Help. everytime i choose sonya's primary costume for mortal kombat 9 on pc, the game just closes like immediately! do you have a solution? do you have a backup of her file? note: i have the v.1.05 version of mortal kombat 9 on pc
I don't speak Russian sorry, but here is a tutorial by Mr Skull, maybe translate it to Russian and it may help you www.mksecrets.net/forums/eng/viewtopic.php?t=48880
Hi, I really like the mods you make. I have a question, is Vampire Mileena from Mk mobile expected to be playable as a mod in Mk9 in the future? Thank you for your answer in advance. :)
You are doing a very good job. Maybe an idea if you managed to make the characters from mk mobile that you want. Then you could combine them into a modpack where they would all be available, but this is just an idea. :)
That's why I always update this page www.mksecrets.net/forums/eng/viewtopic.php?t=48902 So that if anyone likes my mods they can find them organized here
Sorry my friend, I removed all the links to my socials on purpose, as I'm not taking requests now, I don't have enough time to take requests but will be releasing mods from time to time
@@sultanabdulwahab17 damn, at least can you make a tutorial, if it requires support you can open peatron since im heavily interested in learning mk9 modding.
@@Saal72 It's not about the money really, but my laptop can't handle screen recording with the 3d modeling software(blender), it crashes in the middle, but here is the tutorial I used to learn how to mod, and you will need some basics in blender otherwise it will be hard www.mksecrets.net/forums/eng/viewtopic.php?t=8401
I Downloaded That Mod! It's Design Is Great! Hey There Sultan! I Have Discovered A Technique For Model Editing Mods! And That Is, Renaming Vertex Groups! While I Was Fixing The Weight Map For My MK9 Mod, I Found That The Model Already Had Vertex Groups. (not the ones that are like b_*number**_number*) so, what i did was find a vertex group (the ones that are like b_***number**_number*), copy it's name, then delete that vertex group, then go to the other vertex group (not the one that's like b_***number**_number) then, i paste the name to that vertex group (which is the name of the other vertex group which is like b_***number*_*number*), and that's it! that's how i managed to fix the weight maps faster! i'm slowly improving my modding skills!
for this to work they need to have the exact same vertex groups just different name, don't they?? but either way great that you are progressing, can't wait to see you first mod
@@sultanabdulwahab17 alrighty! my mesh mod is ready to be showcased! i used the mk mobile klassic movie johnny cage mod you made for the mod! there's a bug with the texture like for examle, his right eye is black. the model turned out to look epic! after im done modifying the ui, the announcer, changing the color of the green stuff the character has when doing the flipkick and shadow kick special moves and that's it! one day, i'll show a video on how i did that technique i discovered by myself!
I'm just going over your link, but I can't download anything from there, just give me a link where I can download a mod like you have on the video. I don't need other links that I'm going over and I can't download anything from there.
cool mod! now, about the use of this move in 1:04, it basically works like this: the normal mode: if your opponent throws an attack like for example raiden's lightning attack, it will counter it! the enhanced mode: if your opponent attacks you in any way, it will counter it! knowing all this, try that move in training mode to know more of how it works!
cool mod! i experience a problem with modded characters that have ermac's moveset. everytime i test them in the game, it just prompts me with an error message "Exception **Out of Memory**" What Mainly Causes This?
@@sultanabdulwahab17 alright. for you to see what im experiencing, i'll make a video of the problem and then i'll mention you on the title. sounds good? well, not all ermac modded characters have the problem. revenant ermac works fine but the ermac costume from the triborg mod mr skull reuploaded crashes.
hmm, when installing mods that are .diff format you have to have the unedited file the mod is made from forexample, my Kasumi mod is made from Smoke main file, so for it to work and not crash you have the main smoke file in the Assets folder during installation, after installation you can add back the edited file no problem, that could be the issue or in another case if it isnt in diff format, then if your version of the game isn't compatible with the mod's version it will cause error, now I doubt Mr Skull's mod crashes usually but those are the things that I could think of
Nice mod I like it. Maybe I can give you an idea. Replace Mortal Kombat I with Kitana - Kitana (EarthRealm) for clothing. Unfortunately, I don't have a bank card so I can't pay for it, but it would be nice if it was ready. :) ❤❤
I have a list of mods which I want to make and requests, if I finish the list I'm hoping to make mods from MK1, but can't guarantee it will be anytime soon
I Love And Appreciate Your Work Bud! :D I Have A Problem With Making The Mesh. Everytime I Add The Mesh To The Armature With Automatic Weights, Some Parts Of The Mesh Don't Move! How Do I Fix That? I'm Making Nina From Street Fighter X Tekken.
Thanks buddy and about your problem, parenting a mesh to an armature is not enough to see the movement, you have to add an armature modifier to the mesh and select the armature then it will pose with you
This mod is very good. Maybe an idea to add Nariko to the game. Nariko is from Heavenly Sword. Unfortunately, I don't have a bank card or Patreon or PayPal, so I can only give you an idea. But I appreciate your work. :)
Hi, I've been following you for a long time. I have a question, could you possibly make a tutorial video in which you show beginners how to make a mod step by step? For example, I would be interested. :) And one more thing, this mod is one of my favorites from you. :)
Really glad you liked the mod, and about modding here is the tutorial which helped me learn how to mod, www.mksecrets.net/forums/eng/viewtopic.php?t=8401 I was a beginner when I first came across it so it should suffice, the tutorial is step by step , follow it thoroughly and you can hopefully succeed
Awesome Mod As Always My Bro! How Do You Change The ladder_a and ladder_b images properly? i tried but both ladder_a and ladder_b look wrongfully-cropped! how do i fix that?
www.mksecrets.net/forums/eng/viewtopic.php?p=72845 using the sound tools here, but you have to replace over 50 files(differs from one character to another)
@@sultanabdulwahab17 by the way, im gonna take the klassic scorpion mk11 mod you made as a base for ghost rider for the mod. making it easy for me to make the ui, i have to rename it first, then modify the textures and finally make a diff of it! i'll credit you for the base of the mod i used to make the ghost rider mod!
Hello sultan0017 (in mksecrets), so i've been seeing your mods, and they are awesome! you know, since i have downloaded your mods, i always wished to make a mod for mk9. and you know what? im actually making an mk9 mod! im working on green lantern from mkvsdc universe. im still learning about mk9 modding since i tried making one of my mods a DLC but everytime i would load it the game would crash.
Glad you liked the mods my friend, and about your mod, pinpointing the problem will be difficult to impossible without seeing the progress, but one advice to start with, try the character in practice mode first, if it crashes in practice mode too then you will probably need to start from scratch
@@sultanabdulwahab17 thanks for the info. i found out lately that when i downloaded alterL's mods, i realized i only had to put the .diff file and not the .xxx file for the mod. btw, here are stuff that are done or not done for my green lantern mod: -Dismemberment (Done) -Fix Facial Expression (Not Done) -Fix Texture (Done) -Remove Unnecessary Meshes (Done) -Make Him Have Shinnok's MKX Voice Like In The Superman Mod Made By AlterL (Not Done) -Make Him Say "Fully Charged!" Like In Injustice Gods Among Us For His Intro (Not Done) edit: Recently After Removing Unnecessary Meshes, I Found A Bug Where The Mesh Appears To Have Little Long Line Which Appear To Be Stretched Vertices.
That's great progress, Facial expression needs weight painting, you have be familiar with blender for optimal results and you can't edit the intro without affecting other characters sadly, so I wouldn't recommend it
I'm pretty sure there is a Kratos skin in the forum, www.mksecrets.net/forums/eng/search.php?keywords=kratos+&fid%5B0%5D=81&sid=56a4aeb8cf008e96e71d3959a771df64 use the one you like😀
You make very good mods, I have a question, are you going to make tutorial videos one day, for example, how to make dlc characters or make alternative outfits? A video like that would be great. :)
@@sultanabdulwahab17 What recorder are you using if I may ask? I can recommend the obs studio program and even if you have an AMD video card, I can recommend the video recording program within the Radeon software.
@@sultanabdulwahab17 Or if you use Windows 10 (I don't know about 11), look for a tab called graphics settings, then click on the browse button and select any application, there may be more. Then after adding, click on the app under graphics settings and click on the settings there. For me, "Windows decides" is always on by default, switch to the "High performance" button, then to the save button. It won't cause too much fps improvement, but it should improve the situation a bit. Worth a try.
Dear SA Gamer I would like to express my appreciation for the excellent video you have created. I thoroughly enjoyed watching it, and I was very impressed! I would like to suggest an idea for your consideration: what if you were to include Jessica Riley, the iconic character from the Until Dawn horror game, in the Mortal Kombat Komplete Edition as DLC? I believe this could be an exciting opportunity and could add a new dimension to the gaming experience. Thank you for considering my suggestion! :)
@@sultanabdulwahab17 Is there any chance of you making the classic skins for Kano, Nightwolf, Liu Kang, Jax, Robocop and Terminator in this video in the future? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AV-qH_8l-_E.html Kano, Nightwolf, Liu Kang, Jax are to complete all the umk3 skins in mk9 as if it were the killer instinct skins on pc And Robocop and Terminator are because I would really like to play with them but my computer doesn't run mk11 and I don't have any console, my parents can't give me a console. for robocop and terminator i think they could have jax and striker as a base. thank you very much for sonya umk3 and I would thank you with my life for these other skins
I'm waiting for the payment to be processed, will release soon after👍🏽, for the time being checkout the forum (link in the description), I'm sure you will find mods you like and subscribe for any future mod uploads🔥