Customizable XP Drops. Within the settings there is predicted hits. Not sure on the font at the time of the video, but Grandview is what it is set to now.
hey waffle whens the best time to eat sara brew? also ive been doing the smoke method and im rly good at the sol simulator knowing where to go but when i have to click back on the boss i dont know the timing, of when to move- and when to click back on the boss any tips?
I like to wait for his animation to start (any animation) to click back. If he instant-chases, then it's a special attack (prayer-check or triple attack), otherwise it's a regular attack. I try to time the click to attack right as either the spear lunges or the shield slams so that my character is moving in right as the smoke appears. Right after the xp drop / my attack goes off is my timing to go click anything in my inventory. Once comfortable, you can also find time to brew between each prayer flick during sol's triple attack. I don't count the ticks or anything like that for timing things explicitly, except for sol's third attack in a triple attack post-50% just to make sure I wait long enough.
@@codyjubbs7147 Thanks for the kind words. I always rotate to a new side of Sol once Sol overlaps with the red tiles I have marked. They're like a danger line. I also will sometimes rotate while sol is chatting and the yellows are spawning. He gives you a pretty big window of not attacking when he transitions. As I did in this fight, if I already have a lot of space, I will run to the side when he transitions instead sometimes to place the yellows in a better spot to give me more space to work with.
I would like to say yeah the guide was pretty good but tbh you had 10 waves (not counting the first one) where you didnt get two monster on the south part of the arena spawning and also having diff attack styles (like manticore/ranger, manticore/shocker, shocker/ranger, serpent/ranger). Even tho we all know theres a solve to offtick them in reallity is really really really difficult to deal with that bc not only you have to flick them perfectly but also do your switches and run and move from the fremmys and also having only 30 seconds to kill everything before the reinforcements spawns which we all know its gonna be serpent in front (even tho theres a solution for that but we still know thats putting one more point on the pressure). I know it might sound like a skill issue but i even see gnomonkey dying to that, so i was hoping to see an example of that in this guide/run but i didnt happen :/ i guess i just have to get my “lucky humble run”
@@TheWarmestWaffle will be great if you can, I have watched around 30 guides and none really show this, and no way can everybody making the guides just be getting lucky all the time, I'm always getting double south spawns :D , amazing guide tho!
How do you set up the metronome to be two colors within the same 6 tick cycle? Mine will only change colors after 6 ticks unless I set it to a different amount of ticks but then the metronome goes in that amount of tick cycles instead of 6. Any help would be appreciated.
Prayer plug-in that comes with runelite on, right click the prayer icon that you would click to access your prayer book and reorder them. Can hide and drag/drop them.
Relentless doesn’t mean they max you every time. They still roll against your defense but they just won’t hit a 0. It’s not as bad as it seems. Having high range defense is still useful with that modifier.
Not quite! Accuracy rolls are passed and then damage rolls are calculated. Relentless as of the time of recording means that accuracy roll is treated as successful regardless of its value. Relentless is currently being reworked such that it will influence monster accuracy to make armor relevant. However, as of the time of recording, attacks always pass the accuracy check and damage is dealt from the uniform distribution of hits (0-max) + the minimum hit guarantee (so you will always see 1 to max+1 with equal likelihood if you stand still with relentless 1). You can test this by wearing full tank gear on wave one and wearing nothing on wave 1 and sampling the hits taken and writing them into a spreadsheet and making two histograms. The only gear which influences the damage taken during relentless is things like justiciar, dinhs (set to block), Elysian, etc. which are special cases but it is not the equipment defense stat that is influencing damage taken.
I really felt like listening for the power up noise for that one specifically helped a lot (make sure all the sounds, except music, are cranked up to hear it easily. If I ever do miss that one, I always combo eat because otherwise the damage train is high for it.
Its funny how none of the guides mention that u need to have ''AREA SOUND'' on in order to even hear the bosses attacks. All the fancy pepp talk in all the other videos, and they cant even mention the most crucial fucking factor, LMAO
..... brotha i hate to break it to ya, but if you're not PvMing with area sounds on in general.... you've been missing *thousands* of audio queues the game provides, to make things easier for players. I mean... CoX, ToB, ToA, this boss and literally almost every other PvM boss with mechanics, all play area sounds with their attacks. other guides presume that every player taking the game serious enough, to attempt the colosseum, is already well aware of this reality that area sounds have audio queues for PvM mechanics, and should always be on by default.
I overall like the guide and learned a lot, but it's unfortunate for viewers that you spooned every single wave without having to off-tick double south spawns of any type. Seeing that in practice would mean a lot, especially since the off-ticking isn't necessarily the difficult part, it's dealing with the Fremenniks.
I might upload a few more runs to give more examples for waves. This is true, some of the spawns were convenient. I need so many more crystals on this account anyways and think grinding wave 1 is not that fun.
@@TheWarmestWaffle I'd love to see more variation. I'm like 10 deaths in and Wave 6 is walling me. Wave 5 will get me for the same reason. I've never been spooned a spawn, always two south spawns. I'm using Sang as well so it takes me two hits to kill the berserker, and I don't know if it's okay to start running or if it messes up the off-ticks. Do I have to pray against the first berserker hit before I switching to the appropriate protection prayers for the incoming spawns? These sorts of little things I'm caught up on. Some other guides that focus on the off-ticking also use Shadow and 1-shot the berserker.
@@MyPupTobi you have to wait until both monsters target you and then you are free to move east and west along centerline of pillar or one tile south without messing up the offtick. If it’s manticore SW you have to go one tile further north to the L tile and then once the S spawn targets you then you have the same east/west allowed movement but can use full range of tiles behind pillar instead of center and south part of west side of nw pillar. Note that if you leave too early or move one tile south too early you can block off the SE spawn from joining the stack. If you are on a very limited account like mine you can combine this with the most recent video I released talking about managing the warband to slightly optimize but sometimes hard to keep track of 4-way prayer flicking and the warband null ticks at same time.
Thank you for the answer. I enjoyed this guide because of the good explanations. Do you think the LOS tool is useful for learners? Will you continue to update the description with the ranger change and possible invocation changes? Also thank you for teaching TOB.@@TheWarmestWaffle
Los tool is pretty good if you want to test something specific, or if the thing you would normally do becomes inaccessible due to something like reentry or volatile 3. I personally don't use it and just rely on the basic pillar stack solutions. If you're okay with flicking stacks and want more optimized movements that just flick the stacks directly, something like Help Me RNG's stack guide does a good job addressing that (see pins in WDR discord's #colosseum channel) @@deathisfun123
This is a great guide. Do you know if void melee would be better than torso/b gloves/nezzy/tank legs? Or is the void melee just to flex it can be done wearing that lol
Thanks! That was just my best gear on this account at the time of recording. I suppose it does look a little like a flex, but really I wanted it to be accessible and encouraging since many of the guides, walkthroughs, and clips on RU-vid as of the time of making this video were done in 3b+ setups. Since the monsters have decent defense levels, the void accuracy bonus actually surprisingly gave a bigger dps boost at my levels than the strength gear. For a higher-statted / better-equipped account, you might find a different result here. The wiki has a dps calculator which I used to work out what gear was best. I recommend checking this to find your best setup. I definitely recommend upgrades where possible, though. Also since I was planning to take relentless anyways, I did not bother with tank legs. If you do choose to try a super tanky setup, you may be able to tank some of the non-mage hits on the chin if you avoid relentless. I may make a guide later on how to efficiently perform the colosseum with super tank gear and 0 solving on my main account.
Yeah! They both work the same, but the reason I like the tile I use more is because it helps my click accuracy to have the camera move horizontally instead of diagonally following my character as it catches up when my dude stops moving. It makes it easier to click the fremmy as the character comes to a stop. There’s really not a difference between them otherwise. I know it sounds pretty silly but my mouse accuracy isn’t actually that good and I have to take my time to make the precise clicks which is why you’ll see it move pretty slow and carefully when I get to the boss fight. It’s important to click that meleer accurately and promptly, especially when using a weapon that takes two hits, so any little advantage is something I took. I thought about including this in the guide but figured it would be a bit overkill 😅
Question: Why no tentacle instead of axe? I'm guessing because it is easier to flick overheads with piety, but genuinely wanted to know. Just got quiver on main and now I'm thinking about on my iron
I actually took my best in slot on this account, I just didn’t have anything better haha. A tent whip is *definitely* an upgrade though and recommend it or any other better slash weapon for the boss fight.
Do you have a discord and available to help with questions? idk if im doing everything wrong but wave 5 or 6 i always seem to get a mager and ranger spawning on the right and when i go to the tile marked i just get rekt
You might have to use the yeet (shaman backside south) or shaman swing (shaman frontside) offtick tile I briefly mention before the run. I’m often checking colosseum chat in We Do Raids and when free and I will help when I can if you post a message in there! For low dps accounts those last couple shaman waves were pretty hard to figure out a consistent solve for, and the ones I choose to use either de-stack or put a two-tick gap between their attacks to reduce the flick difficulty. Good luck and hope to see you chatting in there soon!
Hello, can you please tell me what plug-in do you use to display the ticks above your characters ? Also, how do you set it to adapt to what you're killing ? thank you so much
Attack Timer Metronome. I don’t normally play with it on but thought it would be a good thing to have for a guide so people can see that I am setting my attacks to be on the same tick as the monsters more easily :). Since I am deliberate about how I attack things (either from edges or by walk-attacking melees, or by simply timing a click to attack the tick before the enemy animation starts by counting to 5 metronome tick noises) I can same tick myself with them and since we’re both 5-tick attack speed we sync up.
@@TheWarmestWaffle thanks! I got my first kc today on the ole ironman 🥳 the starting strats on the waves, and the pattern of “going to where the dust hit last” were both super helpful. My previous sol attempts I was trying to count spear 1 spear 2 ect. Your method was much more intuitive 🙏
It can be very overwhelming haha. Since posting this one of my friends mentioned that it helped them by remembering the sound of the previous attack in addition to putting their mouse where they "want to go next" as soon as possible. Stick with it!
I try my hardest to take isolated fights, but sometimes you do have to flick a bit. It helped me to have the metronome and count to 5 over and over in my head. Maybe sounds a bit weird but it helped me! I try to talk about rhythms to set it up so my attack would be the same tick as the monsters I'm fighting so I would not have to flick my defensive prayers and offensive prayers on different ticks. I can't flick very well under pressure but if it's just one monster and I know I have more health than its max hit then even if I make a mistake it'll be okay and it relieves the pressure and helps me be more precise.
It's what works for me, but I don't discount all the other methods for solving it! Some people really jibe with the whole side/diagonal/back thing that others have cooked up.
Thanks! Those red tiles are the "danger line". If sol pulls up to the danger line, and you are trying to dodge away from him, you won't have enough space! You need to rotate to a new side when this happens or you could get an undodgeable attack (when you need to go far away).
@@JohnSmith-ml8br attack timer metronome, highlight from open bracket to closed bracket, copy, then right click map icon in bottom right of minimap and choose import ground markers
nice video! just a small heads-up, if you put the timestamps in the description (with the timestamp first, e.g. 18:50 Wave 1) it will add the timers to the video bar (idk how to describe it), looks like this where you can see the sections visibly and it will also label the sections too i.imgur.com/JZOhNE0.png
@@MyPupTobi I actually had no idea RU-vid would do that! I’ll put it there as well. I just wanted it to be easy to see and the description was hiding it under “show more”. Kinda new to making RU-vid content so really appreciate the advice
This run makes an effort to not feature any unneeded complexity, and actively demonstrates how to reduce risk when solving waves (even simple solves which are two monsters are isolated when possible).
This is the **unedited** run. Please leave comments with questions or suggestions and whatnot. I'll probably end up making this unlisted after I have an edited version to make, and link it in the description of the new vid.
It is more predictable, but a little bit worse than venator bow. Venator takes 4 ticks to do the job webweaver does in 6, but runs the (small) risk of you accidentally sending an arrow to random npc if you are not super consistent with your wave starts.