for this guide to work, you need decent team,, so maybe this will only works 4k and up, esp. offlane requires a lot of pos4 scalability, if your pos4 sucks,, literally doesnt know what to do, and the enemy pos1 outdraft your pos3, no way to win lane,, 2nd if the lane lose, your pos4 will try to farm, thats what happen in 3k and below bracket, they try to farm as much as they can, not acknowledging the enemy farm as well. They yolo in mid game, thats why most of 2-3k bracket players does not improve
That's why you always pick with innate flash farming abilities so if you get booted out of lane or outdrafted you can always catch up by farming jungle camps. Beast master, Axe, primal beast is what I spammed from 3k to 6k because you will always find farm with those heroes no matter how bad your lane went. I avoided picking heroes that cannot fall back to the jungle and cannot gank early. Pull creeps, buy your own wards and stack ancient camps if you're playing a hero that have summons. It's not hard. Get your farm and pressure evry single lane. You have no control over games past 45 minute mark as a 3 so do it early and you will gain mmr.
as consistent 5k mmr and sometimes play with my 3k friends,, I take mid tho my main role is offlane,, I always tell them if my hero is good ganker or not,, or if the enemy mid hero is a good ganker or not,, there I tell them to go aggressive ,, if cant pressure the hero itself, try to deny as much as you can to limit all exp and gold,, killing is not the only way to win lane.
Thanks for sharing your knowledge. Can you share some video what offlane hero we should pick as a offlaner beginner. And what shall we do next when we win the lane and tips and tricks as a offlaner
Hmm starting items recommendations dont make sense. No WAY should you go to lane with full magic wand, you pay 150 gold for 1 more all stats and extra 10 charges. Inefficient use of starting gold & slots. Consider ur recommendation of 3 branch + wand (6 all stats) vs more standard tango + stick + circlet + 3 branches (5 all stats with regen available immediately). Having regen available right away should usually outweigh extra 1 all stats - else pros would EVERY TIME buy an extra iron branch instead of tangoes... And the extra 10 max charges will not matter before the first courier delivery except in most extreme lvl 1 bounty rune teamfights. And against the dangerous safelaners like those u showed, boots lvl 1 is way overkill, usually a windlace for half the price is fine to outrun them lvl 1, with the rest invested in stats of course.
It is OK if you have different idea, Not every single game go for a full magic wand and 3 iron branches. As I mentioned, if enemy spend a lot of skill to you, you able to gain charges and use it when necessary. If buy a windlace, it might hard to outrun them as a Ursa with Orb of Venom will slow you or enemy support skill slow. Buy a boot following with stats item will enable you pull the wave from the middle of T1 tower and T2 tower to a safer spot.
good , can u make a video showing: 1- when should i pick defensive and when should i pick agresssive offlaners based on the enemy suport duo as it is what i can see when is my time to pick. 2- can u show what itens are been picked for those heroes and when and for what. 3- how to counter the most picked/meta heroes of this patch , how should i behave in lane. thank you very much 1+ sub
Let me consider, those you mentioned topic was very boring if I go in detail. If enemy both support are soft hero such as lich, oracle, AA, then go for aggressive hero such as NS, Timbersaw, tide. If those enemy support was slightly tanky at the lane such as Treat, Eleder titan, abanddon, then hero such as Underlord, Tidehunter or Kunkka and buy those crison and pipe would be great for your team.
This is very great content. Should have more view and more subscriber. Very informative when you point out what the offlaner did wrong especially decision making. And you even told us what is the prerequisite for ending the game. And why they lose the fight. Very good . please keep producing this type of content
When warding in a way that gets you vision of the enemies high-ground in mid, you actually help the enemy pulling your creeps up his cliff. So against a melee hero it is sometimes better to not ward mid so that the enemy has to cs in the river because he cant easily drag your creeps to his high ground
If you don't want to ward to get the enemy high-ground vision, then you can ward in other place near your safe lane to prevent enemy position 4 gank you. Btw always get the mid high ground position will always help you as you able to dodge the skill, trying to annoy them or denied your creep. Thank
The specifics of drafting, lane micro movements and vision is actually very informative, and something people only learn by intuition. This is very good for someone who wants to improve,Great video!
Good and simple video to explain the fundamental part for Pos 5, from my pov you can add on some extra info when it comes pos5 Eg: instead just now mentioned min 10 start to stack, you can also add on some certain criteria when you can leave the lane earlier or baby sit more often, some of your line up is unable clean stack fast then stacking will be an disadvantage. All the best for your upcoming content creation
Thanks for the info. Learn alot. Could you provide video about how to position as a hard support during team fight. What should we do if we want to cast spell but stay safe at the same time. Maybe show us some example how you play support when team fight. Especially when got opponent like storm spirit, qop who can jump on us. Also how do we farm as a support to increase our networth