55:50 You can use slay to kill monster on 3 hp with stone hp. You can defeat stone hp with blessing that kills all monsters in 5/6/7 turns and defensive setup. You can get infinite rerolls + 1 damage cantrip with sphere + blessing that changes empty sides to middle side (with that blessing sphere has 5 reroll sides immediatelly) You can get infinite rerolls with: bard + mimic + sphere + some other hero + growth on reroll side.
38:27 Your witchcrafter spells returning to the hand during the end phase also trigger Madame’s effect. So you would be able to pop Clockwork Night in the end phase and pop another card during your opponent’s turn if they used a spell.
Game is awesome I just returned to play the game I haven't been playing since November of 2023 my mom has a stroke and now she can't talk or walk so I have been visiting her at the nursing home I play Dark Magician but I'm only in gold 5 right now i don't get much time to play lately
Damn, sounds rough. Yeah it’s hard to find the time to grind ranks, I’ve been hard stuck in gold too lol. Dark Magician is such a cool deck, I love archetypes with responsive removal and control elements. Apparently the Horus stuff is good in there now.
great video that mirror force call was hilarious only in gold you find people playing those cards and always is nice to find people who play other decks outside of the current meta also in the dark magician duel you luluwalilith couldn't negate chaos angel because when he is summoned using a light monster all synchro monsters he control are unaffected by monster effects
Ooooh makes sense, I need to start reading cards more lol. Also, I think I die to mirror force and raigeki so much that I just start to see them everywhere, like a nightmare.
Haha yeah I feel you, card restrictions take a while to get used to. Witchcrafters are strong but tend to rely on other archetypes to gain more consistency and plays, which do get in the way of deck building since they also need their spells. I'd also not recommend removing reasoning, it's one of the only few one-card combos that witchcrafters have access to. Personally, I'm still using my 60 card witchcrafter deck even tho grass is greener is limited to 1, I still find it more consistent. I'd not really worry about exceeding 40 card count up to 50, it's not unusual for witchcrafter decks to do so. Go wild and crazy (in a literal sense lol) in deck building as I did so in the past (still do lmao).
Thanks for the advice, this is definitely changing my perspective. I’m gonna play around with a slightly larger deck that has room for more of the cards I need, and see if keeping the ratios relatively the same as they would be in a smaller deck helps with consistency. It’s so tough to fit all the combo pieces and going second cards I want into a 40 card limit.
I'm watching this because I want to know I'm not the only one that struggles with this game! Hundreds of hours in and I still can't get past Ascension 10.
A few tips: I'd suggest cutting quem to 2 or 1, as she rarely comes up to my experience playing witchcrafter and add some board breakers or hand traps to work with instead like super poly (this will require a garura and/or mudragon to be flexible tho), imperm (avoids triple tactics and called by) and a more niche one is the psy-frame gamma package; cartesia and the witchcrafters bounce off the field which makes gamma not entirely dead on turn 1 games. Another option is ecclessia at 2 instead of 1 as she can special summon herself when there is an extra monster on the field regardless if it's yours or the enemy. And lastly, predaplant verte with magicalized fusion or witchcrafter confusion confession is a good extender, just do note that verte will not allow you to special summon monsters after you use its effect, so you usually use it last.
Cartesia works so well with witchcrafter, been trying to edit this deck but feel like I'm not maxing out the potential until I star using a few of the branded stuff. There's also a horus build but for me that feels like you can abuse confusion fusion and magicalize fusion for quintecal magician.
Yelling at the screen at the decision between the heavy strike or bash, bash woulda done nothing because of artifact.. Also you would have saved your skill potion if you had used flex+ at 45:30 as you would have killed both with your combo. Good game though brother!
Also seeing you use stack then another card when you could have gotten more block by doing it the other way around? Is it just like with the vulnerable where you forget about it or am I missing something?
And because of how a version of this deck could still synargise with orbs due to the amount of orb related cards that cost 0 if upgraded. Its not just the claws/bites/scratches!
23:55 Here’s something you could’ve done. If you would’ve chained Schmietta after using Vice’s effect, you could then chain Vice again to add Bystreet back from your graveyard. From then, Schmietta could summon Verre or Haine from the deck and her disruption would be live because of Bystreet.
@@helthpotioncafe yeah, for instance a good combo to get madam out quick is actually unposesd because one of the witchcrafters has 1500 def points so it fits in the range for the traps effect
I think you could have survived that last turn if you had played charge battery and dual cast because you would have gotten an extra ice orb from Frozen core, bringing you to 13 block
thanks for the heads up! i'll put together a playlist for slice and dice separately (hopefully the volume is better adjusted on the later videos, i struggle so hard with audio lol)
First fight of that last attempt had only 12 curse points, it got you at 40, which is what Hell starts with. I find those "choose one curse every floor" very fun, because you can pick your poison as your building your team