Hey man I have a question, so far I have a character in red rank and I wanna use a different character, will that different character that I'm using lose/gain points with my other character in red rank? Basically do different characters at different ranks share the same rank points if you win or lose? For example, can I demote/promote my red rank character if I keep losing with my other character?
This game is good but it's full of flaws, look at Law spamming that same move 3 times in a row. The spamming and blocking make me not want to play this ever again.
Hello I have a question ,when u plug in does it recognize it as xbox or ps controller or do you have to configure it to work in game ? I want to purchase one for tekken 8 just wanted to make sure.
I was the Zafina you faced early in your stream. I hadn't long got on when I got matched up with you. Thanks for the matches against your Law. Was a good learning experience. GGs
@@raofficialgaming That would be cool thanks for being open to that. I like that you used Lei's theme from Tekken Tag 1 on the Urban Square stage. Is the final round an altered version of that theme?
They probably updated the ranks to have a more “normalized curve” with rank distribution. A top 10% players is still a top 10% player. I look at percentiles over the rank itself.
I stopped playing ranked in red ranks on Tekken 7 because i'm an in and out player that played ranked very rarely. (never got demoted in red or reached a point where i got stuck) I think i could of been high blue ranks had a grinded it out. But unfortunately i am lazy and i get bored quickly. This getting beat and beat until i get better i fortunately didn't have to go through. I am just starting out on Tekken 8, faced a Destroyer rank (which is the same rank i was when i beat LTG lol) yesterday and it felt like fighting a Season 4 green rank in Tekken 7. I couldn't believe how easy he was to beat, Orange are usually a mild challenge throwing out crazy punishable but rewarding moves.
The OG rank system introduced in T5 and killed off in Tekken 7 Season 2 was an invisible ELO calculator that essentially required you to win x no. of matches against a player of the same skill to gain points towards a promotion , a loss would equal -1 a win would be +1 so if your win rate was 50% you'd be stuck in that rank until you got consistently better than the people in that particular rank, you had to have a win rate of around 60% and then after Orange ranks a win rate of 70% (the last 10 games record in T7 was actually there to help players keep track of their ELO). in Season 2 they changed it to be a straightforward points system which displayed how close you were to ranking up HOWEVER they changed the balance of wins and loses meaning if your win rate was 50% You'd always rank up which is why ultimately EVERYONE could reach Red ranks and beyond and invalidated the skill set each colour grouping would denote. in T8 ranking up is VERY EASY almost trivial because it only takes 3/4 wins to rank up for most brackets and the cost of losing is very minimal vs the cost of winning. Since T5-T7:S1 the rank journey would break down like this; Green rank ; you understand your character and can apply offense with frametraps but don't know match ups , can break throws sometimes . Yellow Rank ; you've mastered all of your characters moves and can apply offence and you have a grasp of what good defence is i.e low parry junkyard on reaction, can break throws most of the time and you've built a foundation for certain match ups i.e Sidestep left on mishimas , be aware of steve's counter hits, duck and punish certain strings be patient against Xiaoyu and Eddy. Orange Rank; everything from yellow rank but now its about learning about your opponents tendencies and adapting using match up dependant knowledge. at these ranks you'll notice that you lost because your opponent counterplayed your strategy or you could adapt in time to your opponents tendencies intime to win the game. can break throws consistently if your opponent telegraphs it. Red rank; you've mastered your character and you know every match up, this is when "real Tekken" begins where its player vs player and less about cheesy gimmicks or knowledge checks . At this point you should be able to react to throws and both you and your opponent are fully aware of each others strengths and weaknesses. both punishment and combo damage is optimised to a level were every action matters cause it could possibly cost you 40%-50% on a simple whiff. In the arcade days players who were Red rank and above would usually be the guys who could hold their own in a local tournament or go the distance in a deathmatch. being in Red rank meant you was in the top 10% players for most characters All of the ranks above Red essentially build off Your own skills as player with Blue ranks being where you'd be recognised as a character specialist and would be placed very highly on the leaderboard. bare in mind that in T7 Season 1 there was less than a 1000 Tekken God primes meaning for 80% of the cast being a TGP would make you the top 10 out 10,000 ranked player for that character. by the middle of season 2 till the end of season 3 the system was so lax that essentially anyone could reach any rank if they played enough removing the potential to get soft locked into a rank (too strong for the rank below , to weak for the new rank just achieved) which is why vanquisher became the new warrior by the end of T7s life span and today Garyu is the new Warrior in T8
Depends on region you play imo. If you are in Asia, I think it gets competitive around Orange Ranks. Since most people haven't yet climbed up. And almost say 33% of your matches would be with someone who is a high level player in T7. Almost everyone knows half life combos, are good at throwbreaks, sidestep, punishes etc. And they adapt like crazy.
Games evolve. Tekken 8 is the most mainstream Tekken game via ads and mainstream plugs like the NBA and UFC advertising. The special button system and modern controls implemented to make the game more appealing and friendly for newer people to pick up the game. We can see that has been sucessful, people who never played tekken or were too scared to try the game are now buying it. But you saying you are "not discourage anyones rank" or "it's too easy" is just another way of saying, "You only got to your rank because the game is too easy". Rank isn't the word of god and doesn't mean like rank tells everything. But you are not getting to blue ranks by playing "easy" people. Also, if people are getting beat by the special menu, thats their fault. But you're coming off as you have distain for people who is at a higher rank than you cause the game is too "easy".
Its a casual joke. We have 8 or 9 dead ranks, (thank god, you have mentioned it. you cannot lose points until warrior, almost no one knows this, like 80% of players do not know this, because the game does not advertise this … of course not) . you get a free bonus point handout every time you rank up, but no penalty for ranking down. People can still plug without getting any penanlty (they have to lose at least 2 times the points) . Its a joke. Every fighting game should use a system OR THE exact system like street fighter does once you reach master rank, a true elo based ranked system, where you start at a baseline and you can go up and down. So you have in essence, negative ranks. A linear rank system is so… archaic and problematic in general. Thats my summary
There are a few Deflationary factors they Implemented to offset the Free Ranks to Warrior and Free Promo chances after Demotion. For Example, every player you run into with a Higher Rank,will cost you the same amount of points as if you lost to someone of the Same Rank. For example if you are a Garyu who loses to a Tekken King (11 Rank difference) you will still lose 400pts. While they are only gaining +125 pts. A Garyu has like a 90% chance of losing to a Tekken King. Beating players of lower Ranks will also yield you less points, so in order to Rank Up, you need to consistantly Defeat players of Higher Ranks. This wasn't the case in Tekken 7 So a Garyu beating a Destroyer will only net you 200pts. While losing to a Tekken King costs you 400pts Lots of Tekken players are actually complaining that the New System is too HARD to Rank Up because of these adjusted Point Distributions Will this be enough to offset the Inflationary Forces such as the Free Ranks up to Warrior, and Free Promotion Chances after receiving a Demotion? Only Time will Tell. The only thing I can say is if Ranks in Tekken 8 really as Free as you say, you and every other player Casual up to Expert players should all be able to get Max Ranks with no Sweat. If not, then the System is Clearly Working as Intended
Warrior had decent players. It was until savior I noticed a clear difference in difficulty spike between that and a Red. And I noticed there was something just a bit different between eternal ruler and red. I think it was good to actually say those guys were good. That was me at the time as a Master Raven main. I had trouble with Kuni, Noctis and Negan. My gripe with Tekken 8 is there's so many people playing to win it's almost pathetic. And I dislike one and done players and rage quitters equally. It fuckin sucksss
End of the day rank doesn’t really matter in time ranked is gonna feel like it did in t7 (de rank system is way better now too) once people get knowledge checked enough
My bryan is at flame ruler almost battle ruler. Just play with fundamentals: spacing, patience, punish, and sidewalking. I actually just streamed with bryan. Watch how i play with him: ru-vid.com7mR-Qftc6dc?si=WoPmhMAwk3CBcVQR
I use alot of the leg sweep to build into combo as well as the jumping over kick idk what it's called lol but I've been battling in Garyu. Any combo tips?
@@spaceghost9440 hatchet kick is good but dont use it too much only at times because it is punishable on block. The jump kick is called orbital it is good to use as well but again also something you dont wanna use too often as well. Always change things up on offense if you are on offense. I usually go with d4 as a low poke, qcb 2,4 (pretty good on block but can get ducked so be careful), df2,3 or 3+4 for range checking, 1,2,3 or 1,2,1 for simple pokes, hatchet kick sometimes, a good wiff punisher with range is f4,2 but if blocked it gets punished badly. Bryan mainly is a beast on defense with many punish tools. So your main focus is to play defense. Play with patience and look for the punishes.
My highest rank in t7 was tekken god with lars before i just gave up plus i started t7 late. In this game im already at kinshin with lars and its only been a month. This game is easier to rank up in because there are more casuals and you can pretty much cheese your way to purple/blue ranks
My legacy skill, allowed me to get to Emperor with Heihachi, in 3-4 months in T7 I've never really labbed anything. It was already the last season when I started to play. Then I ran out of PS Plus, can't wait to see where T8 takes me.
As someone who took T7 seriously, Miguel was my main. I never touched Devil Jin Once. when I hit Warrior I remember feeling just straight “YES!” Not even believing I could make it to red. I took Miguel to purple in 4 years, and I have my T8 Devil Jin at Tenryu… something just feels off man. 😂 P.S #WhereMiguelAt