Highly recommend anyone with a PS2 copy of the game (and a second DualShock) to try these out. No modding required! 1. Pause the game or load the frontend with controller 1 2. Hold L1 and L2 on controller 2 3. Press any of the following ten times on controller 2: Unlimited Energy cheat (Does not work): D-Pad Up Complete level cheat: D-Pad Left Unlimited Health cheat: D-Pad Down Unlock all added content cheat: Triangle Unlock next level cheat: Square Unlock all levels cheat: Circle
Mate, does anyone remember the Game Demo where you could play as Vakama in Metru Nui. There were mysterious tentacles growing out of the lava destroying the Constructions and you had to shoot them down. It might have been called City of Legends as well. I couldn’t find anything online but 2 screenshots and that’s it.
Sad, this looks about twice as exhilarating as the combat in the final version looks. I love that they melee attack when shielding and the holstering and the faster movement and cooler projectile effects. LEGO REALLY messed up with what they wanted to have changed.
"wooooooooooo..." - Le-Ta-Matoran Interesting find. Definitely would have made canisters a more engaging mechanic; in the final game they mostly just serve as triggers for lightstone groups and occasionally elemental energy masks, so running into them generally nets you predictable rewards and usually not in any compelling way. Having them launch Matoran and maybe making them a puzzle to traverse to would add some much-needed depth.
I love that we got any form of this level. Honestly, I don't see how the matoran escort idea failing is any excuse to so badly shrink the areas. I hate how constricted and linear they made it in the final game, as someone who actually played this removed level, I can honestly say that the sheer feeling of freedom of being able to climb all over everything in such a vast area in this game felt absolutely amazing! Such a horrible loss that the general structures of the levels didn't stay like this.
Now that's awesome! I seriously appreciate all of your work to get these lost assets restored at least enough to get a clear idea of how the game used to work.
I plan on expanding the game a bit with BTG-M. Eventually I should be able to add sections like the Ga water ride back into the game. Still limited in terms of what can be added though
There’s something funky about this version of Tahu having the wrong swords but the right board… made of the right swords… definitely a case of a separate model being used but it’s still funny to notice. The KopakaVision thing sorta makes sense, sharing code between the boarding characters, but I’m surprised there aren’t more instances of code for individual attributes being present but just disabled among the Toa. Safe to say this wasn’t a scrapped ability for you to swap mask powers since most of them aren’t more directly in the game to begin with and there’d definitely be more specific evidence of it by now were it the case.
I can say with some confidence that the surfing parts of Tahu Nuva were at least based on Kopaka Mata. There are even more Kopaka strats in this wad (e.g. "KopakaShield", "KopakaShieldHelper", etc.). Some of these even made it into the final Tahu Nuva wad, but nothing the other way around.
Like NoWy said, this is totally adding up that the GBA version showed many of the beta secrets in plain sight all along. That is why I love it so much, despite control and depth perception flaws, it is a great look into what all versions should have been.
Well that is just awesome! It is like the GBA version with added abilities! I like the bucking bronco part! Cool that you can ride him! Also, Bob-Lewa-Mata-Onua-Nuva-Tahu-Nuva was always one of my favorite Bionicles, right up there with Takua Nuva and Good Guy.
That is amazing! I have been playing GBA BTG a lot recently and am completely convinced that the reason Gali Mata moves like that was that she walked underwater like in the GBA version. When she stops especially, it looks like she is preventing herself from floating away underwater.