Hi, Welcome to In-Game Animations 4 (For) Reference
I love the in-game animations. Whether it's a fighting move, a skill-casting move, or awesome cutscenes. This is what motivated me to create this channel.
I hope this channel will be a space for everyone who loves games and animations. Please feel free to leave any comments. Thank you for your attention.
00:00 Dark Skies 04:33 Return to Ashes 07:33 A Soul Can't Be Cut 11:10 26:44 The Hot Wind Blowing 17:03 25:22 Rules of Nature 18:45 A Stranger I Remain 19:35 The Stains of Time 20:28 Red Sun 21:25 The Only Thing Know for Real 21:58 Collective Consciousness 23:30 25:52 It Has to Be This Way
Do you plan to make AC3? If so, don't forget about unique contextual kills in the DLC of the king Washington, he's got some additional animations in a bar fight, and also in the remastered version they have replaced the QTE when facing a bobcat with a killing animation from the king Washington DLC. QTE was in the original game, although similar to the wolf's one.
Yes, I do AC3! Thank you for sharing, I have both the 'original' and 'remastered' 😀 But I already recorded QTEs with both versions of Bobcat and throw guards to table or barrel (in Bar Fight) 😁 Thanks again!
@@game4ref Thanks man, Connor is a beast, he kills a man with a chessboard, kills a guard by throwing a chair at him, kills another one by pushing him at a wooden column and knee strikes kim and my favourite he throws him at a bar counter and kills him with it
No wonder the video is so long given the variety of techniques. I swear the combat in the Revelations is the most brutal and epic comparing to all games i've ever played. When i was playing this game the only problem i had is sometimes the animations felt weird like the sounds didn't sync correctly (probably because of annoying slow-mo's at the end of encounters). Thank you for the showcase
On another video someone said these animations were mods because they haven't seen alot of them, I was like nope they're all real and in the game, some are just more common than others
After you do takedown someone, press 'direction + attack (hold)' to an enemy. 2 nearby enemies will be instantly takedown (If you play on PC, after takedown, press 'W, A, S, or D + Left Click (hold)' to an enemy. 2 nearby enemies will be instantly takedown)
Thank you youtube.com/@MCDERIAN270 for mentioning some 'Counterattack' and 'Execution Streak' (animations from previous AC games). And sharing the conditions of those animations Thank you youtube.com/@Dan333ro for sharing about 'Vlad Tepes's Sword'
dude those finishers are better than finishers from most aaa-games. they are absolutely fantastic. would have never expected that from a game like this. thank you for bringing my attention to this game!
The helicopters skyjacking in the first Prototype are more creative than the second game. I guess they reduced some moves when hijack the transport helicopters in the second game.
It's the virus. Alex Mercer was the former head researcher of the Blacklight Project at Gentek. Before he was murdered he smashed the vial and unleashed the deadly virus into the surroundings. (Spoiler below) . . . . After that, the virus in his body woke up with powers and abilities.
It's not alex, it's the virus i side him taking control hence why he has no memory of himself in the beginning. Alex mercer is his fist disguise and has become his identity but the real alex has died.
After you do takedown someone, press 'direction + attack (hold)' to an enemy. 2 nearby enemies will be instantly takedown (If you play on PC, after takedown, press 'W, A, S, or D + Left Click (hold)' to an enemy. 2 nearby enemies will be instantly takedown)
I enjoy them because I think it adds realsim to stealth unlike games where you just kill them in an instance. I thought it fit the game well but I see where your coming from