"We may not be a true a true warrior kith, but we were good enough to burn your first two children to ashes." That line pretty much sums up the Kuun-lan and why it's awesome.
Hey, thanks for the video, it was a pleasure. Idk why, but it gave me hope for the game since I wasn't that satisfied with it the first time I played it. I intend to return to it.
Thanks for uploading these! The game's lacking a bit of content but it's still really nice to watch. If they update it on the future I'd love to see more. Just as an aside, the weird sparkle on the ion beams went away when I disabled upscaling. Kinda depends if you like the effect or not but I found the game was CPU bound rather than GPU so at least it didn't cost any performance.
This mission can eat my ass. It's better once you finally realize that the emp research is a red herring, your hive frigates are useless, and you should just unga bunga with 4 squads of 20 acolytes zipping around.
It's totally triggering me how you play. You're doing everything wrong! Thing is, I haven't played this game in over a decade and I'm still getting triggered after all this time. That's what you call great game design. There's nothing actually wrong with your gameplay and you seem like a perfectly nice person. But still....
Beating the Naggarok vastly differs depending on the difficulty. On easier settings, it tends to consume super capital ships like the dreadnaught more often, leaving it totally defenseless and allowing you to burn it down with the super acolytes. On harder difficulty however, it just tends to run around all over the place, forcing you to actually build enough ACVs to hit it with EMP blast to disable it (and it took multiple blasts too before it's disabled) it becomes a game of cat and mouse. The most creative way would be bunch up the crystal field into a tightly packed cluster, then lure the Naggarok in and detonate it, the resulting explosion instantly turns it into space dust.
Nagarrok is quite easy even on Very Hard, if you clear the map from all enemies prior to triggering its appearance. I just let it feed on my capital ships, while spamming ACVs and Super Acolytes. Dunno, if a shock from 20 ACVs disabled it or Naggarok just take its time to feed on the destroyer, but Acolytes just melted him before even Beast reinforcements arrived.
id love to not only see blackbird remaster this, id love to see them make a sequel to cataclysm too, one where the beast returns bigger, badder, and more terrifying than ever.
pls no. bbi has made a disaster in homeworld 1 and 2 remastered, (healing and support ships dynamics over all, or fuel for small units deleted). BBI working on cacaclysm will be a huge failure.
They can't, Cataclysm source code was lost. They'd have to take a copy of the game and reverse engineer it back into source code to be able to work it, at which point you could have just rebuilt the game from scratch 3 times over with the effort it takes.
You know the only thing I don't really like is how they have 3D animated videos showing Intel and S'jets face up close. I don't recall seeing any faces in Homeworld 1, 2 (excluding the box art), and Cataclysm, it was just a voice and a little visual box with subtitles. Desert of Kharak doesn't count as that was just some hacked together Unity game. I wonder why the game director went with this decision instead of the black and white stylized sketch montages.
Still cant believe they just abandoned the mothership. Should have left a ship or some tenders to keep her steady and went back and recovered after the battles were over.
the pride of hiigara was desinged around the core, it was not going to work without it, and splitting the cores of sajuuk up again was not on the table. best case they could have tugged it home to use as a shipyard.
This mission has always been a piñata for me. All those fancy Taiidan ships waiting to be snatched. And a Heavy Cruiser cherry on top! Too bad the support system wouldn't allow supermarket shopping.
Must be over 20 years since I first played this game, I probably have the manual somewhere on my old stuff, I do remember it was full of art and lore, things were just made different back then. This was one epic sci-fi tale that deserves to be retold.
Tactical Officer advises to use Leech drones to destroy the Tidan Heavy Cruiser because it’s too powerful for the current fleet to engage. Engages with current fleet and loses most of it against Cruiser. 🙄
Fun fact: Kith-Soomtaw was one of the minor Kiths, and was in danger of being absorbed by one of the larger Kiths due to their prowess for engineering and construction. It was only at the behest of other equally large Kiths to allow Soomtaw to remain independent. The compromise was that Soomtaw would be granted 45 days free access to the mothership’s construction facilities to make whatever the hell they wanted. The belief was that Soomtaw wouldn’t be able to produce anything of real value within such a short time and thus accept being absorbed into a larger Kith. To everyone’s complete shock, Soomtaw built not one, but two capital sized ships in just under 40 days. The genius of their design being completely modular based so that the ships themselves could adapt and advance as situations presented themselves. And just for spite, Soomtaw used the remaining 5 days to build a third vessel entirely devoted to science and technology study.
Another fun fact: Originally this was supposed to be an actual expansion to the original Homeworld game, requiring the game be installed/the disk, but because it outgrew being an expansion during the development process, they released it as a standalone. The same thing happened with Westwood Studios and Command and Conquer: Red Alert. It was originally meant to be an expansion for Tiberian Dawn/C&C, but feature creep and engine development had it become its own game soon after they began working on it. Yet another fun fact: The Beast actually has an Infected Kushan Ion Cannon Frigate, which can be seen on the back of the jewel case, but it's disabled in-game; deep in the files, there are also mentions of an Infected Missile Destroyer. Additionally, Somtaaw is mentioned in other Homeworld games, like Mobile and 2 in background fluff: Because of the Beast War and how they unleashed it from the Nagarrock's beacon pod, they were completely against messing with ancient artifacts e.g. Progenitor ruins. Infecting a Turanic Bandit in the game will initiate the infection animation/model, but the game will crash once it's finished because the Beast Fighter is a different entity from an Infected Bandit, since it was all done by scripts in the campaign, so there's nothing to 'spawn'. You can successfully infect their Missile Corvettes/Brigands and the Assassin Ion Array Frigates, though.
Это вам не ныть в уши фермерам, из пентагона или вообще элитных семей планеты. Спекулировать на человеке, которому сегодня выкапывать картофель может только мечтатель.
*Galaxy is threatened by an intelligent virus that can assimilate technology* *Proceeds to build near unkillable technological superweapon in striking distance of the beast*
Sigh, the only thing worse than watching someone go through such a difficult battle is knowing I have to go through it myself right after watching 🤣🤣, Thanks for this bud Edit : Definitely going to salvage that Heavy Cruiser tho lol, im surprised you didnt!
At this stage it's just asking to get the HC converted in the middle of the battle and having to fight it too. Should've definitely taken the destroyers though.
HC could be very helpful against non-Beast enemies though :D I did some light modding/cheating to make the HC immune to infection, but regardless, even during standard very hard play through, it is feasible to keep HC not infected all the way till the final 2 missions, and then you could retire them. @@Alknix