I have a bunch of attack speed bonuses and use animation cancels, as well as just using the attack itself to propel myself forward for movement speed for safety, so it looks like I might be just flailing around to someone who hasn’t played, which is understandable. I also have my graphics set really low. Most people’s games don’t look like this.
@@JCtheSpy Yeah I get all of that but the games I've seen that have melee attack speed bonuses have always annoyed me as it ends up becoming a thing usually of picking things that will keep you alive/make you win that are crazy op or look dumb when I just wana swing a mace you know
The talent “Blessed combat”resets the cooldown of Blessdd Shots every time you get a melee kill. This was moved to be a passive for Bounty Hunter entirely in Tourney Balance.
honestly i have to agree the veteran ranger is somehow op career but not only for talent that people use like using master pistol and goes invisible to kill the monster for like 5 or 10 seconds its just the imount of ammo pouches he drops for each special kills i think they could make only for veteran ranger to kill the special enemy and drop ammo to his team not his teammates to kill specials and still dropping ammo for them when he dosen't kill any special enemy and also the talent of grungni's cunning talent is a way bit too much like without grungni's cunning talent you will get only 1 bullet from ammo pouch of bardin but with grungni's talent it will give you 5 bullets from bardin pouch which it needs to be replace with a new talent or either nerf it to have less ammo and also needs to remove one of the infnite ammo cache just to put them with only ammo pouches and also less healing supplies just only with medkits not healing draught.
I have literally never watched a single video of this game or googled it, but somehow this is in my recommended. Still... I give you a like cuz it was weirdly entertaining xD
Technically. Still a headshot. EDIT: Holy fuck did they use Neck connectors to certain mobs FOR THE WHOLE BODY not just a next connector. Holy fuck that's cool
They probably had some balancing or gameplay reason for that zone to have certain properties or resistances. And instead of coding a whole new body part type, they just made it a neck as the closest suitable part. That's my guess.
Lingering Flames destroys bosses? Unless its been reworked thats definitely not how it works, ive been on a littlebit of a hiatus from VT2 but it literally used to drop your burn dmg to a fraction of what it was without it since it prevents the fire from stacking
Coming from a BH main I think if theyre going to keep BH this way they need to buff him in other areas. Cause tbh killing bosses was one of his main roles in a team but now I find myself picking him less and less especially when Outcast Engi is just better at bossing and everything else now with his infinite bombs and troll ham. Just undeserved tbh imo
Meanwhile in Darktide with the right build you can one shot monstrosities with the Thunder Hammer and abuse Assassination targets like domestic abuse victims 😂
My problem with this nerf is that now you are just better off picking WHC on Cata+ due to how strong it is. BH has no melee bonuses to begin with, his boss killing abilities were one of his biggest selling points, it's still fine but nowhere near as good as it was, needs some buffs in other areas imho.
@@Y0USEEMUPSET Explained in the video. Double-shotted procs headshot on "head" or "neck" area. Belt is considered "neck" area. It's not literally the neck, it just has the same hitzone type as the neck itself, which just happens to refund double-shotted. So as far as the game is concerned, it's the same thing.
@@JCtheSpy This is still somewhat ambiguous, is it specifically only on stormfiend because he has a the controller attached to his belt, or on all enemies?
I'm cool with the change, I just wish they would change his other lvl 30 talents. At least buff or do something with indiscriminate shot. Even being someone who still misses headshots I will still take double shotted over anything else
@@axelNodvon2047 Recent rebalance doubled tick rate but did not remove dots stacking infinitely so you could kill bosses very very quickly. They simply nerfed the stacking dots since it was a bug.
Honestly, I think this is a good thing. The fact that bounty hunter could just delete a monster like that was insane then, and it's insane now. I honestly think bounty hunter ult should have further nerfs.
I agree, BH shouldn’t be good at killing bosses. Let’s nerf one of the few things he has over Witch Hunter and one of the most fun tricks to pull off in the game because bosses die too fast on Champion.
@@Hoagy_Macintosh1 It's not that I think he shouldn't be good at killing bosses, I think he shouldn't be able to destroy them single handedly with such ease. I think bosses should be a problem that a team has to play around. I think he should get buffed in other ways to make him good without being a walking delete button. Last time I checked there were a number of talents that could use some improvements. Have they changed the shotgun ult at all?
All the other massively unbalanced and exploitable careers are fine, but this one which has exactly one purpose and one trick is a bridge too far? I don't understand this line of thinking. Especially to nerf them even further, BH hadn't been the best boss killer in a little while before the nerfs
@@attercops Because you don't want to understand. I never said I think it's only bh that needs nerfed. A lot of things need nerfed, and a lot of things need buffed. And as I said, I think bosses should be a problem that can't just be deleted. Some careers should be better a killing bosses than others, but deleting them outright is taking away from the gameplay overall. Monsters should be something no one player wants to try and take on alone, even if the majority of the damage dealt to it is caused by one person. Most monsters could use some updated animations and other buffs, with minotaurs getting a few nerfs. I also said I think bounty hunter could use some buffs in other areas as well.
i hate this new darktide habit of them where they just put random nerfs in the changelogs except of real content... nobody asked for that and nobody is happy about it. if they really feel like its unbalanced, which it clearly wasnt, they should just add more challenges instead of cutting abilities, but thats too much work i assume.
i mean yea it still works. of course. but it's not nearly as satisfying as it was. which kinda turns me off from playing him. also: nice headshot on roger