If you enjoy my work here, you might like my other channel where I post animations. Take a gander if you'd like: ru-vid.com/show-UCUem0O_o58Wwft87rbhk29g
also something to note about the metropolice sequence in the intro where you get beaten the crap out of and saved by alyx if you kill just 3 of them and leave EVEN ONE alive then that one guy will stunstick you and the cutscene will still play
the invisible walls are usually NPC_clip brushes placed there to keep certain npcs in or out. With the "players" technically being npcs you possess, it would make sence for them to collide with it.
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. - Acts 3:19 If you’re in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna, Urcna, or a Canrc church (These are conservative and actual Reformed/Presbyterian churches) If you’re Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you’re English I recommend the Evangelical Presbyterian Church in England & Wales and the Free Church of England (Different from the Church of England) Also online you can look up church finders for each of the groups, it will show you locations And let us consider how to stir up one another to love and good works, not neglecting to meet together, as is the habit of some, but encouraging one another, and all the more as you see the Day drawing near. -Hebrews 10:24-25
tbh i would remember almost all map transitions. Maybe because i played the game a dozen times since initial release but i think its more likely that the transitions are easy to spot. Or atleast i find them easy to spot. Anybody seen HL2 RTX? Looks good.
just a heads up, the nextbots version of these with the setting where youll teleport to the bot when you leave it tends to work better for story sequences
Knowing a bit more about nextbots now, if I end up doing something like this again in the future, I'll be trying to address some of the noteworthy issues like what you mentioned to make things smoother
You say first person isn't a traditional feature, yet I've got around 200 hours on my first person save of DS3. Honestly, if you enjoy weird playthroughs you should give it a try. It's a fundamentally different game, but still just as much fun.
I think i know what the invisible walls are for Take the tripmine in Nova Prospekt it's something you wouldn't want NPCs to trigger, so the developers put a collision box that wouldn't affect the players There's an invisible wall near the sniper section (i think that was it) where the stair placing was necessary because the devs wanted the combines to stay at the warehouse and not wander out after Gordon if the player runs away
Great video! small question what is the music at 2:18? sounds like a funky beat mash up but I am struggling to find it. Edit: never mind found it. after searching through the comments it's (AIN'T NOTHIN' LIKE A FLAT BEAT - SiIvaGunner King for Another Day) thank you for posting the name song!