A whiff of retrogaming with video games, mainly on computers, game music, Roland MT-32, longplays and RPG/CRPG/JRPG on Atari ST, Amiga, PC DOS but also on Japanese computers like the PC- 98, Sharp X68000 and FM Towns but also Tops and intros of games in 2024...
Bonjour, d'après ce que j'ai vu Zengara a été patchée, est-ce qu'il est désormais finissable sans triche? Le bug résolu faisait chuter la force en entrant dans le donjon.
Très sympa, j'ai appris plein de trucs surtout que je n'y avais pas joué contrairement a Ishar. Pour la trop grosse difficulté, c'etait malheureusement le lot de bcp de jeux a l'époque... Mais on s'accrochait malgré tout (aussi parce que on avait plus de temps pour jouer que maintenant 😁)
Merci à toi :) Ouais, la difficulté servait à avaler la pilule du prix des jeux mais dès le premier ishar et sur les suivants, ce sera une difficulté classique de RPG, çad que tout dépendra des stats des membres de son équipe ce qui est aussi une sacré difficulté, bref...
I had a cracked copy of this for my Amiga500. Didn't get too far as I didn't know what exactly to do and my French was limited. But I loved Silmarils and have fond memories of many of its titles.
D'abord sorti sur Amstrad, c'est LE jeu pour lequel j'avais économisé pendant des mois pour acheter le néccessaire lecteur de disquettes! J'avais envoyé la soluce du jeu (descriptions et cartes) à Amstrad Magazine, qui l'avait publié, oui Monsieur!
Je me souviens très bien de ce jeu aux multiples étapes de gameplay. Et pour la premiere fois, j'ai vu qu'en tirant sur un mur, vos balles laissaient des impacts! Ca je m'en souviens encore aujourd'hui!
Interesting RPG, I couldn't see a sign of any numbers! Kind of a shame money wasn't represented by a pile of coins, but I don't know that'd work. Thanks for the longplay!
@@lefetichemicro4574 Got it, thanks. I don't go on today's consoles, I am all PC, I stopped console Around PS3 time, only game I played on that system is MGS IV, only reason why to own the PS3.
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Probably a good genre not to like for an ST owner, as it was often the ST's weakest point. Wings of Death is the technically outstanding entry, Blood Money improves on the Amiga original for me, Plutos is one I love too. Stardust is STE, hence why it's so close to the Amiga original. SWIV and perhaps Anarchy should be here. Is it just me who doesn't like Xenon II?
Merci pour ce longplay. Cela fait penser aux jeux textuels de l'Amstrad. Heureusement que les Lucasfilm games, Delphine, Coktel Vision... sont venus dépoussiérer le genre.
No, but when I offer a video of a game without music, I'll dig into the music of 8-bit Japanese computer games, I always find what I'm looking for and at least it's royalty-free...
Salut, c'est un jeu de baston, en fait l'intro c'est des gamines qui se font harceler par leurs camarades et qui sont sauvés par une nana qui est en fait une skeban, càd, une délinquante qui fait parti d'une bande qui conduit des motos et agresse les autres bandes ;)
It was in the early 90s that I first heard about PC Engine through video game magazines. The style was perfectly recognizable since the games presented were all magnificent with a perfectly recognizable manga style making this console the symbol of Japanese manga/anime culture. In terms of openings, there is really something to do even if for a Westerner, it can be frustrating since most of the intros are spoken... in Japanese and therefore quickly incomprehensible for us. Magnificent musical intros like Emerald Dragon or Last Armageddon are now spoken, which ruins the composer's entire work in my opinion. More surprisingly, written intros are now good little clips as is the case with Burai who had long and boring intros on PC-98. Sometimes they have managed to combine the two as with Brandish which has a spoken intro and a music video which highlights the composer's work. I was pleasantly surprised by the difference in musical theme between the American and Japanese version of Godzilla, a surprise! My big favorites from the video: - Kaizou Choujin Shubibinman 3 -Ranma Little jewels of sequence, rhythm and synchronization between the soundtrack and the action on the screen, I am admiring. Finally, I would have liked to offer you the opening of YS II but I don't have the courage to finish the first episode for that, an episode that I have already finished three times for the purposes of my longplay on the Saturn version and which I am currently finishing in its Complete version. Quite a few difficulties recording videos since, like the Mega CD and the Sharp X68000, PC Engine games can resize during the game. Concretely, in "no stretched" mode (under Ootake) for Falcom games for example, the window can resize around ten times just during opening. On the other hand, on Yuna for example, no resizing. So since I wanted to offer you the videos with the original ratio, it required a lot of work at times, I was able to leave the "stretched" function for 2/3 videos for which I consider the best opening is not on PC Engine. For this Best Of, I had to play ALL of the PC Engine games on CD in order to isolate the intros that I thought were worth watching. Knowing that even with Ootake, it was necessary to change the configuration for each game because what is acceptable for a longplay is not acceptable for a two-minute video, that is to say the sound which jumps, which saturates, the framedrops and so on. The final edit therefore respects the original ratio, compression and colors. I chose to avoid children's game intros and war games like the KOEI catalog which I don't like. If you like this video, I invite you to leave a like, post a comment and share it given the considerable work it required. THANK YOU :-)
The graphic was good on PC engine but too bad there's only one game the sequel was only in MSX,PC98 and game gear,You never see what she look like when she's 16
Yes but the game is very long and difficult, i haven't finish him the first time i'm playing, the final boss is a nightmare so this is a big challenge ;)
To get to this video, I had to play ALL the PC Engine CD games in order to isolate the intros that I thought were worth watching. Knowing that even with the Ootake, it was necessary to change the configuration for each game because what is acceptable for a longplay is not acceptable for a two-minute video, that is to say, the sound which jumps, which saturates, framedrops and so on. So the final edit respects the original ratio, compression and colors. I chose to avoid the intros of children's games and war games like the KOEI catalog because I don't like them. If you like this video, I invite you to leave a like, post a comment and share it given the considerable work it required. THANKS :-)
Bonjour cher Le Fétiche Micro, j'ai un besoin vital, je dois absolument jouer a ce jeu néanmoins je me bute face a l'obtention de ce dernier sur mon outil portatif (mon pc). Auriez vous des conseils, des indices, quoi que ce soit à me délivrer pour poursuivre ma quête. Bonne Journée, Cordialement. signé: Gryf