NEW PROGRESS LESSGOOOOOOOOO My only two feedback takes here are on song representation, e.g. the rotating gears in both the cube and the wave. I had given feedback on the second progress video with the first cube before, but I can now hear that I was wrong with that feedback, because I am now only beginning to notice very subtle ticks when the cube gears start rotating. But it actually turns out that the rotation doesn't start too late, but too early, as I can hear even more subtle ticks before the one that starts the rotation of the gears. Now for the wave, I would really recommend you to make it so that the gears switch rotation directions for every note in the melody, not just some of them. As of now, 3 out of 12 notes in the melody of the wave aren't being represented by a switching of the rotation direction, being the 1st, 3rd. and 6th notes. I'm really hung up on the 1st note however because of the two bass drum beats that happen during and before that specific note. The first one seems to start the rotation of the gears, but I think it would be better if the rotation started at the first note of the melody instead, as the bass drums are already being represented by the switching off and on of the lights. Also an extra one, I'm kind of confused on why you alternate between spike wheels and gear objects in the wave instead of just sticking to one. I really hope you take this feedback into consideration as I think it would help the level very much. :) And good luck with the rest of the level!
Unfortunately- i cant change the wave now, cause the gp will change as a whole if add bew rotations to even out the beat. And as for the rotations of gears and spike wheels, i alternated it because it looks cool and add more movements Thanks for the insights tho 😊
Also, in the wave, I think it would be better if the spinning giant cogs switched direction every organ (Or what ever instrument is playing the melody) note instead of a rythym