Well..they can’t evade my webs. They can try but they can’t with all their cooldowns used. They can’t evade me when I’m already webzipping to them at 150 miles per hour. There’s nothing to evade except my right click which is gonna hit 50% time anyway as long as my aim isn’t console aim. And no one can evade you when you engage in moments when the enemy is distracted by the rest of your team.
This game feels like upgraded DnD. Graphics, character skills and passives, ambiance, larger maps, variety of mobs, balanced bosses and it's being FREE. No need to pay 30 bucks to sell items. It's for me but i'd pay 30 bucks for this game instead of DnD if it becomes P2P. I played and watched lots of DnD and the characters speed felt like snails. Well you can say it makes the game good for yourself. But a rouge(supposed to be a fast character) can get outrunned by all the geared classes. Base movement speed of rogue w/o any armor is 305, on the other hand barbarian's (slowest character in the game) is 298 (The difference being so small is just pathetic to me). But when you look at Dungeon Borne rogue's is 395 and Death Knight's or other slow character's are 305-320 WITH ARMOR (cuz it doesn't reduce movement speed[for me it should btw]). One more bad thing about DnD is attack range and feeling of close range fighting. For instance in order to hit the enemy with Barbarian's base kit axe or rogue's knives (not throwables) you NEED to be 1 foot away from them (Rogue's situaton is ok, but barbarian has a frickin AXE). When u look at the swinging animation u feel like it's going to hit, but NO it just goes swish* and doesn't hit (and this happens A LOT with other weapons too). You can deal with mobs harder in DnD cuz of this btw, DB's animations doesn't feel like it (apart from charged attacks, they need to fix their animations or hitboxes). Speaking of charged attacks you can break enemies block by charge attacking or perfect parrying. In DnD Someone can just hold m2, if they can block perfectly you can't damage them unless you have molotovs or spells. So this makes fighting close makes miserable on the other hand perfect parrying felts like you are a GOD(the noise of it, glowing of weapon and critical hit sounds is just so satisfying). In DnD no one attack with 2 knives cuz it is just terrible but in DB Rogue's double knife attacks feels like u are shreding the opponent and you can backstap with them. Crafting from Heirbloom in DB is so cheap and you don't need to always play with base gear ENOUGH OF "WHY DB is better than DnD" LETS GET İNTO "WHAT IS BAD ABOUT DB" -Some mobs get away from you for no reason like DnD, especially the flying mobs. -Rogue class can go invisible like DnD and you need to wait longer to confirm that there is no rogue in the rooms. Rogue can go invisible for 15 seconds in DB and 8 seconds in DnD. You need to channel 3 seconds to go invisible in DB tho. İf you don't like channeling you can select the other one for going invisible instantly but it is 6 seconds.( I think they need to remove the 15 sec one, that gameplay is just unsatisfying) -Marketplace good's extra attributes like +strength or midas touch are random and you need to buy lots of them to get what you want. -Every armor piece's attributes are alike and there is not much of a difference. They don't effect the movement speed or armour (This is a bad thing and a good thing at the same time). -Characters and the stats needs a balance rework. -First map feels like kindergarden, you almost never encounter any opponents. -Fps is worse than DnD and needs optimization. Thank you if you read all of this. I just wanted to share my feelings with both games. I'm not saying "DB is %100 better than DnD, if you still play DnD you are a fool, bla bla bla..." there is ups and downs for both games. I get more satisfied from DB but you can say "I get more satisfied from DnD for this reasons" and it is totally okay. Just play the game you enjoy most.
no, you DONT have to try this garbage. go for the original Dark and Darker, not this copy.
Месяц назад
if a copy looks better, has better animations, better particle effects and doesn't feel like you're playing in slow-motion, then it's better. Why do you think copy=bad? Just for the sake of it? lol
Dark and Darker is extremely clunky, this game is a masterpiece in comparison.
Месяц назад
you are genuinely delusional to call this clunky and slow in comparison to D&D. You must be very casual at D&D because even looking at this combat for 3 seconds you can immediately tell its faster.
@@user-lz5vh9bb5w i wont lie what i have seen from dungeonborne is it looks a little clunky, im not saying dark and darker is better but the gameplay being smooth is something i recognize about anything ive seen on dungeonborne. my main things is all the moves feel like a little much
I have played games since the 70s and a lot of gun based games, but with the realism of this game, I highly recommend this game be banned. Its so real that people will eventually lose that fear and adrenalin rush from the game and will feel more calm about school and church shootings, and home invasions.
This was my first glory kill in Doom Eternal and I burst out laughing! It looks more like something from a cartoon than actual violence which I find cool.
its not that its bad, just that its a lazy port. a lot of small, relatively low effort fixes, additions, quality of life etc from a company of the likes of nintendo just arent even attemped. the games themselves are good, but thats DESPITE of the port, not because of it. and even considering authenticity to the originals, additions could have been put behind settings.
@@mclovin2408 I understand that helldivers is trying to get people to use the right things in the right situations, but given that the emancipator is mostly useless against both bile titans and chargers, it just feels like it’s a but too weak
Positioning and catching your enemy off guard is part of the game no? The meta is what it is but you can still play light and do well. Higher ranks def are harder as light. I’ll be sure to make a vid