Welcome to the Azukail Games RU-vid channel. Here we will have demos of Fantasy Grounds modules, unboxing videos of print on demand products and instructional videos.
Cardboard bases for terrain is a bane of wargaming. Because they carboard always warps they wobble. During play even the slightest bump significantly moves the terrain piece because they don't have the surface traction. I don't know why older generation keep pushing for it. We have SOOO many options now. Sheets of MDF, ABS plastic, even plywood. IF you don't want to source material just look for something flat and RIGGID.
Yes, cardboard can cause problems, that's why I mention in the description that foamboard was a better alternative. But I'd already done the video and found this out afterwards in testing for some other things. Foamboard has the advantage of being easily workable with a simple knife too, like cardboard; I try to keep the equipment minimal.
@@AzukailGames I think I came across a bit harsh. Sorry for that. I have a long history of bad wargaming terrain and a lot of it used carboard. So seeing cardboard is a personal trigger of mine. Also I am spoiled working in a workshop with lasercutters, 3d printers and a CNC machine.
No problem! And I wish I had the same setup! In a lot of these videos, I'm trying to make it so that you can use cheap materials or even actual garbage (the latest video uses crafting scraps to make garbage bags!), as well as minimal tools. I have some woodworking tools; jigsaws, sanders, drills for example, but I imagine there will be some who react to those in the same way I do to videos where a resin 3D printer is used!
Lmao, wait a second. This is actually real?! I thought it was a gag commercial lol. Still funny. I'm into vitamin supplements and all that fun stuff. I'll buy and check it out.
It is absolutely real, lol. But yeah, my thought when I came across the partnership offer was, "This feels like the sort of thing Pentex would make (evil corporate villain in the World of Darkness)," and the idea just came to me of making a tongue-in-cheek commercial that would feel like something out of Werewolf: The Apocalypse. I did try a sample pack, though (as shown in the vid), and that's my bottle I used for the effect. It's pretty tasty, overall, and I didn't want to make any kind of ad for a product until I'd tried it myself.
This already sounds like a fascinating world. I wonder if it was indeed aliens that "created" these living resin/plastic people to begin with. And as for "playing material", don't underestimate the fun and weird little toys you find at any major supermarket chain, especially the ones during the holidays lol. Since there are so many of those farm animal ones, you could play a mission where you have to save as much livestock as possible from the bugs.
I have plans for the farmsteads and outlying townships, most definitely. Whether I get the space to execute those plans, well, that's going to depend on how many folks I can recruit into the player base as we go along.
Nice. Never underestimate the usefulness of polystyrene when it comes to making terrain. I learned that from the Terrain Tutor. You can make even little houses or buildings with that stuff too when cut right and maybe even adding some of wood or those crooked staff terrain texture paper pieces.
Yes; I have been using it in a variety of things. And by and large it is free! Making it a cheap way to bulk out builds. Plus, if you use a sharp knife and cut slowly in sweeping cuts, you can get it to cut cleanly without having little polystyrene balls popping out everywhere.
Damn, ended before I could see the final showdown lol. Another cool treat from these supplements. I have to buy some of these just for the sake of it on names and fictional inspiration alone.
It's exhausting, but yeah, it's also sadly accurate. Which is why so many creators need an audience of 40K-60K before they even start getting regular, reliable interaction.
I am wrestling with this now. I won an rpg competition with a small cash payout. Now I'm kickstarting my game and putting out content on social media. Getting hits and replies but wondering if this will translate into backers.
I wish you the best of luck! I know that I pulled out all the stops on my Kickstarter, and it still barely cleared the minimum amount we'd set. But just like things can be unreasonably hard sometimes, sometimes you just get a huge windfall for no reason... swings and roundabouts.
@@theliterarymercenary1699 Cheers! Swings and roundabouts to be sure. I didn't think I'd win the contest, and am going into KS as a learning experience without getting my hopes too high.
This is indeed an absolute truth. Sad, but true. Even for the ancients and for artists past, there is a reason why a noble or rich guy would be called a "patron of the arts". An artist cannot work some magic without proper backing. From my experience in every setting where people had to participate or work together, there is mostly silence from the vast majority of people. It's always up to a select few to get the ball rolling on anything. It's a tough journey, but I hope this can turn around and get on the right footing.
I love craft time. I never would have thought of using paper towels and cardboard to make terrain. That PVA glue is magic for all sorts of things. Another cool display tip.
Here's the version I made. I like having a grid, so I used a Crooked Staff texture from a different video. You can't see it, but I added magnetic tape under the dock surface and magnets at the bottoms of the posts. I accidently made the posts too long, but I don't hate it. In the pic, I'm using Jenga blocks to hold it up while the glue dried. drive.google.com/file/d/1EmikOwjDdDK9l2Y_xNY0o3OcUVEaRPkn/view?usp=sharing
Looks good! The grid is helpful. I mentioned using magnetic sheets under the texture, but I decided not to do it for the example. Though magnetic sheet and sticking magnets and magnetic strips under the scatter I used would definitely work. I too find tacky glue gives a better result, though it does take longer to dry.
Very easy craft. Looks great too. I suppose I could use crumpled newspaper for the base instead of foam or foil. I like the addition of twigs and gravel to give it that little bit of extra realism.
There are probably a bunch of things you could use to bulk it out a bit; scrap paper should easily work. I like using stuff you would throw away for these things. You could probably even superglue pebbles to the base and use them as the form. Another idea I had for a bit more realism, if you were making a war-type crater, would be to get a cheap toy tank or something and add bits of that to it.
Had to buy the book. Killer art and I'll love to delve deeper into the unique universe. There are many, many cool green army themed sets out there. Just have to go treasure hunting 💪
Great project! I love your tea-bag trick with the string. Making videos is tough, and I admire anyone who does it. That said, you might work on keeping your hands in the shot when you're doing all of the work. 🙂 Overall, nicely done!
All the professionals go off camera at some point or obscure the view! :D Sometimes it can be hard seeing what you;re doing and seeing whether you are in camera at the same time. At some point I would like to get an actual video camera which would help with that!
Awesome video! I love CST's designs, and I love making other things with his textures. I'm running a piratical campaign, so these docks are right up my alley! (Not to be critical, but I find the music is not to my taste. YMMV.)
Bug enemies sound like a colonial army fighting civilians in sandals, overwhelmed by sandal men numbers. A good RPG not only should make you evaluate the mission but also resources you will commit. Using a million dollar missile to neutralize a $2k drone is not cost effective. Todsy war is more deadly.
Sir, are you lost? There is no metaphor present in that way in this game for a lot of reasons. For example, that metaphor you describe exists in the film Starship Troopers because it is Earth acting in an imperialist way that leads to them taking a war to Klendathu. In Army Men, the vespoids come to the Federation (as far as they can tell) unprompted, and start wrecking up the place. However, all of that aside, the vespoids are not a metaphor for any particular enemy force, and certainly should NOT be read as an analog for any real-world countries; they are literally giant bugs taken out of the toy aisle, because that's what fits the theme of this game. Could you craft a narrative about the nature of war, the dehumanization of opponents, etc.? Yes, you could. However, before accusing that of being present in the source material, I'd recommend actually picking up a copy of the book and reading it for yourself.
Safety first! :D I have sometimes forgotten when I put something in the oven and wound up, ah, "over-sterilising" them. And they have come out black and smoking. It is a good idea to keep a regular eye on things and use a timer if needed.
Huzzah! Here's hoping I can find some folks who are as excited for this project as you are. I'm currently scripting a trailer for it, so hopefully THAT will also get some ears perked up!
To be sure I understand what they are, that's the idea of getting a bunch of people together and attempting to make a game in a limited amount of time, yes?
I'd be interested in hearing an examination of marketing strategies that failed for you. Obviously people like to hear about success, but in my experience what worked for one person will not necessarily work for another. Bad ideas, on the other hand, can be bad for everyone.
Oh there are SO many of these... might start with what I'm beginning to feel is the common misconception that if you court a community that they will then turn around and support you. Potentially good in the long-term, not great for paying bills in the here and now, though.
Ain't that the truth. Getting out there is a challenge. And in that mix, lucrative opportunities can still arise from good old word of mouth. I've made more connections and gotten business done on Discord more than any other platform I have come across. I never figured that, but it's all a roll of the dice.
It always seems to random where you make the connections you need that will get you where you want to be. I might have to make a video about this in the future...
A Drink with the devil indeed lol. That was pretty fun. I think I mentioned this in the past, these little stories are always great as they remind me of the short lore bits in the GW codexes and rulebooks.
Another fun trick to add to the books. And that PVA stuff would be perfect if attaching string to a miniature for extra detail without it being too flimsy.
Mod Podge, despite theoretically being an adhesive, is used a lot by crafters to reinforce flimsy materials and seal in foams that would be harmed by aerosols.
Great job!. I like the idea of the foam mound under the coil so it looks like a whole pile of rope. Another variation of rope using brown cross-stitch thread is in Crooked Staff Terrain, episode 27 (pools & wells) around 10:10 in the video
I did consider trying to make an actual mound, but the polystyrene is easier. I'm currently looking at the well video, because I had an idea for the well!
This is a very important topic and all the points you make sound accurate. However, I think you are missing a large part of the issue. Marketing is the more commonly used term for this, not sales, and there are a number of marketing fundamentals that would be useful for all creators to understand. You are absolutely right that a quality product does not sell itself and nobody will buy it if they haven't heard of it. There is a lot of information out that about marketing that all creators would benefit from investigating. Very briefly, consider the following questions: - what sort of person might want to buy your product? - how many of these sorts of people are there? (if you need 10k sales to break even and there is only a market of 5k it is never going to work) - where do they go to find out about new products? - what sort of message or image will make them curious to find out more about your product? - etc
A good point to make. I figured that if there was interest, I could expand into different marketing topics, and probably dedicate a full video to each one (as much as I can, at least... my degree is in criminal justice, but I've got a bit of experience at this point). But I wanted to make sure folks actually wanted to hear about those things before I started laying out episode ideas.
Also, for folks who are interested, there's a story I said I'd share. So, several years ago, I plyed the character of Shepherd Black (who I intend to reprise in Windy City Shadows, if the podcast gets off the ground... for more on that, go check out Episode 11 of this show!). He was a Cleareyes Beast who started out as a Fall Courtier, and who acted as an enforcer. Now, typically when one regularly perpetrates acts of violence, and has to venture into the Hedge in order to feed an addiction to goblin fruit, the first thing that suffers is your Clarity. Unless you happen to be Shepherd. From having his muzzle ripped off and replaced by the sawbones surgeons of the Pickwick Circus, to committing several acts of cold-blooded murder, to dealing with angry fetches, terrible glimpses into time, and a dozen other things, his Clarity was (almost universally) rock solid. He would just shrug his shoulders, and move on with the calm acceptance that dogs have of the human world... he rarely understood what was happening in a grander sense, and he didn't waste time or energy second-guessing what had been done and getting twisted up about doing unpleasant necessities. He did, eventually lose Clarity... but no matter how dark or grim his path became, he never dropped below a 5. Which just fed into the fear some folk had of him, because while he was nearly impossible to see until he struck, and he was physically almost impossible to sideline if he wasn't killed, it was that determination to wade through anything that could make him truly frightening.
Ah yes, one of my favorite themes of the channel. That is extremely clever. Never really occurred to me how functional those paper textures. Terrain and all. You can have a lot of fun using those paper textures for objective markers and whatnot, and it will be a lot faster than painting bits from scratch.
Yes, they are surprisingly flexible. I haven't thought yet of any other miniature base designs that don't just take existing CST designs and use them without modification though. For example, this video can be used to make such as wilderness or forest bases. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m72JQ5JZTKk.html
I cut the sanity system from Unknown Armies and pasted it into World of Darkness; if you're not familiar, it tracks five separate forms of trauma, Violence, Unnatural, Self, Isolation, Helplessness. Not 100% thrilled with the results, as WoD tends to skew heavily towards Violence and Unnatural with relatively few plots and scenarios emphasizing the other three; still, with a little tweaking I think it could be a significant improvement.
I am quite intrigued by Changeling the Lost, so I wouldn't mind more stuff on that. Also, you are completely right about the importance of a sanity system, just like morale or "fear" test in tabletop games. Getting back to atmosphere, that is extremely important, especially for a character's mental condition in a story. It's like that cult classic film Split Second. Sure it was a B movie, but the concept and story of it was really unique.
I second the request for a deeper dive into Changeling's Clarity track... And if you're referring to the Rutger Hauer Split Second movie, it's one of my all-time guilty pleasures!
@@samuelfurlano1897 thank you - I've been meaning to watch this one again for a few years, and this passing reference was the final nudge needed to get it done!