I accidentally hit the dislike button instead of the like one. I think I've removed the dislike (hope so) and given you a like instead. My favorite assault rifle is the X5 Ghost. Its rate of fire and clip size (and overall stability) more than makes up for anything it might lack in damage per shot.
@@setarechegini6264 Seems I should have a very serious talk with my supervising editor. Which home? Ingvar? Thanks for all the context you have provided my dear sir
I don't think I've ever not killed her, so I honestly don't know what consequences might result from it. Great episode. I was worried at how long the platform fight was taking, particularly when the Moshae kept indicating she was injured and failing. I'm not sure though if she can actually be killed during that fight.
@@PsychicLP it wouldn't give me prompts to turn off AA turrets. But I think it was because there were mines nearby. Once I blew up the mines I was able to get the prompt to shut off the turrets. Thought it was a bug or I was missing some switch somewhere
@@cr4zyw3ld3r nice that you found it. It's been a bit since I last played Inquisitor, though I wanted to play it again soon, I can't remember switches around them turrets. Guess it were the mines
@PsychicLP I've been on the frozen planet after a few missions on the first desert planet, do you think I should thoroughly go back and really do everything on the first planet, the main mission of the story I already have done?
Whether or not to thoroughly explore a planet before moving on in Mass Effect: Andromeda depends on your personal playstyle and goals I guess. Taking the time to thoroughly explore each planet can be rewarding. Mass Effect Andromeda is rich in resources crucial for crafting and research. Returning to previously visited planets can yield valuable materials. Some companion loyalty missions require specific items or information found on other planets. But the exploring of a planet can be time-consuming (and you might have to visit other planets in between). In the end, the choice is yours. If you enjoy exploration and side activities, taking the time to thoroughly explore each planet might the thing. But keep in mind, there is some very dull stuff too :-D.
@PsychicLP thx for your advice...I generally enjoy the sniper line in mass effect with the cloak addition...I'm wandering if there will be a new mass effect coming after Andromeda any news?
The puzzle platform on the left side raises several platforms by triggering the consoles in different sequences. The platform have various pieces of loot. They are optional, although it is one of 11 total opportunities you have to collect a remnant data core (of which you need 9 to complete a task in your journal). Each vault has one or two such "bonus" puzzle areas.
The trick in the Voeld vault is to toggle the one console on the "puzzle" platforms and the bubble will reappear - allowing you to regen your shield and life support, toggle it off again, and then pick up on the puzzles from where you left off (as opposed to running back and for to the main bubble. It makes things far less hectic. Fortunately, this particular cold hazard and using the bubbles and heat lamps to regen life support is a concept they limited to Voeld. Voeld can especially be a real challenge on Insanity Difficulty where the hazards affect Ryder's life support much more quickly. I still struggle with it a lot - but I still have fun with it (guess I'm a bit of a masochist - lol). Take heart though - the other planets use hazard concepts/mechanics that seem more manageable and straight forward.
Played all mass effects my self and Andromeda is not a bad game but it is a bad mass effect game I would say. Now question is how good will be the new one that we got teased so much by Bioware.
Yeah, it is in my opionion not the best in the series too. Let's hope the next is gonne be good and that it's gonna come out not too far in the future.
Numbers and noise, a city’s hum, Echoes of metal, a silenced drum. Twenty-seven thousand, a cryptic plea, Mike, a phantom, lost at sea. Asphalt whispers, riddles untold, Past and future, a story unfold. Crunching metal, a final breath, Silence follows, a haunting death.
Thanks for sharing your opinion! Everyone has different tastes in games. It's always helpful to add specifics why you don't like something to support the argument...
The red dot is the turret, which stops firing anyways when all the kett are dead (even though it still shows as an enemy - a bug I suspect). There were also land mines scattered around the shield area and you exploded one when you jumped down. You can hear the proximity detectors beeping periodically throughout the video. If you check your mission log and it should help explain what's up with the shield. ETA: By the way, I really admire your ability to move around so fast that you kept avoiding those land mines. I usually die at least once to them during this mission.
There are a number of small sites on the planets where random items may (but not necessarily) appear that give navpoints to various side quests. Your disappointing remnant site was one of these and, as it happened, no item appeared there. In general, there are 3 or 4 of such side quests on any given planet. They can be, of course, ignored. Some provide additional lore, but none are necessary to the main story. All are a source of XP, so are easily farmed if you feel you need to level up at any point. During Frequency, the adhi usually nudge Ryder such that the interaction with the scourge gem gets interrupted and I'm forced to deal with the adhi before continuing. I was really surprised when you were able to get through the interaction before the adhi killed Ryder.
The reactions of the Angara you meet are, overall, friendlier, when you have Jaal in your party. You can do the quests without Jaal, of course, but their overall attitude towards Ryder does change accordingly.
Hey, I don't complety remember, but are you sure you haven taken out all enemies? I hat on the other problems realizing that I have to take the rocks out.
The Firefighters is a great quest that has some pretty strong ties to the OT. It doesn't allow you to complete it until much, much later in the game, unfortunately. Looking forward to the next episode.
First and foremost, I want to extend my deepest apologies for the valuable minutes you feel were wasted by watching my video. It was never my intention to subtract from the precious time that could have been spent on countless other activities, such as learning to play the didgeridoo, mastering the art of competitive duck herding, or even discovering the lost city of Atlantis. I understand that each minute in our lives is a pearl of immense worth, strung together on the necklace of time, which we wear proudly around our necks as we journey through the sands of our existence. To think that I may have tarnished even one of those pearls brings me great sorrow. In an attempt to make amends, I shall commit myself to a journey of self-improvement, wherein I shall study the ancient scripts of 'How to Make Better Videos' and seek the wisdom of the RU-vid gurus atop the highest algorithmic mountains. Moreover, if you ever find yourself with a few minutes to spare again, I invite you to return and see the fruits of my labor, which I hope will be worthy of your time. Until then, may your minutes be fruitful and your comments be ever witty.
Yeah true. It's confusing and didn't learn that much too. There are quite a few articles explaining themes, but I was confused and baffled when I finished the game.
Getting onto the Tempest varies a little bit from world to world. On EOS, you can either fast travel to the forward station nearest the Tempest or the "home" icon and just walk onto it (as you did in this video) or you can hop into the Nomad and "extract to the Tempest" directly from anywhere on the map. The extraction using the Nomad is available on all worlds where the Nomad is used, so it's the method I use most often.
You're right that scanning isn't always necessary. Important scanning will trigger a beep or vibration. Scanning other items will sometimes yield research points (but not always). For example, you can scan all the shield masts on EOS, but only the first one generally yields research points. It's worth noting, though, that the descriptions of some items will change as SAM gains more information or translation abilities throughout the game. You can also usually call your car to you using the forward stations (with a few exceptions). There is a terminal to do this similar to the one you used to look at your loadout.