Custom Missions of Mine including Reverse MvM missions Esoteric Challenge Missions Robots beating each other up. Some old tutorials A little bit of Isaac
Mind you part of it might be that madness was the first event with experts and so players were generally worse and the general difficulty of it wasn't set in stone.
C Tier Generally too easy (I'd say it's a bit easier than the easiest Valve Expert) That one particular subwave that's just a tank and some pyros really sticks out for being lackluster.
Well, as a bit of a pro tip when reviving faster, try gripping the mouse with one hand and then repeatedly tapping left-click with the other. Anyway, how do you rate this mission from an F to S tier list?
I don't think the medics healing each other was intentional. As for the robots appearing behind lines, that was due to a gate capture. (Though you actually can have robots come through the gate prior but this mission doesn't do it.)
24:24 yea our first attempt Did not go well. Aldough that reflect was hilarious. Still,us geting that far with non meta builds shows that this mission was more Advanced then Expert.
I feel this mission is too easy for it's difficulty label for most of it's waves. It's clear percentage seems to show about as much being 74% (Mind you this is plays mostly by experienced potato archives players.)
this is an accurate simulation of what the germans were doing during d-day also, how do you do this? like with increasing robot max active to create missions of this level of insanity. just curious
Rafmod keyvalue robotlimit and extrarobotlimit. As for the missions themselves I have to put each set of waves in one wave and make sure supports can't entirely shut down the wave and ensure there are no conflicts with the wavespawn names. And of course condensing icons as there's too many for the wave bar most of the time.
@@wizardii4961 do i put robotlimit and extrarobotlimit below that sequence of text where you define starting credits, the respawnwavetime and canbotsattackwhileinspawnroom (unnecessarily verbose string), or somewhere else? also how long does it usually take to finish an x3 mission like this
@@SamuelTrademarked yes. And it can take some time to make. Though I wasn't making the waves themselves but making them work. Also note. You need a rafmod server for it.
@@wizardii4961 watching the video again, just got to the wave 2 ending part and i have to ask how the hell your team doesn't get overwhelmed by the amount of spam as easily
@@SamuelTrademarked A team of 11 is capable of a surprising amount. Plus the team is just really cracked in general. Wave we had most trouble with was wave 1. There were a couple of failures attempting wave 1.
mvm is old as hell and tf2 is even older, though i doubt you could extrapolate that logic to explain how most computers can even process the insanity that are the x3 missions oh god mvm is 12 years old
@@SamuelTrademarked I'm leaving it up to a poll on Potato. Besides I need to check for mission suitability. And I need to make sure it's not a mission I've not played yet.