@@oldchunkofcoalwithgames Yep, on Nightmare difficulty in Doom 3, you end up getting the soul cube at the beginning of the game to counteract the constantly draining health.
I've noticed in both Halo: Reach and Halo: CEA, that sometimes Wraiths' AI will glitch out and just...not fire sometimes. It's really weird, and I'm not quite sure what causes it.
@@DreamSphinxGaming I’ve seen that a bunch in Reach as well something to do with taking a certain amount of damage I always thought. I was more so referring to the Phantom losing his shit in the background. 😂
Lmao, I didn't even remember that, but that's hilarious. That NPC was fully accepting of his death if I accidentally blew his head off with that sniper.
@@DreamSphinxGaming It would actually be impressive if the A.I. could think to attempt suicide by player if their fear is high enough. I read that they can shoot themselves if they get too scared, so it would make sense.
Doom 3 on pc is so amazing! I understand how people love the new dooms, especially eternal. However, I don't like the arcadey neon powerups and highlighting. I actually prefer a darker, more atmospheric game. Maybe in the future, we could get a fusion of both fast paced arcade like action mixed with dark atmospheric realism. Both are good but my ideal doom would have both.
I actually have most of it recorded! I did get a bit burnt out on it though because I'm stuck on the "mortar vs tanks" level lol. Was getting tired of making it to the end, and then getting randomly one shot from the tanks rolling in and having to re-attempt the whole level. I definitely gotta revisit that level and try some new strategies to get past it.
@@DreamSphinxGaming All the best, man! Looking forward to see your work... Yeah, this game sucks sometimes, specially when enemies suddenly pull off a John Wick level stunt, but I hope you'll get the better of them...❤️
I seriously hope the remaster retains the goofiness of the opening this game has, unfitting as it is to the theme of the rest of the game, it's just too damn good to change in my opinion
Thank you, I appreciate it! Took a bit of time to research each level and practice a whole bunch before recording! Although for The Seafood Massacre I kinda forgot that I could go into the restaurant before the targets showed up, which made me overcomplicate things lmao.
Ash Williams (Army of darkness) or Josh McGrath / Max Steel or Action Man (1993) or Guts / Gatsu (berserk) be like John 117 or Noble 6 B312 or Lord Saladin or Lord Saxx or Zavala (Destiny), Elizaberth Betsy Braddock / Psylocke o Setsuna Meiou / sailor pluto o Kaine o A2 (Nier) o Lina Inverse (slayers 1989) be like Cortana, Duke Nukem rises from the ashes, Groovy Hayabusa Armor and Spartan Nicole-458 from dead or alive, theory or clue Halo is the future from the real life
No problem! I'm glad to help! I hope someday I can record the expansion packs, but to be honest some of those expansion fights are downright insane on the hardest difficulty lol.
Doom 3 may be the 'black sheep' of the franchise being so different from the normal run and gun fast pace gameplay all the other games offered. But it got me into loving the horror franchise, getting the heart racing and creeping me out with some of the sounds you could hear. I still get goosebumps.
I think it's completely random what the Flood spawn with, although I'm not 100% sure on that. I'm actually re-recording Halo: CEA with collecting 100% of the skulls and terminals, and I hate how many shotgun Flood are spawning on this level. Especially on Legendary where they can one-shot you if they're close enough.
@@Klofvermark Well with the Covenant, they had the entire Fleet of Particular Justice engaging on the ring, so it makes sense for a lot of Covenant to be around. But yeah, it doesn't make too much sense with the amount of Human-Flood we see around, although that's probably just a limitation of the game engine at the time.
@@Klofvermark In Halo CE, the Hunters backs are coded as "critical damage" areas, similar to a Grunt's or an Elite's head. The pistol is coded to be an instant kill when targetting critical damage areas, which means a single shot to a Hunter's back will insta-kill it (the same also applies to the sniper rifle). Halo: CE is the only game where this logic happens, and they made Hunters a lot more difficult to kill in the future games!
This is such a good game, I’ve beaten it multiple times on nightmare mode and always like to revisit it from time to time. I also like watching other people play through it on here as I just find it very entertaining on the hardest difficulty. I hope a proper sequel is coming for Alien Isolation soon, because we really need one from how it ended with Amanda Ripley floating out in space.
My restrictions for this playthrough are below: 1. No Damage - I will get through the whole game without taking any damage whatsoever. 2. No Kills - No kills unless absolutely needed (aka dictated by the story or an actual objective). This basically means the only kills in the game are Dahlia (because Lambert tells you to do it), Norman Soth, and the 8 terrorists in the last level. 3. Minimum Knockouts - This means I will get through the game avoiding knocking people out unless: a. Needed to advance the story (a colonel with retinal access, the guard interrogating Shetland, or the guard in the watchtower outside Sudano's camp). b. Absolutely needed to avoid no damage (the guards at the end of the submarine level, where you're forced to go loud and need to get through them). 4. Full Stealth - No alarms or bodies found whatsoever. I will also attempt to leave the environment as I found it if possible. 5. While I can't get all the data sticks in the game due to the above restrictions, I do try and get all the data sticks I can while abiding to the rules above, as to try and give people as much story as possible.
Here are my restrictions for this game: 1. No Damage - I will get through the whole game without taking any damage whatsoever. 2. No Kills - No kills unless absolutely needed/dictated by the story. This basically means the only kills in the game are Nikolades, Grinko, and Masse. 3. Minimum Knockouts - This means I will get through the game avoiding knocking people out unless: a. Needed to advance the story (such as a guard having a satchel with a door passcode I can't get from anywhere else, a colonel with retinal access, or the mercenaries attacking the hostages in Abattoir). b. Dictated by the story (knocking out the guards shooting at Wilkes at the end of Kalinatek, since they're shooting at your escape vehicle/Wilkes). c. Absolutely needed to avoid no damage (the construction site on Kalinatek's rooftop where guards automatically see and shoot at you, the vault area in Presidential Palace where attempting to run by the guards in the forced loud encounter will get you damaged, and the room where you kill Philip Masse and the guards enter the room to assault you). 4. Full Stealth - No alarms or bodies found whatsoever. I will also attempt to leave the environment as I found it if I can. 5. While I can't get all the data sticks in the game due to the above restrictions, I do try and get all the data sticks I can while abiding to the rules above, as to try and give people as much story as possible.
Honestly, I'd probably say Half-Life 1. The Earth levels are pretty comparable in difficulty, but for the Xen levels, I'd say Half-Life 1 is way more difficult.
🙏Please🙏 @DreamSphinxGaming Do Dead Space 3 Full Game Impossible Mode Including DLC Awakened, 100% Collectibles Run (Artifacts, Logs, Weapon Parts, Circuits), Cutscenes Included
@@krisnarefaagusta16 And Double Agent too! If I can somehow make it past all the horrible PC bugs. So far I've gotten up to Shanghai - Hotel recorded, but there are still a lot of game breaking bugs to worry about in the future levels lol.
@@krisnarefaagusta16If V1 wasn't the canon version of the game, then I would've just used an emulator to record V2 instead lmao. But as far as I know from online, V1 is the canon story leading up into Conviction, so I gotta do that version haha.
I Need To See & Watch Dead Space 3 Impossible Mode With DLC Awakened, 100% Collectibles Run (Artifacts, Logs, Weapon Parts, Circuits), Cutscenes Included
Even CHEATING (give all, give ammo) I can't make it through the Veteran campaign... 😅 This was quite impressive. 👍 I had sort-of forgotten about Doom 3 since I last played it when it came out. I just recently discovered the Hi Def mods and what a revelation. Still one of the GREAT games.
I'm glad you enjoyed the video! Every couple of years, I always find myself coming back to Doom 3 from how fun it is. There's even a cool VR mod out there!
PLEASE NOTE: For Mission 1 Act 2 and Mission 1 Act 3, there is a glitch in Spearhead where if your textures are set any higher than "Low", then the fog will be broken on these two levels, causing massive ugly pop-ins. So if you notice that the textures look bad in those two levels, it's because I had to lower them to fix the fog. The levels before and after these two are as normal though.