Not really, my suggestion would be replace Terraforming with another handtrap to handle the current meta. My suggestions would be D.D. Crow, Ash Blossom, or Ghost Belle & Haunted Mansion
You would definitely have fun playing with Charmers. They're very fun and simple to play, and stealing your opponent's monsters is always fun to do. I just wish they would get better supports for their own deck instead of making the Channelers to support other decks
Compared to the previous events, the current Legend Anthology loaner decklist seems to be really bad. Card ratios are all over the place for BEWD and REBD, even missing fundamental consistency boosters such as Dragon Shrine, True Light, REDMD, Trade-In, and Melody. There are no link discards for cards like White Stone and Black Metal either. This is gonna lead to a bunch of bricks.
You can run Kozmo, it's quite cheap. You only need 1 Farmgirl (the only UR), 3 Dark Destroyer, 3 Tincan and 3 Kozmo Town (that's 9 SR) in engine and it has great match ups vs. Dark Magician and Blue Eyes.
Some relevant anime archetypes: Dark Magician, Blue-eyes, Toons, HEROs, Cyber Dragons, Synchrons (though junk speeder is banned), Red Dragon/Resonators, Black wing, Onomatopia (Gagaga, Gogogo, etc.), Utopia, D/D/D, Code Talker, & Borrel. Also, a lot of the hand traps have been banned in Legend Anthology so you can go all out archetype specific cards.
The dark magician structure deck should be a decent base to start with (1500 gems for 3 copies of the deck). Add in some staple cards and I believe you might have a component deck.
Crusadia OTK seems like to be the most used deck in this event, that being said, unless ur deck manage to build a strong end board with multiple monster, it will probably wise to play nibiru at 2 or 3, to avoid getting OTK'ed
It's an extra monster needed to link into heavenly spheres. Generally the combo goes: 1. Normal summon Chamber/Parlor dragonmaid. 2. Activate their effect to get dragonmaid hospitality to send or send dragonmaid tidying from deck to the graveyard, respectively. 3. Link summon Striker Dragon using the dragonmaid you normal summon. 4. Activate Hospitality or Tidying, to bring back the dragonmaid you used to summon Striker Dragon. 5. Then use the dragons on the field to link summon Hieratic Dragon of the Heavenly Spheres. 6. You can then use spheres to interrupt your opponent on their turn.
@@Fruad_jo bro trust me some people even if they can just attack you and win they dont do that they try to be as fancy as possible and use a 20m long combo to summon there boss monster to do the finishing blow if there boss monster is already on the field they summon even more or they make him even stronger so what is better a few rewards but you have to waste 20m of your life watching a dude special summon monsters or no rewards but you get time to run another match and maybe win and get even better rewards
@@theguywhoasked4718 this guy is correct and if someone is pissing me off and I really wanna surrender but I want my rewards I just wait the timer out and lose that way. Take away their satisfaction
I run necrovalley on my numeron deck and it works...once you summon mega clops just activate necrovalley if you can, and end your turn, and watch as your opponent tries to summon from or move cards from the graveyard. Lol 😆 🤣
@n0CodeGaming it is trust me it works...just have negate cards ready just in case your opponent tries to pop necrovalley or your mega clops...for example I run 3 solemn judgment, and 3 dark bribe, and 3 forbidden chalice.
They (numerons) would NOT do well since generally you need a monster on your opponent's side to get the OTK. But you might be able to win with Avramax, since he has target protection which protects against a lot of Runicks spell cards.
Hey man, i wanted to build a going sec deck since i dont have much luck with the coinflips.. Would u recommend this deck and how good is this deck in the current meta against BrandDesp/Runik etc?
Do you find drawing into hand traps really slows you down? I was trying the deck with all the hand traps too, but I just would stall out when drawing them so I took them out…
Note the general play will always be trying to get Welcome Labrynth. If you already have it, try to get Labyrinth Labrynth instead. Edit: I am planning to play this deck in the DC Cup. Currently 6 for 6 with the deck in the DC Cup.