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SpacetimeDB
SpacetimeDB
SpacetimeDB
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Creating beautiful machines.
SpacetimeDB 0.11.0-Beta Patchnotes
16:45
Месяц назад
Fixing bugs in BitCraft live!
23:05
Месяц назад
SpacetimeDB 0.9.0-Beta Patchnotes
21:31
4 месяца назад
SpacetimeDB Q&A
31:44
5 месяцев назад
Circle Game #4
19:18
6 месяцев назад
Circle Game #3
17:49
7 месяцев назад
Blockchains have a big problem
12:17
7 месяцев назад
SpacetimeDB 0.8.1 Patchnotes
10:12
8 месяцев назад
Circle Game #2
13:30
8 месяцев назад
SpacetimeDB 0.8.0 Patchnotes
17:33
9 месяцев назад
Circle Game #1
12:18
10 месяцев назад
SpacetimeDB 0.7.2. Patchnotes
5:15
10 месяцев назад
SpacetimeDB Elevator Pitch
1:58
10 месяцев назад
Комментарии
@jackmuir8728
@jackmuir8728 5 дней назад
This is awesome
@bity-bite
@bity-bite 5 дней назад
A Minecraft server software devlog? I like this new idea
@hexabossbossman5731
@hexabossbossman5731 6 дней назад
So what is SpaceTimeDB actually going to revolutionize? Can you have a game where 1000 people are in the same city square fighting eachother at the same time without lag? Or is that still a pipe dream?
@josealejandrovaroncarreno1692
@josealejandrovaroncarreno1692 7 дней назад
nice
@Daktyl198
@Daktyl198 24 дня назад
This is a great example of the efficiency improvements since alpha 1 (and alpha 2), and an amazing example of the server's multi-threading capabilities. As a side-note, is there a reason you guys are using MINGW64 for a shell when WSL2 exists?
@suirad4life
@suirad4life 24 дня назад
Mingw64 works when you want a Linux shell on windows without needing an entire Linux vm running in the background of your machine
@Daktyl198
@Daktyl198 24 дня назад
@@suirad4life With the latest version of powershell, I find myself rarely needing a linux shell outside of needing a full linux VM/server anyway.
@JohnClockworkLabs
@JohnClockworkLabs 21 день назад
Hello, this is John (AKA Boppy) from the SpacetimeDB team. The reason why I use MINGW64 over WSL is just for convenience and it's something that I typically recommend for people who really just want to run some basic linux commands on windows. I also find MINGW64 to be pretty popular in the gamedev world because then you can have bash scripts in your project and they *mostly* work fine on macOS and in MINGW64. I have always installed it through git for windows, and actually they just very recently updated the installer so that you can install a windows terminal profile for git bash (which I've set as the default for my windows terminal). If you have more questions let me know :)
@Daktyl198
@Daktyl198 21 день назад
@@JohnClockworkLabs Running the same (bash) scripts on both macOS and Windows directly from the editor was something I didn't even think of. Thanks for the insight!
@CyberWolf755
@CyberWolf755 25 дней назад
ECS can be an intuitive idea, especially if you how hardware basically works, but also annoying/stressful in game design implementation. It's very useful if you can architect the data and data transformations in specific archtypes, but not all games can. More research is needed to figure out how to make different game ECS systems be able to interact with each other, with at least a lower entry floor for devs and designers. Unity is still struggling with it. Animation, character locomotion, state tree, physics, AI, etc. need examples on how to approach implementing them to support well packed data and be integrated into an ECS or alternative DoD data transformation system To end on it, I belive Mike Acton is a great mind and his ideas are great, but since DoD is still extremely young in game design, more work is still needed to make it work better.
@pedroerios1
@pedroerios1 Месяц назад
nice
@niloyt1
@niloyt1 Месяц назад
could this eventually support the newest game version?
@astrantv367
@astrantv367 Месяц назад
quite an amazing project to follow, I'm so excited
@AliMoeeny
@AliMoeeny Месяц назад
Thanks for all the hard work, very excited for what's coming
@parkourbee
@parkourbee Месяц назад
The DX is so good for changing reducer logic, but for now I have to clear the whole database when I add a column to a table 😭
@tylercloutier537
@tylercloutier537 Месяц назад
Not for long!
@parkourbee
@parkourbee Месяц назад
@@tylercloutier537 :D
@astrantv367
@astrantv367 Месяц назад
power
@jelliott3604
@jelliott3604 2 месяца назад
Can you have an entire project dev team working concurrently on a running server instance?
@AliMoeeny
@AliMoeeny 2 месяца назад
this is bananas
@zeep-yt
@zeep-yt 2 месяца назад
awesome
@Nixmatu
@Nixmatu 2 месяца назад
Great series guys!
@bananess_
@bananess_ 2 месяца назад
thanks!
@JustDoom
@JustDoom 3 месяца назад
I tried making my own but got stuck at sending chunk data
@xorxpert
@xorxpert 3 месяца назад
will this be multithreaded? 😅
@spigey
@spigey 3 месяца назад
what's SpacetimeDB
@MeT2NeeD
@MeT2NeeD 3 месяца назад
his name
@jamjam1573
@jamjam1573 3 месяца назад
pretty cool project
@Descent098
@Descent098 4 месяца назад
This seems really interesting, is there plans to let you configure which provider is used on the backend (AWS, Azure etc.)? I know there are some weird regulatory requirements in different regions that only certain providers adhere to
@ITR
@ITR 4 месяца назад
This is one of the biggest reasons I find blockchain so stupid- people keep trying to make it centralized. In the end you just end up with all the disadvantages of the blockchain with none of the advantages.
@CaymanFreeman
@CaymanFreeman 4 месяца назад
Very cool
@UXDlozi
@UXDlozi 4 месяца назад
Thank you, very informative
@lhard123l
@lhard123l 4 месяца назад
Bro, you can run Django in Postgres and you are talking about spacetime
@keshav2136
@keshav2136 2 месяца назад
Can you explain further? I'm currently learning django. I'm confused, I didn't understand
@Valasong
@Valasong 4 месяца назад
Github: github.com/clockworklabs/spacetimedb Website: spacetimedb.com/ Very interesting concept!
@sai789987
@sai789987 4 месяца назад
second
@squitz7056
@squitz7056 4 месяца назад
First
@B_random419
@B_random419 5 месяцев назад
Never been so excited about DB software. Hope to get into the Bitcraft beta soon and also can't wait to learn more about the back-end. Giggity
@tylercloutier537
@tylercloutier537 3 дня назад
:D
@Kaspar-j3g
@Kaspar-j3g 5 месяцев назад
Love your stuff! What is the best way to learn Spacetime for a programming beginner (~1 year exp.)?
@tylercloutier537
@tylercloutier537 3 дня назад
We'll be making some awesome tutorials shortly!
@chilversc
@chilversc 5 месяцев назад
I would disagree that blockchain made an error in their design. They were designing for a very different problem, specifically how to come to some sort of consensus on the truth of who has what with zero trust. The smart contracts of Etherium are only there to provide a way to effectively write your own "coin" or token without having to implement an entire block chain system and client, which is what you'd have to do prior to smart contracts. This would then have the disadvantage of getting everyone to download and use your new client. Etherium's smart contracts avoids that by providing an underlying platform, and clients that people are already using. So now all you have to do is get people to go for your NFT. You can argue whether blockchain makes any sense, or if it was flawed from the beginning, but you can't say that it was an error in their design. If you're going for the premise of zero trust it is one of the few designs that would actually work.
@michaelzomsuv3631
@michaelzomsuv3631 6 месяцев назад
ECS + databases are definitively the future of programming, and it will take visionary people like you guys to make it happen. Very good video 👍
@kerrykreiter445
@kerrykreiter445 6 месяцев назад
I get the feeling watching this of how it might have felt watching Romero and Carmack code out Doom. 😁😁😁
@lebenet548
@lebenet548 6 месяцев назад
Can we talk about how clean that intro is tho
@tylercloutier537
@tylercloutier537 6 месяцев назад
Haha we certainly can!
@kerrykreiter445
@kerrykreiter445 6 месяцев назад
Guess I’ll be learning C#
@kerrykreiter445
@kerrykreiter445 6 месяцев назад
Let’s say I like what I’m hearing and I have an idea for an MMO. I have very little experience with Unity, but I want to use SpacetimeDB. How would I get started? Thanks for all your hard work!
@kerrykreiter445
@kerrykreiter445 6 месяцев назад
This is very cool. I’m interested in your dev environment and how I can build a game using SpacetimeDB. I’m primarily a web dev but would love to give this a try. Thanks for all your work!
@kerrykreiter445
@kerrykreiter445 6 месяцев назад
Awesome work! Please keep it coming!!
@kerrykreiter445
@kerrykreiter445 6 месяцев назад
This technology is a game changer! Thank you for all your hard work!
@liquidfootyquotes
@liquidfootyquotes 7 месяцев назад
some chains allow the throughput and at the moment very cheap like 1/1000c per write. Yet is even that too expensive? and the latency?
@tylercloutier537
@tylercloutier537 3 дня назад
Much too expensive! We can do several orders of magnitude better with computers these days.
@Galakyllz
@Galakyllz 7 месяцев назад
These are great updates! Thanks.
@cooltrashgamer
@cooltrashgamer 7 месяцев назад
Out of curiosity (just watched the interview with Kris), at the scale of your MMO, how much data is being stored on a daily basis? I know Solana is at something like 1 GB/s.
@tylercloutier537
@tylercloutier537 3 дня назад
About 2-4 GB per day
@Alpha-kt4yl
@Alpha-kt4yl 7 месяцев назад
As a beginner dev exploring DOD, this article has been very enlightening and has absolutely changed my perspective. However, I feel that this video could have been much better if it were a scripted presentation with slides, because this video just feels so rambly and directionless that makes it really difficult to pay attention to what you're actually saying as well as pay attention to your argument that databases are the endgame of data-oriented design. The other comments have already proven that, so I feel it would be beneficial for all of us if you could create a more focused and concise video to replace this one.
@totally_not_a_troll
@totally_not_a_troll 7 месяцев назад
AWS and Kubernetes sucks Let's build AWS and Kubernetes with blackjack and hookers!
@MIllyMunky
@MIllyMunky 7 месяцев назад
I am enjoying these clips where you guys talk about how everything works.
@leonardosaads
@leonardosaads 9 месяцев назад
Por favor, continuem fazendo essas "demos", pois elas ajudam demais e são muito úteis para o aprendizado do spacetimeDB 👍
@JohnClockworkLabs
@JohnClockworkLabs 9 месяцев назад
Thank you! I'm excited to keep building new demos for SpacetimeDB, we have several different projects in the works right now 😁
@KutluKanyilmaz
@KutluKanyilmaz 9 месяцев назад
You actually blew my mind.
@monkyyy0
@monkyyy0 9 месяцев назад
im dumber for having clicked on this video
@SimGunther
@SimGunther 9 месяцев назад
How?
@bandr-dev
@bandr-dev 9 месяцев назад
lol what
@joelwillis2043
@joelwillis2043 9 месяцев назад
@@SimGunther "you better look at databases and understand how they deal with databases"
@alexandrecosta2567
@alexandrecosta2567 10 месяцев назад
Cool concept