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BuzzKirill
BuzzKirill
BuzzKirill
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Random stuff, including own creations.
Комментарии
@olepatrick1053
@olepatrick1053 3 дня назад
These are incredible. but it looks like the interpolation on the walk cycle doesn't loop. that's a problem I often have. I apologize if the pauses in walking are intentional.
@BuzzKirill3D
@BuzzKirill3D 2 дня назад
Oh yeah it's a bit embarassing. Actually small discrepancies like that are easily fixable by checking "Loop time" + "loop pose" in the animation settings.
@dragonluvver975
@dragonluvver975 3 дня назад
Someone get the one on the left a tissue
@ngtony2969
@ngtony2969 3 дня назад
Because of bg2, and their model looks more like a fat round spherical beetle, I always assumed it was a beetle monster. Now it looks more like an ant
@BuzzKirill3D
@BuzzKirill3D 3 дня назад
According to the wiki it seems their design changed throughout the DnD editions: forgottenrealms.fandom.com/wiki/Ankheg I was mostly basing this on 4e/3e, but added the green color as a homage to BG1-2.
@Atomic-toons00
@Atomic-toons00 7 дней назад
الحواااا
@adamfifield6983
@adamfifield6983 8 дней назад
Right now my go to method for retopo for rigs is splitting each important piece up (seperating hands/legs/torso/head) then using the remesh modifier on each piece at different subdivision levels depending on their complexity/deformation requirements, then recombining the meshes into one and UV unwrapping from there. Its slower and a bit more manual than this but gives very consistent results that don't cause problems down the line and can be rigged/textured while still being mostly automatic (takes about 20-30 minutes at most). This method you are showing is good for static meshes but I highly recommend against doing this with rigs. 1. Its gonna be extremely hard to properly pack UV islands with this and maintain texture scale consistently, which is why remeshing that gives you quads of even size you can scale and orientate along an axis is better. 2. For deformation, since you cant orientate the flow of the topology this will make the textures/geo deform in ways you cant control in key areas (limbs mainly) while animating and will lead to artifacts. The one appealing thing is that the decimate modifier tremendously reduces vertex count extremely quickly, but for a high quality character like this you don't want to lose detail while animating in any way, 12k is not enough for a rig like this you will lose detail and see artifacts on animations 100%. It saves you time now, but it will cause tons of problems in the future that could take longer than just doing the retopology manually. Im saying all this from experience because I used to do the exact same thing and decimate my meshes for rigs, these were the problems I ran into and the method I mentioned at the beginning of the paragraph is how I fixed it.
@BuzzKirill3D
@BuzzKirill3D 8 дней назад
Hi, thanks for commenting. Yeah this method is definitely not for cases where quality is priority, it's more of a quick and lazy hack that works just well enough. I wanna ask about your method of splitting up a mesh into parts and remeshing them individually - the polycount must vary strongly at the seams, so you must spend quite a bit of time welding them all back together?
@adamfifield6983
@adamfifield6983 8 дней назад
@@BuzzKirill3D For my method I just use looptools flatten + bridge at the seams, it takes a few seconds when you get the hang of it. Remeshing gives consistent quad spacing/scale, so textures will look nice and it will deform properly when animated.
@DAR0k88
@DAR0k88 10 дней назад
With baked normals, you can decimate even lower and it will still look really good. If you have static meshes, you can add a second planar decimate of 5/10/or 15 deg, add a triangulate modifier, apply modifiers, and then in edit mode, select Face > Tris to Quads. Rounded bevels, curves and other silhouettes will remain high poly, but any flat areas will be extremely low poly. Then add the baked normals, and you have a very high poly look with almost no triangles at all.
@BuzzKirill3D
@BuzzKirill3D 10 дней назад
Great addition, thank you
@gabrielzim212
@gabrielzim212 11 дней назад
Can you make a video for bake the normal correctly?
@davidjamessheets
@davidjamessheets 12 дней назад
Great dialog, great acting, terrible set. It would have been better as a play, where I could imagine whatever I wanted instead of some fleabag hotel. The reason Welles doesn't want to sit is that he noticed bedbugs.
@liamonoanonymous6642
@liamonoanonymous6642 13 дней назад
I'm pretty sure this would be considered heresy/taboo in most circles, but it does appear to work way better than one would expect in this case. Esp interesting that you can bake the normals with this just like an actual retopo, and the result looks kinda decent with that simple rig. You should consider going bigger and perhaps making a brief animation or mini game in Unity or Unreal with decimated characters to show what this technique can do when the developer actually commits to it
@UltimatePerfection
@UltimatePerfection 16 дней назад
I have a simple rule of when to do proper retopo vs. decimate. If it's a static object that doesn't need to deform (such as a piece of furniture), it's decimate. If it's something that would need to be deformable (either at runtime in the game, by bones, or shapekeys), it's proper retopo.
@BuzzKirill3D
@BuzzKirill3D 16 дней назад
Yes, that's pretty much the consensus in the 3D world... however I've been -lazy- time-efficient in the past and just decimated anyway even when stuff is supposed to deform.
@Mamika_AFK
@Mamika_AFK 27 дней назад
This seems awesome for prototyping 👍 Thanks for the tips! God bless u and ur fam always 🙏
@rodolforudygarcia3513
@rodolforudygarcia3513 29 дней назад
2 great actors in action. RIP David Warner
@TonTheHungry
@TonTheHungry Месяц назад
2:26 ??? ONE PIECE?!!
@mikerusby
@mikerusby Месяц назад
I use this a lot, but normally in zbrush decimate. then you can use tris to quads in blender. Obviously it works better for really low poly output, its seems to do a great job of adding geo in just the right place :)
@BuzzKirill3D
@BuzzKirill3D Месяц назад
Yes, exactly, that's what I love about it.
@OnafetsEnovap
@OnafetsEnovap Месяц назад
I wonder if Malcolm McDowell's slap to David Warner was improvised? His reaction to David's gloating seemed a little too genuine.
@celsofx
@celsofx Месяц назад
Man, I have been decimating so many things that I shouldn't hahaha, I knew I wasn't alone on that. depending on the use sometimes I do topology just for the face. but I have to say, the more cartoon the model is, the more I feel like topology actually makes it look better and I solve some problems that would be harder with sculpt alone, for more detailed models, I have the opposite feeling, its like it looses a little bit of life, almost like when inking a pencil sketch
@BuzzKirill3D
@BuzzKirill3D Месяц назад
Yeah, I feel you, for sure Decimate is addictive to use. The turning point for me was when I had to retopo a complicated insect mesh, and I struggled to maintain its character/silhouette while also keeping the polycount low. Then it hit me, I could just use Decimate because it's very good at preserving as much of the character as possible.
@LawsOnJoystick
@LawsOnJoystick Месяц назад
nice work!im learning sculpting, but I wont be able to do the topology, so it almost seems point less lol
@BuzzKirill3D
@BuzzKirill3D Месяц назад
Thanks! you don't actually have to retopologize a sculpt. It's only necessary if you're planning to animate it or optimize it for game engines.
@mangostien8646
@mangostien8646 Месяц назад
Also, once you learn how to retopo, it becomes quite relaxing, and if you get a good workflow nailed down you can do it fairly quickly. Plus, sculpting still teaches you art fundamentals, form, anatomy, all that jazz, which helps massively even if you move to a more poly by poly modelling style!! You've got this man, have fun with it, sculpt some cool stuff, and dont be too hard on yourself, it will be so worth it
@justerfeed
@justerfeed Месяц назад
Thanks! I'm really tired of looking for how to export animations into one
@fredhall6525
@fredhall6525 Месяц назад
"I'm home." Indeed.
@VitaliyLL
@VitaliyLL Месяц назад
Is this new arcana?
@TamiJoeris-ge5dg
@TamiJoeris-ge5dg Месяц назад
LOL!!!! I loooove the way he says "your breakfast sir" 😅😅😅😅❤❤❤❤
@kevinluschak5241
@kevinluschak5241 Месяц назад
Omg loved this movie thought it was pretty cool Mary Steenburgen was very hot!
@juanesperanza2791
@juanesperanza2791 2 месяца назад
Does the hotel in this movie still exist today
@mrsharrison1964
@mrsharrison1964 2 месяца назад
I simped for this man so much, not only because of his looks, but because of his charisma, his voice and it was his interpretation of a sick, vile, serial killer.
@amiblueful
@amiblueful 2 месяца назад
It's funny seeing Malcom McDowell being the voice of morality after I just watched A Clockwork Orange.
@mercenarietuz9654
@mercenarietuz9654 2 месяца назад
CHRONO ON TEAMMATES
@LindaMerchant-bq2hp
@LindaMerchant-bq2hp 2 месяца назад
1888 to 1978 david warner as jack the Ripper
@ecolog_veteran
@ecolog_veteran 2 месяца назад
Это кстати тимейты
@user-dx1kk7nj6g
@user-dx1kk7nj6g 2 месяца назад
You saved my fucking life!!!! I LOVE YOU!!!!! THANK YOU!!!!!!
@slapshot68
@slapshot68 2 месяца назад
Lovejoy
@lysanderofsparta3708
@lysanderofsparta3708 3 месяца назад
With that hairdo, David Warner's Jack the Ripper seems like a natural precursor to Anton Chigurh, albeit with Shakespearean diction.
@greghuffman3061
@greghuffman3061 3 месяца назад
I heard he was the original choice for Freddy krueger
@ninaevans4501
@ninaevans4501 3 месяца назад
P.S. I meant "PEACE, NOT PIECE" SORRY ALL 😒😒😒😒
@ninaevans4501
@ninaevans4501 3 месяца назад
To the late, great David Warner. A truly lovely man, who played his parts as vilains so well. But was a truly humourous and lovely guy deep down. As a child, I met him once for his autograph. He signed it, and gave me a big hug (frowned on today 'coz of idiots like Jim Saville etc). RIP David Hatersley Warner) 🫡🫡🫡🫡🫡❤️❤️❤️❤️❤️ May You Forever Find Piece In The Arms Of God. God Bless
@lysanderofsparta3708
@lysanderofsparta3708 3 месяца назад
Wow! What a great story! Wish I could have met the man! I once met the late Sir John Hurt (Warner's lifelong friend and classmate at RADA in the early '60's) at a film festival and he was really nice. He shook my hand and everything and asked me if I was staying to watch his new movie and hoped I would enjoy it.
@preved7878
@preved7878 3 месяца назад
Nice!
@UseUsers
@UseUsers 4 месяца назад
Пхахах, шедевр
@harleyhartley3168
@harleyhartley3168 4 месяца назад
Like watching this imagining it’s the doctor and the master
@karimshp01
@karimshp01 7 месяцев назад
Amazing video dude, i was suprised that your channel had 150 subs, keep it up. Great style btw
@krysc96
@krysc96 7 месяцев назад
Really nice tips my friend
@TamiJoeris-ge5dg
@TamiJoeris-ge5dg 7 месяцев назад
This scene would have been hilarious if they had shown a scene from A Clockwork Orange. 😊
@zmani4379
@zmani4379 9 месяцев назад
If you think about it - it's pretty mind-bending to consider that Jack the Ripper is chastising Alex the Droog about his pacifist idealism vs the violent future
@CD-yr8tw
@CD-yr8tw 6 месяцев назад
It is ironic.
@braianpaillaqueo9981
@braianpaillaqueo9981 9 месяцев назад
Saludos desde ARGENTINA ES BUENISIMOO ESTO EPICO 🇦🇷🤘
@hohmi_i_rzhaki
@hohmi_i_rzhaki 9 месяцев назад
Это очень круто!
@nurwer
@nurwer 10 месяцев назад
Great stuff \m/
@gamingtech3983
@gamingtech3983 10 месяцев назад
Evangelion za warudooooooooooooooooooo
@herschelwright4663
@herschelwright4663 10 месяцев назад
Jack the Ripper fits in very well in 2023 with all the chaos going on lately.
@CD-yr8tw
@CD-yr8tw 4 месяца назад
Since this movie was made, he would be a noob.
@DARKSIDE_of_VOCALS
@DARKSIDE_of_VOCALS 11 месяцев назад
🤘🤘🤘🤘🤘🤘🤘🤘🤘🤘🤘👍👍👍👍👍👍👍👍👍👍👍👊👊
@clementk.2561
@clementk.2561 11 месяцев назад
I just watched Hornblower Mutiny where David Warner acted as Captain James Sawyer which led me to this page. What a great actor. He causes one to absolutely immerse themselves in the story as he brings the screen to life. He will be immensely missed.
@alicestrickland8273
@alicestrickland8273 11 месяцев назад
THIS IS AWESOME
@lordgoro
@lordgoro 11 месяцев назад
JACK was correct! He belongs with US!