its a simple "unlicensed" aka homebrew racing game made for the wii. you steer along a predefined track in a "cyberpunk" themed city with "synthwave" music in the back ground. the video does not have any sound.
They are like gamedev logs but without sound. Only Wii homebrew games that are either already completed or in development. They are a series of free game created for the hacked Wii.
Hey NewoGame, Im looking for resources to start developing my own little homebrew app, do you happen to know of a discord by any chance? The background looks great by the way.
I don't know of any Wii homebrew dev specific discords. Most people just setup devkitpro and hack away at C/C++ until they get something working. You can check GitHub for homebrew projects or checkout wiibrew.org for info on projects.
This is an experiment I started last year. Trying to make a 2d racer using 3d objects in grrlib. The track is a spline generated +z using simplex noise. The landscape is extended from the left and right of the track so there are no gaps. I haven't done much with it recently.
It might be hard to tell but this version runs better than the previous version and cleans up some of the more intense city scapes. Hopefully I get a chance to work on it some more in the future. Thanx for playing.
This game has to be one of my favorite peices of wii homebrew. The simple atari like graphics looks amazing. The game play is awsome. This game is just phenomenal. Keep up the good work.
There is no way to create a "custom track". The tracks are generated in game using rules that I define in the code. The code basically creates the track from start to finish then smooths out the rough edges and overlaps before letting the player drive. In this video I am testing redraw rate
Generating tracks has its own problems but since I have 100% control over the art style I can do it without worrying about realizm. You can play the game on a hacked ninty Wii or emulate it in the dolphinEmu on pc. The base game has 80 tracks.
@@arkin0x sometimes it generates a track that I like because I like flyovers and underpasses. So you will see me testing on the same tracks because I just like those tracks. Its not totally random the first 16 tracks are always the same layout so it seems like a hand crafted game.
Short answer: Its a weezer album cover simulator. Long answer: Its a easing/tweening demo that I did for the wii homebrew scene. It is written in C and basically is a series of 12 squares that I am moving in 2d. there are another set of 12 smaller squares that I move as well. I think I am changing the tween rate using the controller but the movement repeats. Because of bugs the movement do not repeat exactly so things do not return to their original position when the code restarts causing irregularities (download/more info about easing demo from: wiibrew.org/wiki/EasingDemo )
@@newogame1Cool! I've been following your NewoZero videos and can't help but admire the cyberspace aesthetic. It's really awesome looking. Looks like a fun game too!