Pulse uses audio analysis on the incoming audio from the mic or line-in to calculate the BPM. For software thay connects directly to your Pioneer hardware, check out Pro DJ Link
trying on a mac and not really working, with simple techno it changing the bpm every ten sec so pulse dont find good bpm , and absolut not working for breaks dupstep jungle dnb !! waiting a v2
Try tapping a few times to get the bpm in the right ballpark. As long as its in the right range, Pulse can detect the BPM of complex syncopated rhythms like jungle perfectly fine
Hi guy, How to place correctly with the same pixel than resolume. Resolume take the position on left top of each slice, but slice import take the center of each slice. Is not possible to put the gizmo on left top ? i try with the middle mouse but the gizmo can't connect the corner.
How do I start the resolume background visuals at the right time when recording with the Unreal Sequencer? For example when the visuals are just 1 video that needs to be started at 00:00 of the sequence
Hey bud! Meshes are just geometry, they can neither be transparent or opaque, it's the material itself that creates transparency. The meshes are not doublesided though, so make sure you're looking at them from the correct side!
Try going to Edit > Editor Preferences > Performance and disable the Use Less CPU When in Background option. If that doesn't help, you'll need to get in touch with the devs of the Spout plugin
Say im having a little issue and was hoping u could shed some light . So i have went over this a handful of times and cannot get a .dll to successfully compile. I tried my own shader first and failed but even with the one you used i keep getting that C2664 error and a few warnings even with all the properties set to the videos specs for the preprocessor, dependencies, configuration type etc.. . I double checked and made sure all the shadertoy uniforms were changed and that i did not have any syntax errors in the shader or the Flipper code so hopefully that's not it. Any insight is appreciated as id like to use this method instead of the old Shadertoy Sender way of making ffgl's.