I mean.. his build also came from me tbh. The first guy who posting the mana rage vortex showcase on youtube which is also using my build concept that I had shared on a Taiwan's forum.
Intimidating Cry, Exerted Attacks deal Double Damage. “%chance to deal double damage” in POB was scaled by attack rate. However, Rage Storm is different. Once I cast Rage Storm and it was considered as Exerted Attack during the entire duration.
So I got this setup pretty much exactly like yours like 1:1. Whats with the cold/lightning res? It's sitting at 0 and 9% and even if i got a few % here and there on the clusters, that wont come near the cap. Am I missing something?
@@azsrr1165 yep, exact same setup as the pob in the description. same mods same everything just a bit better helmet than yours, but the rest is all the same. It's the melding of the flesh that kills my lightning/cold, fire res is fine.
@@azsrr1165 I'm an absolute idiot. I don't know what or how, but I was missing the bismuth flask. I have been using a Jade flask... ignore my ignorance please LOL.
Can you help me understand Victarios influence? Generosity support says the auras linked with it do not affect you. is that chest piece benefitting from the gloves from the bugged line that says "skills only apply to you and linked targets?
Yes. Usually aura that supported by generosity support only apply aura on allies. But that gloves override the condition. “Skills only apply to you and linked targets” which mean even you’re using generosity support. The aura still can apply on you. So far, you can gain some free aura effect from generosity support.
@@azsrr1165 Ok that makes it make a lot more sense then because the pob isnt calculating it right obviously not accounting for the bug. Guess it's the best time to use it because these will absolutely be fixed next league!
Usually aura that supported by generosity support only apply aura on allies. But that gloves override the condition. “Skills only apply to you and linked targets” which mean even you’re using generosity support. The aura still can apply on you. So far, you can gain some free aura effect from generosity support.
Ah nah POB can’t calculate the interaction between generosity support and the hand of phrecia. I hv 90% all res actually also 3.2k es, max chaos res cap, 30k armour and 33k evasion. Hit pool might over 100K+
@@azsrr1165 Hit pool and max hit are different. Max hit is how hard you can get hit and survive. You can have infinite regen but if something hits you higher than your max hit you're still dead. That's why armor stackers try to get the highest possible max hit. You can just ignore every major attack from an uber boss.
@@1Richardthe1 yes u’re right but I also hv 33k evasion. Usually won’t get one shot but crit…honestly this build can do wave 30 I just tested it. But sometime I will die to a couple of phy attack while wave 25+. For phy dot, I can’t affected by cb and for bleeding I choose Soul of Ralakesh as my pantheon. It helped a lot.
How do you sustain your flask on bosses and maps / mobs that effect flask generation? What is the budget? Any build is "still good" with a mirror budget
Budget 160 Divs ( Mageblood took 85 Divs ). Pathfinder Ascendancy gen flask charge. Using Flask Duration modifiers from tattoos and jewel to sustain the flask.
Is this something that falls under the category 'aurabot'? Or is that totally something else. Looks pretty cool, but what map tier is this? We can't see the monster level cause of the aura icons blocking it and we didn't see what map was in the device.
Totally something else. T16 ofc :D and able to run T17 too anyway. This is low life aura stacker, you can deal damage by yourself. Being a selfish aurabot :)
@@azsrr1165 i want more variety builds like this, i'm playing flicker strike and i'm stuck with the build, dunno how to upgrade it to make to avoid being one shoted-.-
looks fun, 2x speed for gameplay wasn't needed tho, it's ok if the video is a bit longer :) it's impossible to see how the build actually feels like at 2x. edit: some of the footage is sped up more than 2x, I put it on 0.5 and it was looking way too fast.
Hi, I just wanted to tell you there is an option in the top left of the configuration page of POB called "Exerted/Boosted calc mode" Setting this option to Max hit calculates the double damage of Intimidating Cry, so you don't need to add the 100% chance to deal double damage custom modifier. It helps to change this for accuracy of what exactly is dealing double damage (the exerted attack) as opposed to everything dealing double damage.