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Ella es única mágica como lucka dondic y puede resolver un partido en los últimos 10 segundos . Pero además de gran talento para el deporte tiene un carisma un no se que maravilloso que hace latir mi corazón a mil por hora . Es hermosa 😍 de gran estrella . Paige I love you for ever !!! ❤❤❤❤❤❤❤❤
Okay. I have a few words to say. First of all, I want to make it clear that I really like the idea of a live adaptation for this game, but I heavily dislike the approach that this crew took. The biggest issue I have is the replacement of Doctor Money with the Warden. Doctor Money is crucial to the original story. He actively plays into the central themes of corporate greed and putting power over people in the pursuit of money, hence his name: "Doctor Money." Removing him from the story entirely doesn't only damage it, but is a misunderstanding of what this game was trying to achieve with its concepts. Why was Charlotte's character altered so much? I don't mind the idea of her being someone the protagonist already knows, but the changes to her letters did not do her justice. The broken relationship subplot was an interesting addition, but it wasn't necessary for this specific story. Presentable Liberty is not about relationships, it's about isolation and loneliness. This change does not amplify the original game's message, nor does it recontextualise anything pre-established. I also don't like the ambiguity surrounding her death. I understand if the team didn't want to go all out with the game's darker themes, but if that were the case, then they shouldn't have changed core aspects of the story itself. I don't mind adding new things to Mr. Smiley's letters, but the way he died was much less impactful than in the game. If they didn't want to reference the selling of his organs, then they should have left his death up to interpretation. I don't think it was necessary to show the Warden killing Mr. Smiley outright. Salvadore dying from the virus wasn't a terrible addition, but it would have worked better if he informed the protagonist of his infection through one of his letters, instead of coming to the cell door in-person. The whole point of him not visiting was that he wasn't able to access the protagonist's cell to begin with. A lot of the changes made to the story did not improve it in any way. I think keeping the letters following the characters' introductions the same would have been enough. The team didn't need to rewrite as much as they did. This performance really missed the mark in terms of adapting the game's core themes and storytelling. It wasn't an awful interpretation, but it wasn't good either. It crosses the line between adapting a story to fit a different medium, and disrespecting the source material. It's fine if you want a story about failing relationships and solitary confinement, but Presentable Liberty is not the way to go about that. Its story just doesn't work with what this crew was trying to achieve. I wish I could like this more than I do, but I'm very big on respecting the source material and staying truthful to the original author's intentions when adapting a story that does not belong to you. This play would have worked better if it was either not associated with Presentable Liberty, or if the game's plot hadn't been altered so much to fit with the crew's ideas. As someone who really enjoys slower-paced, story-driven, character-focused video games, and appreciates Presentable Liberty's story a lot, this was not an easy watch for me. It looks like a lot of work was put into this, but it does not serve as a good adaptation. Sometimes stories like this need to be left alone.