I hope you're doing well and don't get into a burnout! If you in need of Unreal sources I can help you with it, Unreal replication system is a hell of a thing. Don't ask me how I know it. Keep the good work!
Sorry lol, I’m not a true RU-vidr, just someone sharing their progress as it comes. But I promise there’s been good progress already and devlog 2 is coming!
@@irislabs999 ya, a lot of people just dont like sea of thieves. my friends begged me to play it, but the game lacked any real goal. I mean if you logged off, youd have to start with literally nothing. Even roguelikes value your time more than that.
POTCO was my first MMO and I absolutely adored that game, nothing new has come close to scratching that itch. TLOPO is fun way to walk down memory lane. A casual sailing battle royal sounds amazing! I look forward to your progress m8
That’s awesome! I’m glad I’m not the only one who loved that game. It won’t be an mmo so not a true successor, but hopefully it’ll be something that can scratch that itch for both of us. Thanks for watching!
That actually looks pretty sweet but is far from how I envision my game turning out. From watching a play through it literally just looks like a BR mod for Sea of Thieves, many battles still devolve into parking next to each other and shooting pistols/snipers. I’m glad someone else agreed it needed to happen though lol, I’d give it a try if it weren’t $15.
I swear by god, if I hear one more person whining about Unity. Almost nobody would have been affected, esp. not single indie devs. People switching to Unreal because of a hate train is insane. I guarantee you'll get a lot done in the beginning in Unreal and then hit a concrete wall because you suddenly need to understand the foundation framework, replication and Unreal is crashing on you 24/7. Unreal is a fine tool for full time gamedevs who have the time to deal with all the bs, if you want to have fun choose Unity or Godot.
Nice try Unity PR team, but solidarity against bad business isn’t whining. Customers can and should vote with their wallets. If people would have accepted the new fees who is to say they wouldn’t add more fees later? Godot is chill but I want to make bigger projects, and being forced to look under the hood is part of the fun.
@@irislabs999 How is Unity going from no fee to some fee bad business. Yes, it was technically stupid but probably not for the reasons most people think. Using Unreal for small hobby projects is not a good idea. You will sooner or later see why. As the high representative of the Unity marketing team I'd like to point your eyes towards DOTS (and ECS in general) which I find to be much more enjoyable to work with, esp. with multiplayer games, which mine are.
IMO retroactive and non-revenue fees are red flags and medium size studios cancelling projects makes me not want to spend time working on something knowing it’s possible they’ll change the monetization structure again. I am fine with unreal being harder, the hobby project for me isn’t just the game, I want to learn the finer details.
Good Job, but pirate themed multiplayer game is very ambitious. Just remember to never give up even if one project doesn't go as expected and you will do fine as game dev.
Why not use blueprints whenever possible? Many games are made with it and the hit on performance is pretty much negligible AFAIK. Look up "PiratesAhoy", it is an active mod community for Pirates of the Caribbean 2003.
Good project :) I really like pirate game too. I used to play lot of Sid Meier's pirates (3d version), that sly3 level, and then there's AC black flag.
it would be cool to add collision for cannonball and water that reduces velocity so it can't damage the boat. In real life it was very rare for a canon to cause damage below the water line unless it was when the ship was rolling over a wave because it was basically lose all velocity after hitting the water.
Cool and intresting project. I'm also learning UE5 and I'd suggest you to focus on one thing at the time. At 5:02 it seems like you are doing 10 tasks at the same time instead on focusing on one thing. If you focus on one task at a time (blueprints, modeling, materials, animation etc.), it will be much easier to build the habit of working everyday since you have a clear focus and direction. Furthermore, it will help you waste less time on remaking old stuff since you actully learnt how to do it and did it properly.
@@irislabs999 I'm sorry if I sounded pushy, but I guess this means you'll work on the project when you 'feel' like it. That works too. Good luck with any future progress! :)
I pressed subscribe. Good luck with the project. Are you using the built in Water plugin by the way? Just so you know, it's experimental and I don't think it will ever be finished, it's abandoned.
Thanks! Yeahhh lol the experimental water leaves much to be desired. I was originally planning to make my own ocean in unity anyways so worst case is I just still have to make my own, we shall see..
yea, there is a Niagara Ocean Tutorial on unreals dev website, with downloadable files. Jourverse here on youtube have some tutorials for it as well with some extra buoyancy and shorelines.
I think it is pretty disingenuous and clickbaity to call your game the "sea of thieves killer" when by your own admission your vision is very different to SoT. Comparing the two seems pretty pointless if the only real similarity is them being multiplayer pirate games. Good luck with the project though. From one amateur gamedev to another, I hope you have luck in getting that multiplayer backend to work!
Killing Sea of Thieves is the goal, you can call it overly ambitious, that doesn't make it clickbait. After Disney's Pirates Online died, Sea of Thieves got my hopes up as a successor and did everything right except pvp, so now I want to fix the pvp and also make things less micro-managey. I'll go into more detail on long term vision next time so it's more clear, thanks for the feedback.
@@pol0lo-y8d Lol I'm just giving Rare a hard time. It's fun for casual PvE and exploration but the PvP just isn't there, I talk about it more here if you missed it 5:36