I'm JackRPG and I make bad, poorly edited and unfunny videos focused on Space Engineers and maybe some other sci-fi sandbox games! Gameplay, Guides, Showcases & More in what could be perceived as 1080p 60fps!
My Potato PC: 1050ti 4GB i5-3330 16GB DDR3 RAM 2 TB HDD 2 TB Seagate Expansion Drive Windows 10
Editing and Equipment: Blue Snowball Microphone Microsoft Life Cam HD-3000 Audacity Nvidia ShadowPlay HitFilm Express
The manual only "drawback" is actually a great balancer. Take needs limited before general use. I'd give it 600m max range, with severe shot drop in pgravity. A fixed version for small grid would be good too.
You should review and please do it, the wood building mod that lets you harvest trees and use the materials... I play on Xbox so sadly I havent been able to try it...
Is there an instruction video on how to build a submarine step by step_ I can't for the life of me get my submarine to stay stable on the surface, no matter what I do. I need some help, a simple step to keep it steady on the surface to my desired level. This is really frustrating.
I used the mossy texture on a blastdoor block, like what you used for dirt at 7:51, for the water part of a pond in a cave. I have hoped we would get "buildable" trees in the game sometime.
One thing that I do find I miss when I play space engineers is the motion of machinery. Refining, assembling, generating power, it's all very still. You can HEAR your industrial blocks working but all you see is numbers getting bigger or smaller. Little mods like this don't do any favors for an already performance-starved game but they're still nice gestures.
Nice detailed presentation of all animations, Jack! And very good work @Humanoidmp. I can imagine how much work you put into all these animation mods even there is only a miserable chance they will get official. And specially for this mod colour: players will always have some reminders about realism of radiation and fuse rods etc. And in the same moment they don't mind that their character teleports into and outside the cockpit or they put raw uranium into reactor or the ion thruster can accelerate in few seconds 😀
So how I place this in survival? I can't place it as part of a large ship because I get stuck inside the model. Can't place further away in survival. The only thing I can do is place it free form and then merge block it to my ship which is a pain.
After more digging I learned that while in a cockpit you can enter build mode. While in cockpit build mode your range is SLIGHTLY longer so you can place the drill from the cockpit of another ship and build it that way.
I wonder with this configuration and not rods being moved up or down depending on how many fissionable particles are needed? Does this reactor not use water? Is there a pezioelectric component I'm missing?
The spent rods need to change to color or dim before being removed. It seems kinda pointless other than the movement. I loved his assembler mod. I just wish he'd have made this one make more sense.
As neat as the animations are, that's not how rod-based fission reactors work. Props to them for using Cherenkov blue for the glow instead of that overused sickly green, though.
Everytime I try to project this it come through without the drills/arms. Every time I try and build them manual they do weird things and refuse to work. How to yo fix this 😅😭😪
thanks for reviewing my ship! super in depth and spot on! I like how you mentioned how its main purpose is to be a companion to a large ship, as that is precisely what i had in mind for her, filling the roles of bridge, mining ship, and projector for the printer wall of my mobile base ''pathfinder''.