Thanks so much for your feedback, I’m glad you enjoyed the C++ course! I definitely have more C++ content planned, so stay tuned. In the meantime, feel free to let me know what specific topics you’d like to dive into, and I’ll try to cover them in future videos!
It's pretty Good course was super useful, I am already subscribe, :) thanks, I will be waiting thank you for everything that you do for free keep doing it you gonna be big RU-vidr :)
I dont think unreal community support, or support in general is much lower than you gave it based on my experience. Want to learn a certain thing but no tutorials. Ask quests get no reply or days later or they stop replying and they reply after someone else answer it pretending they helped. See that a lot. Also if you look something up, gorka shows up. He should be banned from tutorials. All he does is cast all of the time, which works in small project but isn't good as your project grows. Now imstead of knowing the correct way, you casting evetything. So annoying What i want to learn, i see no courses on. Probably should have went unity first
if you set lifetime you dont have to destroy actor. it makes things easyer in my opinion and if you spawn decal attached you dont need to attach it to actor.have a great day
Unity for VR / scalable / ease of use and performance is GREAT / Unreal for cinematics, reaching photorealism is easier /open world. Learn both engines because you are going to love both.
@@Genifinity ok i did it, but i have new question. I need exact speed of rotors. Its 284 rpm and i dont realy know how to calculate it to chose good target speed.
@@lolekpl531 I am glad you fixed that. To calculate a good target speed for the helicopter rotors in Unreal Engine based on a rotor speed of 284 RPM, you’ll want to convert that RPM into a more usable unit, such as angular velocity (in radians per second) or simply into rotations per second. Here's how to convert 284 RPM into: 1. Rotations per Second (RPS): Since there are 60 seconds in a minute, you can divide the RPM by 60 to get the rotations per second. RPS = 284/60 ≈ 4.73 rotations per second 2. Angular Velocity (in radians per second): There are 2π radians in one rotation. To get angular velocity in radians per second, multiply the rotations per second by 2π: Angular velocity = 4.73×2π ≈ 29.73 radians per second In Unreal Engine: For rotation speeds: If you need to apply rotational velocity directly, you can use the RPS (4.73 rotations speed). In case of physics simulations, that need angular velocity, use 29.73 radians per second. This gives you the exact speed to apply for a realistic rotor movement. Let me know if you have any other questions! Thank you
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