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I always loved doom 3. I think it was designed with a better grasp of the original aesthetic seen in doom and doom 2 than the games post 2016. When i played doom 1 and 2 as a kid i imagined it looking like doom 3
The bad music placement isn't just in the Buu saga. It is all throughout DBZ Kai. The sound editing in Kai is just terrible. Watch the biggest scenes in the android / cell sagas: Gohan going ssj. Cell getting his perfect form. Vegeta ascending. The music is just the same few tracks playing randomly as the action unfolds. It's completely disjointed and doesn't actually compliment what's happening on screen. As someone who is getting my wife into Dragon Ball by showing her Kai to omit some of the filler, I have to show her some of the most epic moments in the Z dub because the Kai versions just completely lack the punch of a complimentary soundtrack.
i heard John Romero say they came out with 15 games or something liek that in the period of 4 years. Really impressive how quick they were able to put out so many games.
Has anyone done a video evaluating Doom 2 levels as death match arenas? Some of these maps really shine while others are nigh-unplayable or flat out boring. The funny thing is they don't always match up.
This video has so many errors. Doom 2 has an episodic structure, they just allowed you to take equipment with you for all 30 or 32 levels. 1-11 is the Spaceport or Elisode 1, 12-20 is his home town or Episode 2, and 21-30 is Hell or Episode 3.
I love the Doom 2 maps. Best in series. Notably the urban levels 10-20. 10, 12, 13, 15, and 16 were awesome. Downtown might be my favorite Doom level ever. I wish we could have gone with a more realistic style in the newer Dooms. I even thought about scanning actual areas of real cities and making levels based on them.
You can't speak for new players. I've only played OG Doom and like half an hour of 2016. I'm playing Eternal on the lowest difficulty and this is STILL second only to Elden Ring for the hardest game I've played in years.
well thank god others said it first, guy cant speak clearly, and in the first 5 seconds of the video he proves that he has no clue about what made games tick in the 90's. great youtubes tho! congrats on the clix!
The biggest problem is that it’s more of an arcade mode than a horde mode. It’d be more accurate if it was waves of enemies increasing in difficulty that don’t stop until you die, but that’s not what it is.
My favorite map in the entire Doom franchise is The Courtyard from Doom 2. Those huge fights around the central area of the map were epic. And back-tracking through that area later and seeing all the bodies as a reminder of the hectic carnage... So good. That map embodies what Doom is about for me.
Yeah, (with secrets )the spawning of enemies can be stresful and give you a jumpscare half the time. BUT... after getting acostumed to them i get excited, and feel like a badass when beating such secret enemies.
I was really hoping that Doom 2 would've used a revamped/updated,return tech-base mapping system , using it to it's entirety like knee - deep in the dead. It encapsulates the whole doom marine thing exceptionally well, as conceptually for me.
Took me roughly an hour to 100% E4M1 while I did the 100% for E4M6 first try. I also just find E4M1 harder even if you don’t go for the 100%. No cheese strategies. Just pure pain.
As a new fan of Doom with no preconceptions of any of the classic games who went in blind, I thought Doom 1 and 64 were amazing (really hard to choose between 1 and 64 actually, almost want to say they're tied), and Doom 2 was a mixed bag. Doom 2 was the first game to have the best Doom gun ever, the super shotgun, it had levels that reached the quality of Doom 1's, but it also had levels worse than any map from Doom 1 or 64. Bonus mention: TNT Evilution was solid, Plutonia was awful and mistook it's tedium and its shear annoyance for "difficulty," it was bad difficulty.
When did this trend of emphasizing the last syllable of every word begin, cause I hear it in almost every youtube video now. Especially with the Brit/Aussie ones.
There is nothing wrong with Doom II. Back in those days, we paid for levels by the pound. It put PC gaming into brick and mortar. Not unlike the latent weird disdain for the fabuluous Doom 3, this is all just self indulgent faffing and clickbait. Clicking through.