Fights in Tight Spaces should add a Choreography mode where you can plan out a full fight, and watch it in a replay style, with any map or enemies from a faction you've defeated. I'd love to see what creative fights people can design, when you're not limited to one against many. Maybe the three protagonists vs. three of the bosses? I'd also love a card for the taking-hostage move seen in the Weapon of Choice trailer. Maybe it'd be a grab-type move that'd consist of taking an enemy hostage to tank any one hit, then they'd get automatically executed at the end of the turn if they haven't already been killed.
Maybe, in this hypothetical Fights in Tight Spaces expansion, you can unlock the ability to play as an enemy once they're defeated in the story mode, or maybe you'd get the ability to use all the characters from the start, and similarly you'd get everyone in Choreography Mode for free. That'd be nice. Of course, some characters are rather large, and adapting them to be playable is unreasonable. Maybe you can't play as those characters due to that issue.
heyhey, what is that at 2:57 ? the only words i could make out are ... disconnected ... fallen ... nothing else, could someone please transcribe that for a non native speaker with not the best hearing? another one at 4:34 thx
Scroll down a bit in the top comments. "We have existed in isolation. Pure. Disconnected. Alone. We are Daedalus. We are Icarus. The barriers between us have fallen and we have become our own shadows. We can be more if we join...with you" (2:59) "We are our choices."
i'm finding heaps of problems in sandbox new lands all tech (just to test bridges). orchids not giving apples. bridges always in "construction". just weird stuff like that.
Holy damn, 10 years ago. Haha, as soon as I've heard the vocals in this remix in GMDX v.9.0 trailer, I've instantly knew it's nervous_testpilot :D. Ah, your Frozen Synapse OST... And Fights in Tight Spaces OST too! Thank you so much for the gorgeous music you do! By the way, I recommend you people to listen to Timofetus cover as well.
Damn this is an invigorating remix. I love the elements added to the base song. Feels like a fresh start, almost. To better times. Did somebody say it's time to replay this for the 42nd time?
I'd love to see a sequel to this game but maybe with cross promotion, Yakuza would be a perfect candidate. Something similar to Cadence of Hyrule, picking up random objects and smashing people fits so well. I'm playing this on Switch Lite, besides some small fonts the game is amazing, great job!
Was never big into Deus Ex, so I missed this completely and there is no nostalgia. I'm just here for the tasty tunes. Well done. I love this on repeat!
Wait howtf did I miss this for 9 YEARS as a fan of Deus Ex AND Frozen Synapse? Whatever, good Friday surprise. Think I prefer it more than the official remix, much as I like Conspiravision.
They did an awesome job of conceiving of the idea for this game from their influences (Syndicate, GTA (earlier versions top-down), Cannon Fodder) and mixing in other game ideas (Assassin's Creed?). The Aesthetics are the jewel in the game's crown. Very immersive and artistic with a suitable soundtrack. People commented that the physics were the biggest weakness with aiming/explosions from enemy fire across the x-y-z axis being a big problem of perfect hit vs your own player imperfect hit due to non-alignment of the aiming and angles visually with what the code is actually doing to work out hit success and vicinity. I wonder if that could be revisited and remastered one day? Good Luck to both of them in their current endeavours and thank you for a beautiful game.