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Nicolas Drum
Nicolas Drum
Nicolas Drum
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I Make Videos Sometimes :)
How to Create Ice Cream | Houdini Tutorial
30:49
2 месяца назад
5 Houdini Labs NODES You Didn't Know! | Pt. 2
14:39
4 месяца назад
HOUDINI SHOWREEL 2024
0:49
5 месяцев назад
Beer Glass HDA in Houdini (Free Download)
12:49
5 месяцев назад
How to Render in Karma XPU | Houdini Tutorial
19:09
6 месяцев назад
Procedural Trampoline HDA | Houdini
6:13
6 месяцев назад
NEW WAY to get Simulations to Blender!
6:06
7 месяцев назад
5 Useful Labs Nodes You Didnt Know | Houdini
15:32
7 месяцев назад
Комментарии
@ModelWhatYouSee
@ModelWhatYouSee 7 дней назад
Anyone know how to actually render this with a proper export, not Mplay? Every tutorial i've seen just ends on the preview procedurals node, which isn't really a export node. Anyone have any ideas?
@Nicolas_Drum
@Nicolas_Drum 7 дней назад
@@ModelWhatYouSee What do you mean? Just hitting render to disk should work :D Maybe check if u selected the right camera in all Ocean related nodes/ the karma settings
@ModelWhatYouSee
@ModelWhatYouSee 7 дней назад
@@Nicolas_Drum I'm an idiot. it's been a long day. I will shuffle off in silence.
@Nicolas_Drum
@Nicolas_Drum 7 дней назад
@@ModelWhatYouSee Haha no worries man! It happens!
@SamHiscock
@SamHiscock 9 дней назад
Don't suppose anyone has got this working with Arnold? Seems to be fine in Karma but when I try to set up the same in Arnold, it doesn't do the camera based rendertime dicing - it doesn't do any subdivision at all actually. I feel like I've been through all of the Arnold Subdivision settings (adaptive error, increasing iterations) but that doesn't seem to change anything!
@Nicolas_Drum
@Nicolas_Drum 9 дней назад
@@SamHiscock I don't have Arnold but maybe someone sees the comment and is able to help. I'll pin it. :)
@SamHiscock
@SamHiscock 9 дней назад
@@Nicolas_Drum Thank you, appreciate it! Great tutorial by the way!
@Nicolas_Drum
@Nicolas_Drum 8 дней назад
@@SamHiscock Thanks!
@krystianplich3859
@krystianplich3859 10 дней назад
Helpful, thanks!
@Nicolas_Drum
@Nicolas_Drum 10 дней назад
@@krystianplich3859 Awesome! :)
@someoneedits
@someoneedits 16 дней назад
hey this was a greate tutorial really easy to understand ,because of the way you speak and explains it.
@Nicolas_Drum
@Nicolas_Drum 16 дней назад
@@someoneedits Thank you!
@babyave
@babyave 29 дней назад
def gonna try this out. tired of super slow alembics from houdini to blender. thank you!
@Nicolas_Drum
@Nicolas_Drum 29 дней назад
@@babyave Awesome!
@samduss4193
@samduss4193 Месяц назад
I was wondering if i simulat fire explosion so one can i make shading fine in blender ccause i know i can not transfer shading ..
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@samduss4193 I'm actually working on smth like that rn, I'll let you know how we solved it when I'm ready :D
@samduss4193
@samduss4193 Месяц назад
@@Nicolas_Drum I feel there is not much of info that is houdini blender work flow. to be honest my computer is not that great and there is no way i can make it out of houdini alive lol... I just try to make a way that i can enjoy houdini without letting my Computer just rendering . lol Blender can contribute but i do not know yet much how what... passing Simulation to blender is already gready i know there is few way... such at the one you explain and vdb also unsure what is all aobut ... I am totally new houdini also ... But well I slowly try to find a way to send any stuff smoothly to blender for good render and fun :) thanks for your video :)
@Bolaway
@Bolaway Месяц назад
Hire me hahahah I need a job hahah
@massimobaita7178
@massimobaita7178 Месяц назад
Great, Nicolas!
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@massimobaita7178 Thanks!!
@DennisNausG
@DennisNausG Месяц назад
damn...
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@DennisNausG Thanks!
@henrythejeditube
@henrythejeditube Месяц назад
great video
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@henrythejeditube Thanks you!
@zord4d
@zord4d Месяц назад
Amazing
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@zord4d Thankss!!
@lemmonsinmyeyes
@lemmonsinmyeyes Месяц назад
Straight to the point and answered all my questions, awesome video bro
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@lemmonsinmyeyes Awesome!
@Vexmaster77
@Vexmaster77 Месяц назад
Great work man!
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@Vexmaster77 Thanks dude!
@boskbass
@boskbass Месяц назад
Thanks for the tutorial! Would be great to have timestamps on the video
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@boskbass Thanks for the feedback, I'll look into it for the next video. I thought youtube generated them automatically
@vipergx
@vipergx Месяц назад
Thank you for this tutorial!
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@vipergx Of course!
@vipergx
@vipergx Месяц назад
Simple. Efficient. Straight to the point!
@Nicolas_Drum
@Nicolas_Drum Месяц назад
@@vipergx Thanks!
@bharat5194
@bharat5194 2 месяца назад
Awesome tutorial
@Nicolas_Drum
@Nicolas_Drum Месяц назад
Thanks!
@Darikage
@Darikage 2 месяца назад
can this be done with karma?
@Nicolas_Drum
@Nicolas_Drum 2 месяца назад
@@Darikage Yes although the process is different, check the Instancer on stage
@26Kals
@26Kals 2 месяца назад
Hello there. Thanks for the video. I followed same steps but i get "Commad exit code 3" for rendering to mplay / render to disk and im not able to render out images. Could you please help. Thanks!!!
@Nicolas_Drum
@Nicolas_Drum 2 месяца назад
@@26Kals Hi, did u google the error code? I do not know what the code means. Did u specify a render camera?
@amontobin2830
@amontobin2830 2 месяца назад
thanks! how does this differ from checking the "instance" checkbox in the copy to points node though? is this additional step needed to instance geometry after that?
@spiderbrr
@spiderbrr 2 месяца назад
You have patreon or anything similar? To download the project? Ty
@Nicolas_Drum
@Nicolas_Drum 2 месяца назад
Sure, I got a Gumroad, if more people r interested I'll prep it and put it up there. Stay tuned I'll let u know when I Upload it. :)
@priyeshpv
@priyeshpv 2 месяца назад
Cooles Tutorial! Kleine Info am Rande: "Stiel" nicht "Stiehl" ;-)
@Nicolas_Drum
@Nicolas_Drum 2 месяца назад
@@priyeshpv Hast absolut recht 👍
@merdoVFX
@merdoVFX 2 месяца назад
great tut <3
@Nicolas_Drum
@Nicolas_Drum 2 месяца назад
@@merdoVFX Thanks! :D
@Pikiks
@Pikiks 2 месяца назад
Hello, do you know if it works in houdini apprentice?
@Nicolas_Drum
@Nicolas_Drum 2 месяца назад
@@Pikiks Hi I think you cant export files from apprentice
@Pikiks
@Pikiks 2 месяца назад
@@Nicolas_DrumOk, thanks you.
@joeljose-t5r
@joeljose-t5r 3 месяца назад
4:54 i specified those files i point cache. but nothing is visible and the particle count statistics is zero. i think nothing is showing up. my cache file is about 64 gb, is it because of that?
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@joeljose-t5r Hey could be many things, first the Unreal Version used in the Video is 5.2 I think also did u check the scale and position of ur simulation? It could be off by 100x in Unreal
@joeljose-t5r
@joeljose-t5r 3 месяца назад
@@Nicolas_Drum using 5.2 , dont know why its not showing. now im using blender to render that heavy sim, but the 300mb software is surprisingly render it 2 sec per frame. anwys thanks for the reply man.
@merdoVFX
@merdoVFX 3 месяца назад
ihave question ihave already setup everything and did all the sim from houdini the thing is when i export as an alembic to blender its doesnt came with texture is there anyway ican reimport the texture sim that imported to blender
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@merdoVFX Hi, I don't really understand what u mean?
@jonathanwennstromm1578
@jonathanwennstromm1578 2 месяца назад
you need to reaply the texture in blender onto the uv's or geo, however you wanna handle that.
@merdoVFX
@merdoVFX 2 месяца назад
@@jonathanwennstromm1578 isolved that problem i need first to unwrap uv in blender and than bake the textures after that i export the model to houdini and after sim export it from houdini to blender and the import the baked textures
@Shsj272
@Shsj272 3 месяца назад
Hi, I noticed that in Houdini there seem to be much more particles, but seems fewer in unreal. Is this natural?
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@Shsj272 Actually there should be the same amount of:D But this is in an older Unreal version which might cause problems
@Shsj272
@Shsj272 3 месяца назад
@@Nicolas_Drum wow super fast reply thanks man
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@Shsj272 Of course, sry I couldn't really help! :D
@claudioferroni9810
@claudioferroni9810 3 месяца назад
Faantastic ... but please ... STOP to move the mouse and the viewport hundred times per seconds ... it is trasform your movie in something impossibile to see
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@claudioferroni9810 haha thanks for the critique I'll keep it in mind!
@spectrewashere
@spectrewashere 3 месяца назад
Hey Nick, thanks for the tut. im also get ting this error and i dont get the corret spectrum when i hit 'reload'. "Warning: Ocean Procedural could not dice geometry due to missing Camera primitve. Please ensure a RenderSettings with Camera has been defined."
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@spectrewashere Hi, thanks man! Usually the error should be a problem, what do u mean by ur not getting the correct spectrum?
@spectrewashere
@spectrewashere 3 месяца назад
@@Nicolas_Drum Hey Nick, i add the camera for dicing as you mentioned. But when i reload the spectra it does not update the mesh. i do not see the same detail from the sop. And i get that error.
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@spectrewashere Ah this might be because u didn't fully render the scene, the preview shows only a preview on the standard setting. Try rendering to Mplay or to disk and see if u can see the detail then.
@metosdriveos4516
@metosdriveos4516 3 месяца назад
cover art scam. The rendering at the end of the tutorial is different. Waste of time.
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
Hi, what exactly r u talking about? The render is exactly what I showed in the video. 😄
@metosdriveos4516
@metosdriveos4516 3 месяца назад
@@Nicolas_Drum Check TC 00:00 compare with 6:16
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
@@metosdriveos4516 Yeah that's exactly the setup. You should check out some tutorials on lighting scenes and rendering that might help you to understand. Theres some displaced Grids and a Karma Fog Box in the Scenes from the start but the ocean is the same. Also I explained the parameters in the Video that you can make the surface look the way u prefer. Did u watch the Video or did u just skip to the end?
@rojivarghese7461
@rojivarghese7461 3 месяца назад
hey Nicolas, Thanks for the video. But i got this error while swapping the imported simulation at Houdini Niagara Basic. Function call "InitializeParticle" is deprecated. Reason: As of 5.3, This version is now fully deprecated and a conversion script will run to attempt to map the existing inputs to the new module. Most configurations should successfully transfer. Double check behavior after the new version is added. Can you please help how to fix this issue?
@Shsj272
@Shsj272 3 месяца назад
Hey I got the same error with apprentice license. I upgraded to indie and it worked fine
@imydavies3744
@imydavies3744 3 месяца назад
hi! would this same import method work with a pyro sim?
@Nicolas_Drum
@Nicolas_Drum 3 месяца назад
Hi, I'm not sure how it works with Pyro now since UE5 supports VDBs since a few versions I think. Before that I used an Image sequence with a normal map. Please let me know if u find out, thanks!
@drugninja
@drugninja 4 месяца назад
nice work! is it possible to get hda file instead of hdacl? I downloaded your file from gumroad but when I open/install I get few errors ( like some wrangler nodes are empty etc. btw, when you have a plan/time to add improvements ( foam level on rotation )
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Hi, no that's not possible sry. Since I only own Houdini Indie I can't export the full version. I do not have a plan yet when to add improvements but I have some Ideas on what. Thanks for ur input!
@duyduong3626
@duyduong3626 4 месяца назад
Thank you very much, i learn a lot digging the HDA. Much appreciated!
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Cool thats great to hear!
@vipergx
@vipergx 4 месяца назад
No but you don't understand, that I made an entire hda in my project, only to find out about polyslice from this video 😅 Very interesting video. Thanks!
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Haha I feel that, I almost did the same thing! But it's good practice so whatever! :D
@Tay3xx
@Tay3xx 4 месяца назад
Wow! It's nice to know those nodes. Thank you for sharing! Super useful!🔥
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Sure! Really glad to hear you find it useful!
@Alphain
@Alphain 4 месяца назад
can you make a video on ocean simulation using sops? i saw one of your thumbnail which had a ocean simulation
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Sure if I find time I might make one! :)
@Alphain
@Alphain 4 месяца назад
@@Nicolas_Drum thanks man
@hampuslinden9485
@hampuslinden9485 4 месяца назад
Great stuff :) thanks for taking the time! How come you choose the standard surface shader over the karma hair shader?
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Hi, of course! I think in this particular case I just liked the result the standard shader gave me. I don't really remember tho. The hair shader should work perfectly too!
@hampuslinden9485
@hampuslinden9485 4 месяца назад
@@Nicolas_Drum awesome, just started my transition to karma and have an upcoming fur project so great to get some insight!
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
@@hampuslinden9485Thats really nice to hear! Good luck with ur project!
@Saibaba-vt3mf
@Saibaba-vt3mf 4 месяца назад
amazing video! waiting for part 3.
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Thank you!!
@massimobaita7178
@massimobaita7178 4 месяца назад
Thank You very much, Nicolas!
@Nicolas_Drum
@Nicolas_Drum 4 месяца назад
Of course! :)
@massimobaita7178
@massimobaita7178 4 месяца назад
Thank You very much, Nicolas!
@jj7pupu641
@jj7pupu641 5 месяцев назад
Hi, just encountering an issue that when I imported into Unreal, I could not find it but I did set the transform node in Houdini, is there any specific number I should put as the origin in Houdini? I just put 1,1,1
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
Yes I think I mention it in the Video. I'm not sure at the current version but there is a scale difference of 100x if I'm not wrong?
@jj7pupu641
@jj7pupu641 5 месяцев назад
@@Nicolas_Drum thanks for the reply man, I just found out I don’t have a local cache😅will try render it out again but thank you for the awesome tut!
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
@@jj7pupu641 haha okay :D
@jj7pupu641
@jj7pupu641 5 месяцев назад
@@Nicolas_Drum are you using 5.2? cuz I'm using 5.3 and in Niagara editor initial particle it says deprecated module and compile warning
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
@@jj7pupu641 Yess that could very well be. I think I'm using 5.2 or even 5.1. sryyy
@angelgarza9177
@angelgarza9177 5 месяцев назад
Part 3 in a future?
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
Hi, of course! Would you like to see any specific nodes?
@Saibaba-vt3mf
@Saibaba-vt3mf 5 месяцев назад
Hi I'm facing an issue with materials when i switch render engine from karma cpu to karma xpu. The materials are gone and the ocean surface turns to white. please help me to find a solution.
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
Hey r u using LOPs Oceans or the normal Ocean tool?
@Saibaba-vt3mf
@Saibaba-vt3mf 5 месяцев назад
@@Nicolas_Drum I am using karma ocean node in LOPs and I'm not able to find Houdini ocean procedural node.
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
@@Saibaba-vt3mf Try to follow the Video again I explained where u find the Ocean LOPs Shelf tool :D the preview node is called Houdini Preview Procedural
@amitavargel5596
@amitavargel5596 5 месяцев назад
youtube recommended this. good stuff. keep it up
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
Yo thank you very much!
@tilakrajgolari1577
@tilakrajgolari1577 5 месяцев назад
Sir,Thank you.
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
Of course!
@waynecountrysmarter367
@waynecountrysmarter367 5 месяцев назад
Hello
@samuelgonzalezfx
@samuelgonzalezfx 5 месяцев назад
I think it's not necessary to use the attribute create because houdini recongices the "instance" attribute, you can create attribute randomize directly.
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
ur absolutely right
@tochi4559
@tochi4559 5 месяцев назад
It's really bate if you show an ocean scene in the thumbnail and in the video just show the most basic materials and setup ... Dislike
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
Hi, I'm sry to hear that u didn't like the video. I used the techniques I showed in the video to render the ocean scene but if u'd like to see how to create an ocean in Karma XPU, I also made a Video about that. Maybe check that out :D
@tochi4559
@tochi4559 5 месяцев назад
@@Nicolas_Drum well the shader setups for oceans is completely different tho so no this video doesn't apply there ... Good to know tho
@Nicolas_Drum
@Nicolas_Drum 5 месяцев назад
⁠@@tochi4559You should rewatch the Video. :D At 9:00 I explain exactly that and also point to the Ocean Video.
@UmairAliMughal2009
@UmairAliMughal2009 5 месяцев назад
Great man ! keep posting this type of tutorials with short video length !