Man, I got the game a while ago on Epic Games and I wanna try it out so bad, but my laptop would turn into a lump of hot metal if it even tried to run it smoothly.
I'll always stick to a big amp and a 4x12 but i thought the peavey sounded really cool and raw I'd definitely have one for recording or maybe even use it as a preamp somehow into a bigger power amp
@CryptToneMusic I think it works great as a recording amp or gigging amp. Thing sounds alright, and sounds enough like anything else when mic'd. In my experience though, it does suffer from not being loud enough when playing with an acoustic drum kit, at band practice. They can be used without a cabinet though, so that's cool.
@PaoloC.028 this was done in post with DaVinci Resolve video editing software. The effect used is called "edge detect" or "edge locator", something like that.
Ive played WipeOut for years, but i never expected RedOut to be so...epic!!! I mean in both games experts just make me jawdrop but RedOut 2 feels like breath of fresh air. Thanks for reinforcing my interest within getting the game!!!
K-werth in Redout 1 > K-werth in Redout 2. Hard to beat the unique look of an offcenter cockpit and the folding lateral shields that come up when you're accelerating.
Thanks for a doing a beautiful no HUD race in Redout 1! I'd love to see you do all boss tracks from this game, at least. After that, maybe even stuff like Survival, Speed etc. if you feel like it. Excellent driving yet again!
Is there no cockpit view in this game like in Redout 1? Btw, can you please make videos about you racing in non-VR Redout 1? I love how you drive and love the track aesthetic (and soundtrack) of the first game, especially the DLC tracks! In any case, thanks for your Redout 2 videos. I absolutely love them.
@@ucb16 there is no cockpit view in Redout 2 unfortunately. If you're able to use UEVR you can put the camera inside the ship, but it's still not the same. I'm happy you like the Redout 1 videos; I don't have a video on every track yet, so I'll get back on it.
@@DeathMetalSeth Thank you. I'd have watched more of your Redout 1 videos if they weren't VR. That's why I'm asking you to do those (only if you wouldn't mind!). Btw, again, the way you fly in Redout 2 is unlike anything I've seen. The way you do 360 degree twists and turns in the air is incredibly cool to watch!
I can’t stand that they got rid of the cockpit view, and you can’t use the bumper cam because it looks way too skyward for aerials. The grind for parts is ridiculous too and the camera rewind mechanism is awful. The other cars and the clock keep going while you fiddle around instead of resetting on track.
I'll have you know I manage to get 16th place+ world wide on several tracks with Behemoth. Is a good ship. I think its just my technique that needs help.
Was curious if this touched on the Steam Input for square deadzones. In my experience, the game defaults to circle deadzones, leaving the strafe and pitch inputs halved when the right stick is pressed diagonally. VS a keyboard that has full input range. To address this on Steam: 1. Right click on your game in your steam library. 2. Navigate to: Manage -> Controller layout 3. Select your desired controller (Enable Steam Input if it isn't already enabled) 4. Press "Edit Layout" and navigate to the joysticks tab 5. Press the gear icon next to the Joystick dropdown menu [Right Joystick] 6. Under the Deadzone section. Set the "Deadzone type" to "Custom" 7. An option for "Deadzone shape" should appear. Change it to square. You're controller should now have full input range for strafe and pitch, and in-game ships should feel more responsive.
I haven't personally noticed this, I play this game without STEAM input, it feels the same for me on PC as playing on console.. which is good 👍. Thanks for sharing this tip though, that's a weird phenomenon that has probably messed some people up.