I filtered by version 11.o of details. If it didn't filter, it would show the retail version. Take a look at the details discord, they explain it better there
its beta bud, the numbers are not tuned, they are working on the talents now, Regarding the binds, there is literally no classes at the moment in beta that requires binds, all of them are piss easy, the era of X or Y spec is hard is long long gone
@@tb559 you are generous with 95%, once you reach a certain %, you need to focus on other things, position, planning etc, I dare to say maybe 1% of players play peak performance and even here I feel ik generous
My Nigh Elf dream party is almost ready! Balance and Guardian Druid with Elune's Chosen Talents + MM Hunter with Sentinel! a moonlight show to remember 🌙
I really REALLY wished they'd finally get rid of Rapid Fire, Volley, Barrage and Trick Shots finally... as they make literally zero sense (we're not shooting from an assault rifle, nor do the arrows effin ricochet... it's effin ABSURD). But no. BLEH. Why not just replace Rapid Fire on single target with some big DoT shot and the AoE with some passive that will massively buff Multishot like every 4-5 seconds so that it deals more damage and leaves a DoT (a very liberal shortening of CD on Salvo would help AoE damage too). It's still SLIGHTLY more realistic to shoot multiple arrows (even explosive ones) at once than shooting like every 0.1 sec. We're using bows, crossbows and glorified muskets, we need big bangs with realistic rate of fire rather than tiny tick damage coming in like 10 times a second.. Every expansion, hunter gets closer and closer to an ARPG archer. By the time we're done with these 3 expansions, PoE archer builds will look more realistic I'm afraid
You need to change the search version in Curse to 11.0, if you don't filter, it searches for what doesn't work. Even though it shows 10.2.7 afterwards, but it works. I recommend deleting, filtering to 11.0 and downloading.
I think I’ll just no use volley and go hard on all the rapid fire boosters, get death blow, razor fragments and ignore the wind arrows and wailing arrow. It’s too RNG and having to use a long cast during true shot feels odd. Maybe make lock and load have a 15% chance to fire insta wailing arrow or explosive shit would be better. Thanx for the video friend
When you enter the Beta, you will be should to choose the "These Go To Eleven" server. This server is for EndGame testing. When you enter the game, there will be several NPCs in your capital selling various types of things such as: TierSet, Trinkets, rings, pvp items, professions, etc... you spend time preparing the character xD
I'm using Details. For now, the best HT for hunter is the Sentinel, but I think it will be nerfed, because it is very strong. The difference between Sentinel and Dark Ranger is almost 200k DPS
@@MyOwnAzeroth yeah I've watched some other videos on the other specs, and sentinel seems to be the only thing used. So looks like even if the sub sepc gets nerfed it'll still be picked over the other ones, typical blizz can't balance the game, and we're always stuck with the flavor of the month...
I'm waiting for the rework too. About Hero Talents, the Sentinel is better, more solid and does more damage. The Sentinel's owl does a lot of damage in the area. The Dark Ranger gets a new skill, but it doesn't do much damage, I want to see it in Raid, maybe it will do better, but for now, Sentinel is the best choice for DG
I used to absolutely love MM in the pre-legion times when Aimed Shot felt like that super impactful ability that you used less frequently in your rotation. Basically only when you got the instant cast proc after casting couple Steady Shots. I love Rapid Fire but honestly the Aimed Shot - Multi Shot almost one by one rotation seems a bit boring to me. I would not mind giving Multi Shot a CD and making it more powerful. It just feels blend like this.. MM indeed needs some more love, just like the two other Hunter specs
While, it is kind of expected that this would be the hero specc that was just Old school survival. I think it could be saved with some animations changes. Turn bleeds, poisons, and fire damage into shadow and still affected by Serrated shot talent. Disengage animation change to a backwards teleport. Hunters feel like they got shafted on all the talents trees.
I'm also waiting for changes in the talents, but for now nothing new :/ But they gave feedback saying that they are monitoring the hunter. Waiting to see if there will be changes in the next alpha build
This is going to be a nightmare when it launches. I remember when MOP first launched, and the quest mob spawn rates were extremely low after leaving the very first zone (palace). I remember one quest that had 6-8 players camping each spawn point for a quest, and being unable to make any progress on it after three hours of trying. With this mode looking to be very popular, questing will likely not even be an option for the first several days. At least you have the option of queuing for dungeons/scenarios in Remix when questing is broken.
I gotta wonder if they will do more allied races. These guys are cool but they aint exactly expansive in options and the body is just dwarf. So its like, did they just not go far in for a new race or are they gonna do another 1 or 2?
According to the lore insectoids where one of the first races but we dont get that stuff either so who the hell even cares for the third version of playable dwarfs? It's just lazy recoloration instead of giving people something new and interesting.