Hello and welcome to the Official Channel of the RealAsianRobot. I am a full-time content creator on RU-vid with 2 active RU-vid Partnerships
As this is my main gaming channel. It is where I host my main MORNING & EVENING STREAM. You will always catch me live Monday to Friday! I also post shorts and random content on my Sub Channel "TodayIStayedInside"
My Other Channels are: @TodayIStayedInside - Documentary/Gaming/Shorts @ChenSiddharthaMusic - My Music/Music Vids
Official Creator/Partner for the Following Games: Last Epoch Warhammer 40,000: Darktide Deep Silver Creator Collective (Dead Island 2, Saints Row, Payday 3) The First Descendant
All links to my social media can be found on any video I post!
Cooldown is longer if you screw up and it will sometimes target patrols instead of the breech. The EMS strike can be directed as needed and is on a relatively short cooldown if we screw up. That's the main reason the mortar is not used. Off-stream tests of mortar vs EMS was pretty negative. Mortar is decent don't get me wrong, but the EMS strike is guaranteed.
honestly, i can't be bothered until after the patch. people won't learn how to do it, most won't listen when you try to tell them and it makes the whole thing 1000x harder. I don't mind difficult content but some players are making it even harder.
Prime example of adapting to a mission. I find so many players just complain about how hard this mission is and don't wanna play it unless the whole mission is nerfed instead of adopting a strategy that's effective for a win. I've been in squads where they constantly call eagle strikes on the drill and destroy the thing over and over and wonder why the mission failed and they couldn't get past the first drill site. You don't even have to be particularly good at this game if you just put a little thought into your loadout according to the mission and plan for major issues to get ahead of said major issues. Even with the bug that allows the bug breaches to spawn right on top of the drill we have the tools to overcome it and be successful in the mission. Players just need to put more thought into their loadouts and stop just bringing what feels good at the time.
Well I understand the frustration. The problem is, if they keep going in this direction, they won't have a player base other than hardcore fans because casual gamers just don't have the time or the want to suffer through this. Good luck to all..🎉🎉
Yeah the instructions were just not very clear. And no HP indicator or warning when drill is damage means that 1st timers (lots of them) will have no clue what to do and just keep shooting.
i do love your videos because their way more in depth and detailed than anyone elses. i always try to find videos and yours always pop up. other than yours i tried to find good ones and they just gave me the basics not the full throttle if u will. ik this was from a year ago but is there a way to use a tenicous cell or smth of that source to replace the berserker until one can get the cell or is berserker just the key cell you'd need for it?
There are other stratagems. But using double mech can cause massive bugs to occur. So I advise against it. When we use it (especially on longer missions) we cab get some pretty serious crashes happening, so just be careful
It gives full liberation. Our liberation is just wiped out by the huge planetary regeneration. Which is now dropping since more players are completing the mission. Not sure where all the false info is coming from, but if you need to know how stuff works, tune in to my streams. We don't bullshit and we actually explain all the hidden mechanics for how stuff works. I'll be happy to share the real info with you anytime. Only thing bugged is the end reward screen but everything else is calculated correctly.
Both are okay. Supply pack is perfectly fine. This will be explained in the more proper vid made tomorrow. It was also explained on stream but essentially you can run either one of those. Want more stuns and prefer to aim yourself? Use the supply pack. Prefer passive damage, use the Rover. Technique is the same
The three S's of the dark fluid mission, Stun Stun and more Stun. Grenade armour for more stunnage, we gave you those EMS mortars for a reason, use them. Make those bugs watch the dark fluid penetrate the crust before their eyes. Stun for Democracy Helldivers,
i have found a very weird bug soo i've encountered bug i guess, when u compelete those 3 drill sites, and exctract it still says u did only half of the objectives and it gives 1 star do any one else have this problem this is a very weird bug
They'll be updated after every major balancing patch. I'm just waiting for them to do the big one before doing the next update. Only reason there hasn't been a new version of this 😏. Hopefully moving forward, they will alter their methodology
@@RealAsianRobot you bet, I'll probably do a few helldives first to get the feel of what's up then drop down to easys to help the rooks, see you on the Frontline tn bot oi
I hope the big content creators don't ruin community feedback for this game. They'll rush the endgame and obsessively request legendary drop spam and raids, and act like all other content is beneath them.
That's why it's best to follow real creators like myself. We usually build communities and stick with games. So hopefully when the game drops. I'll suit your needs 😁👌
Sprint to damage natural multiplier got nerfed during the talent tree update; The only way to benefit from it with the current tree is to spec into it, which you wouldn't be doing with this build and these weapons anyway. Plus, you have your axe for the stamina boost for movement anyway, again, meaning you don't need to waste points spec'ing into that either. The only two classes which *really* benefit from Stamina is Zealot and Ogryn anyway and only Zealot gets Stamina damage multipliers on a degree that it actually impacts your damage significantly enough that it would be something you'd care about; But, only with a melee charger build such as if you're using an Eviscerator, which on it's own doesn't really hit very hard on the strong attack and needs the charge bonus and stamina to spam wide swings. As for the curios, I recommend if you do not have the Sprint Efficiency Axe, get Stamina curios with Toughness and Stamina Regen. If you do have the Axe, get Health + Toughness + Stamina Regen. If you're confident you can get critical damage multiplier or damage bonuses which stack and you're very skilled at playing (good at dodging/blocking) then you should go for critical chance to guarantee critical on a charged attack all the time and rending so you can shred through the ogryn spam which is thrown at you in higher difficulties instead of Health and damage reduction from pack enemies and gunner. Also, it doesn't hurt to attempt to re-roll Hellbore Lasguns until you find a base which has high Stability and Damage, with high base Stability you won't need to spec into Stability on the talent tree at all and still benefit from Rending! A roll of 80%+ is preferred; 90%+ Is Fantastic. But an all rounder in each category at 80%+ is best. A high base damage Hellbore is capable of outputting the same damage as a Boltgun at half the time needed, so it is worth the currency rolling investment. Your suboptimal rolled guns you can upgrade twice to blue, then strip them of their blessings.
You speak truth brother you ain't a doomsday talker. AH and sony both put this game in this situation, now they have to hopefully head in the right direction. Stay True 🤖
Yup. I'm still going to be here enjoying and streaming and doing my shows. I just wish AH was better 🤣🤣 Thank you very much for the kind super thanks. My family appreciates it!
You know it haha. It would be good to have a second great game so I can put Helldivers 2 down sometimes when it needs cooking time 😏😏 but for now I plan to spice things up in other ways. All random, all mid runs coming soon!