I play like this all the time, but when I clicked I expected this video to be about the actual "zone". Personally, I can tell the difference between this and what I experience when I'm entering the zone, in which my body decides to completely take over and my brain decides to make me feel like a god among men. What you are describing seems to be more like a weaker version of applied option knowledge and intuition. It's really hard to describe the difference for me, because I assumed it'd be the same for others ^^'
they came out on the same day hours apart, they both took this from a reddit post (the two videos do have slightly different lyrics) so there isint any reason why ludwig should
Not gonna lie Traplord your advice is where I've found more success. I play link and Link has so many options that it is super overwhelming. So for awhile I tried coming up with optimal game plans and setups only to find that it doesn't really work at the high level. It's one's focus and decision making speed that I think is key to thriving at melee. A lot like what you said in this vid. Thank you for reaffirming for me that I'm on the right path to improvement
"[A] ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the “quantity” group: fifty pound of pots rated an “A”, forty pounds a “B”, and so on. Those being graded on “quality”, however, needed to produce only one pot - albeit a perfect one - to get an “A”. Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the “quantity” group was busily churning out piles of work - and learning from their mistakes - the “quality” group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay."
Ive always relied heavily on setplay to cover options and make decisions. If you prioritize stage control and get good at setting up favorable/familiar situations/interactions, you can have answers for every decision tree in that situation. Some of the examples you made of making faster decisions like doing an unsafe multishine isnt necessarily making a real decision, its having a good/consistent option to throw out when you dont have a more decisive option. Theres nothing wrong with having those as tools, but they dont add up to a competent playstyle. They're more for filling the holes you have in your game. More patient players can, and will pick you apart if your entire game is made up of quick actions and speedy button presses. Although I disagree with you, Im glad content like this is being produced and getting people to think deeper about the game and discuss more
Where does patient play fit into this? Is the decision to be patient and to for example dash dance for a while also one the many as quick as possible decisions you should make?
Patience is exactly what he's advocating, but it shouldn't be taken to mean that you should be passive. Adding in a bit of dash dancing as a timing mixup or to bait an action from your opponent is part of waiting until the last moment to commit to a decision, but how long and how far you dash dance is dictated by the necessity of the situation and not by an arbitrary need to "be patient." If your dash dance doesn't feel threatening to the opponent, then it isn't properly backed by punishing attacks. It is one of those many quick as possible options
this is fantastic. you heard me vent/complain about how azel always has the edge on me bc he's reacting faster or something. while that may be true, he was also employing this strategy you were talking about. i started implementing it more recently & it really works. i tend to overthink & plan too much and it ends up working against me, a lot of the time i can just wait just a little bit more and an opening just appears, and sometimes it's more educated guesswork than a real reaction
Absolutely great advice that I needed to hear as a fox main who often resorts to spamming fastfall ariels after awhile, also sick combos for background footage. I think I'll have to watch this video a couple more times to instill the message but thank you so much.
It’s good advice but it’s only applicable to people that are comfortable in their movement. For the rest us getting stuck in dash it’s all about the cheese 🧀 😎