@@controlledcrashart Thanks for responding man! I'm currently interested in a more business side of the Current Industry climate because- And I don't mean to be too Personal here, but me (a 20yo kid) and my Family is in a very Difficult Financial situation right now, as in my dad have passed away and now I have to drop out of college and moved to my grandparent's house, in the gutter of a 3rd world country Now I'm currently trying to scramble a Portfolio with my current art skill to hopefully Hustle in a bit of Money somehow, Being the oldest son in the family comes with that kind of Innate responsibility yknow? But anyway I don't have anything to offer, but any help from an Industry Profesional like you would help a lot, so maybe you could make a Video about this Particular Topic.
Just found this channel and am loving the content, you gave me some much needed motivation to explore concept / environmental art. Keep up the good work!
I have over 30 years of drawing experience but have never been able to grasp how to create that splash type of concept art. More of this please. I feel I can get a better understanding of this now at my elderly 44 years of age that was still beyond me in my 20s
Some things take time to click! It took me years to wrap my head around photographic color before it finally made sense, and when it did it was all of a sudden! I’m happy to delve into this topic more deeply - what sort of roadblocks do you come across when attempting to make this kind of splash art? I’ve often found that, when something isn’t clicking for me, it’s that some part of my brain is refusing to accept how simple the formula is. “It must be more complicated than this!” my mind cries. And often, it’s not - splash art is designed to be popular, and popular art is often very simple! It hits a couple of key notes, and if you can make a shortlist of those ingredients you can hit the target every time
@@Cacalotlraven With understanding photographic color, it was a perfect microcosm of resisting the simple answer and trying to make things harder for myself by overthinking. So color is not my native language, I think in line first, then value, THEN color. And I kept thinking successfully painting photographic color meant I had to invent a color scheme in my head and do all the calculations mentally, which wasn’t my strength. When it finally clicked - “you’re not good at color - sample from photos,” THAT’S when my art started to take off. The same thing has held true for me many times - when something has failed to click, it usually turns out I’m trying to completely reinvent the wheel on it. Many answers are simple and we resist simple answers, thinking it must be more difficult than it seems. With splash images, it really is a very simple formula - like action movies. It needs a hero, usually in some sort of peril, a big reveal or threat, bright colors, and a clean composition with big scale contrast.
@@controlledcrashart I am similar. I grew up learning to draw shapes and details afterward like a comic artist. I see concept artist paint with broad strokes instead of focusing on shapes and lines they use volume and space. My brain can't think that way.
What are your STRENGTHS? It's so easy to focus on our shortcomings that sometimes we forget what we do well - so what are you GOOD at? Comment below what you think your strongest skill is, we'd love to hear about it!
Thank you for this video... I'd like to ask - if you have strong skill in 'idea generation' and maybe not great at rendering. Isn't AI art generation a consideration to develop the rendering side? An artist maybe able to visualise the idea through talking through a prompt and crafting the idea through simple sketches (maybe the limitation of that artists rendering ability). The artist will conceive the idea but AI will visualise... this way we don't loose the idea (which is the most important part of any creative process). Is the use of AI to help visualise, considered a shortcoming? Thanks again for your video you made some very interesting points.
@@IanThompson007 Great question! It seems like you’re describing a role more akin to an art/creative director. I would say that idea generation is a HUGE skill to have, and should absolutely be nurtured and celebrated! And if you wanted to improve your ability to create the image yourself, you might consider 3D, where the software handles the rendering and you can focus on the image and ‘big picture.’
@@donahue7050right on! To paraphrase the masters, the best tool is the one you’ve already got! If you can work with the basics you can work with anything
Creating something epic? SHOW US YOUR WORK! If you've got great art that you're proud of, share it in the comments below, we'd love to see what you've created! Also, do you have any artwork that helped inspire your journey? We'd love to see that too! For me, it was the work of Erik Tiemens and Ryan Church on Episode II that really got me hooked. Tell us your inspirations!
Thanks for sharing your process, it’s refreshing to see someone else that also has numerous ways of starting a piece. After years of using “photo bashing” which I learnt from a very short stint at Weta Workshop in New Zealand, it’s only recently that I’ve started to hold back on using Photobashing in my art, not just because of the negative stigma surrounding it or my partners distaste of the method, (she hates photobashing) but it’s because years of doing it actually stopped me from learning more fundamentals, something I only realized once I started to force myself to draw everything and not rely on using textures and photo elements…. It’s not easy to stop the force of habit. I was so used to using the technique I’d even use it in illustration, which is a big mistake on multiple levels, But the technique does have its place in concept art of course due to time saving, but just not in illustration…
What was it like working at Weta? I live in NZ, and am curious about what it's like there - I've heard a mix of stories about the work culture and projects there
Glad to find a fellow process connoisseur! And absolutely, that’s a good practice! To shake up your routine occasionally and break loose of any habits that aren’t serving you. Keeps us all learning!
@@an_ordinary_goose It was a long time ago, so I can't be sure it's still the same there, but it was a good experience, I was young, I showed Richard Taylor my work and he was impressed and he granted me short time there as job experience, the Artists seemed pretty approachable, I tried interacting with them as much as possible and learnt about Photobashing from them. I've also heard of negative stories about their work culture recently but not sure if it's true. Honestly I'd say these stories are mostly exaggerated or often fabricated, but who knows. I would like the chance working with them again but it's very difficult to get in the door.
Crash Course for Concept Artists is now LIVE! www.controlledcrashart.com/courses Use promo code AUGUST24 to get 20% off this month! I've distilled down a decade and a half of industry experience into a compact, focused course designed to give you the inside track on concept art, from beginner to seasoned vet. If you're interested in concept art and ready to take your work and career to the next level, I'd love to have you join - and help to show you that you're already better than you think you are! Also be sure to grab your free CHARACTER RENDERING LESSON! www.controlledcrashart.com/freelesson I can't wait to see what you make with it!
I just wanted to say that I've been coming back to your videos every so often because they are just fantastic. It's a shame they haven't gotten more views.
Kind sir, your videos never fail to blow my mind. In particular, that bit about when and how we are allowed to be creative, and all the rules we impose on ourselves hit me like a brick. I will never view design software (or the smudge tool)the same way again.
I love how you guide the viewer to think about what they are looking at, rather than just be stunned at the composition. This is just excellent teaching! Something not many people offer for free, and I for one really appreciate you taking the time and effort to pull back the veil from what we newer artists see on a first impression, and what is actually going on behind the recording. It’s like watching a magician practice his tricks! But with the added benefit of you explaining the process and philosophy. Thank you so much for this!
I generally work on my personal work at a cinematic size of about 4700x2000x72, which is the 2.35:1 ratio. I also often work at desktop resolution at 1920x1080. For client work I tend to work much larger, 5000-6000 pixels by 2000-3000 x72.
"The next time you watch a speedpainting and think, 'I could never do that,' instead ask yourself, 'what would I look like an expert at if I did it 100 times, played it back at high speed, and edited out all my mistakes?'" In this video I offer an antidote to the confidence-crushing effect of watching speedpainting online. Enjoy!
First livestream is up! If you haven't yet, go grab the figure brush pack I used in this livestream FREE on Gumroad: controlledcrash.gumroad.com/l/fzrsp (it's FREE!)
Absolutely loved that! Solves so many issues and really breaks the standard black and white sketch bit, and let’s you see the color and composition side from right out the gate. Can’t wait to explore this more! Fantastic info! Thank you so much!
Hey viewers! I've added a FREE character brush pack (including the one I used in this image) to Gumroad. Grab it while it's hot! I love y'all! controlledcrash.gumroad.com/l/fzrsp
DUDE this is incredible, thank you for sharing this - I've been wanting to get passionate about art again and have been feeling disheartened by all the processes and techniques that I don't understand and can't wrap my head around them. I love art and being creative so this gives me hope!
Keep that hope up! If you have an inner passion for art, keep making stuff - the world may really benefit from what you have to offer! And don’t let technique videos dishearten you, often the simpler the technique, the more powerful it is - the key ingredient is YOU!
This is brilliant! I'm only dabbling in digital painting, but one of the things I've struggled to get my head around is lighting and materials. This was really helpful!
This is the first in a new line of Quick Tips to supplement the main tutorial videos with bite-sized techniques you can apply anywhere. Let me know if there are any more you'd love to see!
@@controlledcrashart like landscapes in general. I'm good at perspective, but rendering rocks and trees and such kinda throws me off. I can do a sketch but when I move on to color I don't know where to begin. Also I'd like to look at more of your stuff, do you have an instagram or arstation?
@@triisart1721 Yes! I can do a video about that specifically. Landscapes and organic environments can be tricky to do, and it's easy to get lost without a clear path. I can definitely do one on that subject. Thanks! Add'ly, I've added my ArtsStation to my descriptions (thanks for the suggestion!): www.artstation.com/madman