"Listen close, to a tale of woe, Of heroes' might and a deadly foe. Black Manta sought the Tear of Doom, To bring the world to eternal gloom. With Zatanna's spells, and Fate's wise might, We ventured forth into the night. Through Atlantis' depths, we made our stand, To keep the Tear from Manta's hand. Zatanna's magic, a melodic charm, Fate's golden ankh, a shield from harm. My fire and fury, from Hell's dark core, We fought with valor, but needed more. Manta, relentless, with tech and skill, Pressed on with a merciless will. In the temple's heart, the battle blazed, Our strength faltered, our hopes razed. He seized the Tear, his victory near, A silence fell, a moment of fear. With a grin of triumph, he held it high, Our defeat reflected in his eye. We fought with all, our spirits grand, But fate had dealt a bitter hand. In the end, we stood, defeated and worn, Our hearts heavy, our spirits torn. So heed this tale, of courage spent, Of heroes lost, and a dark lament. For even the greatest, at times, do fall, When destiny decrees its final call."
Great game. Thanks for that. I really liked mary marvel. Unfortunately i was too occupied with my own hero to watch all your steps but i think thet the goddes mechanism is a lot of fun and its very unique. Maybe a little OP but if you consider the effort you need to put to really put all these goddes into play, its OK i think.
In Gotham's depths where shadows loom, Etrigan rose, dispensing doom. Against Chemo, toxic might, He called forth fire to end the fight. "Chemo, creature of toxic blight, You face the demon's fiery might. Your poison drips, your venom spills, But Etrigan's flame your terror stills. Your form grotesque, a toxic tide, Will melt away, nowhere to hide. With fire and verse, I seal your fate, In Hell's embrace, your end is great." With hellfire's blaze and words that sting, Etrigan's power, the demon king, Chemo fell, his menace ceased, In rhyming verse, the world released.
At 1:33:20 imo you should do: first search the deck for a portal using quiver. Attach both portals you d have to two different cards (villain and minion or sidecheme) then use everywhere at once for free ( dealing 2 damage to each enemy with a portal and remove 2 threat from a scheme with portal). Tge portals would stay in play and after that you shold have used the other events to do whatever for free and discard portal...
I understand your concern but the idea of blink is too keep as many upgrades in play as possible. The ability on the portal upgrade is supposed to be used just on special occasions. Like when you have a powerful card but cannot afford it. But in most situations it's better to keep portals in play. By using her hero ability you are supposed to redistribute the portals in play among schemes and enemies so that you don't lose them when you defeat those cards. I agree that the ae ability should be search your deck for a portal upgrade but there is no space on the card anymore. And it has to say that you have to remove all portals from play, because you are not supposed to be able to control them in ae form
If you are referring to the nifty Cerebro Deck Importer, did you try ticking the 'Private Deck' option? If no luck, throw me the link to your deck and I'll take a look for you.
In the process of watching this through. Amazo is tough but such a cool design. Hope you liked Donna! She's an older design but she was really fun to make!
at 1:15:26 you should only have to remove the counters and the impostor should have enterd play after your turn ended. I took 2 impostors so you made it harder for you.
Hey there buddy :) I hope all is well ... i left you couple emails on the address you provided over twitch , but never heard back from you. Wonder if you're too busy, or it could have hit the spam folder by any accident.
Hi. Thanks for reaching out. Not sure which email you're refering to. I've never mentioned an email in a stream, and my Twitch profile doesn't display one. Regardless, I've checked all of my emails and there are none from you.
@@ncp-tv Oh .yeah .. most of the stuff is correct - you sent the email address over twitch message(s) - and i mentioned long time ago, i run by many nickanmes over different networks ... but that's ok , i don't expect you to remember every conversation of a random intruder on your plays. ( all i'm saying is you gave me the address ( the editing-san one ) and told me to drop a line or two, so i did. ( it doesn't necessarily might show up as this particular nick ) Anyway , no worries ... looks like all is well.
@@deedd4401 I know who you are now! How are you mate! I hope you are well. Strangely I don't have any emails from you in that Inbox, so not sure what happened there, but thanks for reaching out. :)
I found another mistake at 1:02:48, when you ge rid of the attachment Captain Paibok and you forgot to resolve the boost ability on the Distracted and Electricity projection attachments. You only resolved The Captain Paibok one
I did also resolve Distracted (add 1 threat), but yes, I missed Electricity Projection. I'm sorry about that :( I really do need to replay this scenario.
Congratulations to the victory. I appreciate the feedback and im glad for the spelling mistakes I made. I ll have to correct them. You are right that by the mistake you made you got into trouble but on the other hand you made some mistakes that helped you so I think that its equal. I believe though that you dont play retaliate correctly. Cant wait for the next scenario
Yeah, that 'encounter card before attacking' mistake at the end was very annoying. Can you please provide a timestamp of me playing retaliate incorrectly?
You can include the PSS into Spidey's deck. Rules say each player may add 1 card of each CARD TYPE... so each player can hae one ally, one PSS, one resourse, upgrade or support
To be clear, you have 'Googles', but it should be 'Goggles'. Please don't be embarrassed I see stuff like this all the time, and it did give me a laugh. I honestly thought it was intentional for a joke :)
About the Super Skrull ally... superpower upgrades are mostly identity specific so ths ally can be pretty powerfull while playing cetain heroes and for others its useless. I agree but I wanted to preserve his power from the scenario - he got more powerfull the more superpower attachment he has attached. But for examble for quicksilver this ally is really powerfull
I don't agree with this type of design sorry. If he is 'useless for some heroes' then that is not a good design imo. I understand the desire to keep his theme, but it simply doesn't work as an ally. My suggestion would be to make him a Skrull version of Ronin, but that is of course up to you.
Amazing gameplay. I really enjoyed it watching. You nailed it. I ll definitely consider some changes. I agree that rock mimicry does not make much sense. It used to reduce damage taken but i got feedback that i should not punish weak attacks that much - invisibility and rock mimickry while it had that reduction. But maybe givin it Klaw's interrupt would make sense and could be fun too
I agree. The extra boost card mechanic makes more sense here. Or, as I suggested, it gives a tough status. Either one is more thematic. Thanks for watching!
Hi. Thanks for playing my scenario. It was a great game. To clarify the cooperation progress you need to check the rulebook on the general campaign page. There is a bold text explaining it. I think you missed it
This was a great group! Really enjoyed you 3 teaming up on this one. Beretta is such a good cc creator and its nice Joshie could find some time to show up 🤣
Jack explained me the havok ally. Whenever he attacks he makes debris n the battlefield so thats why you can search for the magnetic debris. After his explanation everything makes total sense and i like the havoc ally even though i didnt first i saw him
Electro od a Great scenario. Nevertheless, i don't like grounded. It just postpones the defeat. Then you just wait for the right cards to come and you cannot do anything else really. But still a great scenario
Thanks for giving Supergirl a go!! She's a design I'm very happy with. Unfortunately I failed to upload the current version of her to my drive! She no longer has printed steady!! But regardless thanks to both of you for the thoughtful reviews! Got lots of great feedback
For the Making a Breakthrough card you didn't like, just to clarify, all you need to play it is to have changed forms. Your usual once-per-turn form change qualifies, and it's just a response, not a hero response, so you can even play it after changing to alter-ego. It's not that hard to trigger!
Thanks for watching/commenting! While not being a Hero Response definitely improves it, I still feel that a 2 cost card that requires a form change is still too costly. There are aspect cards that cost the same, and do the same amount of thwarting, without that restriction. That being said, I hope my comments regarding the rest of the set were well received. It really is an amazingly fun hero, and I look forward to testing him out with other apsects/scenarios.