Looking back at this and REALLY deck analyzing combined creation is really just icing on the cake, your extra deck can go into chaos angel, apo, predaplant, underworld goddess or even just pop tri-horned dragon, it has so many options but usually when I start combining my opponent just quits because he doesn’t know wtf is going on
Bro I've been trying to learn the first combo for 20 minutes and I noticed that when the fusion spell is activated from hand you say tu shuffle back goblin but instead you shuffle back mace
Your ability to play though handtraps depends on how much extension you have past your 1 card starters, already having the tatsu in hand when they ash your witch, having a bone party/fusion to dodge inperm. The deck now has enough search targets that opening up any of your three ofs lets you add more extention though the combo to play around handtraps (witch can grab sheep if you already have tatsu, key can grab bone party if you already have fusion) there is still the issue of the big choke point being the thunder dragon search. even a nib on the summon of thunder dragon can ruin your turn if you've already played though one or two handtraps. shifter does ruin your day though.
about nib, what if there's no little knight? is the deck dead? and if the opponents know when to nibiru (which people probably will) how do we circumvent that?
It is not dead without sp, different lines can be found still. When doesn't matter when they nibiru. But you don't summon combined creation until you summon sp. If they nib you before sp you can still summon it afterwards, you would only miss having sp on board.
@@aknkerse3256 Honestly I really like the deck the problem is I play OCG and I rarely see play even being mentioned in youtube or combos being shown in youtube that teaches how the deck plays in a streamline manner and most people won't even touched the deck before INFO.
I would end on S:P rather than I:P because it can save both Combined Creations from Nib, guaranteeing you 2-5 monster negates, 1 Change of Heart, Recursion, and a mass pop
You can simply do the Banshee sending nemses bandiera, do cross sheep and the fiendsmith sequentia, sequentia will summon lacrimosa triggering the cross sheep to revive nemeses bandiera. After you searched nemese corridor with the other one you can use the cross sheep + the nemeses bandiera to do S:P and finnaly summon nemeses corridor from your hands going in to the colossus
You NEED to do it a little faster, almost all players do understand what the cards do so a quicker overview is enough. I watched the video double speed and still felt like it was slow
You’re wrong not everyone knows what fhese cards do. I like his step by step explanations it makes u fully understand what the combo can do so u dont miss anything.
Small note but in combo #2, the pengu 1 card combo, the steeds can pop 4, not just 2-3. You summon Apelio off of the ulti-canahawk than use Apelio’s quick effect to banish new Lara. New Lara summons another name from deck giving you the 4th pop. You do lose the protection in GY, but you more than likely don’t need it if you are popping 4 cards anyways. Just another option from that board state.
There are so many old vanilla cards that need retrains, would be super cool if they dropped a structure deck with this archetype like all those vanilla extra deck gaia monsters that could have a home as a memento retrain
I used to watch this way before getting into Yugioh Omega, being a pure master duel player without physical access to TCG and OCG, and coming back to it now, I've realized HOW UNDERRATED THIS IS, good job on the deck and the combos!