For Cag, 1- Cag is super dope. I don't like gothic styled clothes in general, but I do like annoying, unconventional and slippery characters, and short characters too, so she's a great fit. 2- Its the midair normal Mehen that changed. Before, when the opponent got hit by the floating trap, they stayed in the air for a brief moment, and comboing from there was very hard. Now the opponent stays in the air way longer, so Cag can combo much easier. Cag can even run closer to do a better combo against the suspended opponent. 3- Midair ult Mehen was used to bait 2H. You were able to jump at the opponent and hit them with midair ult Mehen before falling. Now if you do that, the trap appears way behind the opponent and you eat the 2H and subsequent combo (except in the corner). 3- Cag does Collapse automatically when using Calculated, as long as she has a level of Collapse charged from before. In this case, the automatic Collapse defends her from projectiles while creating the spike. The patch text explains that everything is a little bit faster, even this extra move, so Cag recovers before. It is a buff because you can link a 5H in some cases now, but I don't know if the anti projectile frames for the move are reduced now. 4- Ult Alexandria has much better wall carry now, but Cag is dead if it gets blocked in the corner. 5- I got punished all the time when doing the ground DP, wich is specially painfull considering it costs meter... so the change doesn't affect me so much. The aerial golden toilet was an absolute pleasure to use. I'm going to miss it A LOT. 6- You forgot to show how fast Collapse charges now. It charges very, VERY fast now. They really want to see Cag carrying huge rocks around.
Haha she's too much of a gremlin for me! Her moveset is hella dope for sure. Thanks for the write up and clarifications! It definitely helps to have an experienced Cag explain a lot of these details.
Hey, my bad on the 2B self destruct misinformation. After some more testing, apparently to get self destruct to deal less damage you need to disable technical inputs. Even if you do the old input you still get 6000 Damage in that case
Fair enough! Thanks for the feedback my friend. Sadly, I do not have an editor and I'm working a fulltime job in healthcare with overtime. I could have an edited version out in a week, but that might be too late I feel. For now, I'll make sure there are timestamps to save you time looking for your character!
I'm most interested in Cagliostro, because she's my main, but I would love to see a good comparison for Sigfried, Belial and Djeeta, since they are still the most dangerous ones out there, and Vaseraga, who was strongly buffed too.
Sounds good, thanks friend! I got this shirt at a vendor at EVO... 2017? Sadly I don't remember which one exactly. If I remember, I'll post it back here!
Also, self destruct damage got reduced from 6600 to 6000, same as regular SSBA. At least with the new input, haven't tested the old input yet <-(This is wrong, to get 6000 damage you need to have technical inputs disabled, both input methods for self destruct have reduced damage in this case)
@@pebattle7721 OH, that makes a lot of sense. I saw somewhere on Twitter that Self Destruct can be done when a combo would naturally "Combo Limit"... Something to do with it starting up fast enough before the "Combo Limit" applies. I'll hop onto stream around 10PM PST and show it early (I'll make sure I'll put a timestamp to it too).
Yeah Ferry overall slightly buffed. Now its only whether or not any of that lets her compete with everyone else who got mega buffed. IE, all things considered, was she net buffed or nerfed
I still don't see it as net positive, to be honest. Ferry was already weak against jump ins, and now is worse: all the opponent need to do is jump and pressure nonstop. Permanent defense is the only option left for Ferry, and she is never going to take her turn back. Even if she manages to interrupt, her mix options are less threatening than ever. Meanwhile, they buffed all the characters in her tier, and they even buffed Belial. Ferry is bottom 1 for sure.
@@nagaiyen honestly, it for sure isnt net positive when u consider everyone else got buffed. She is very likely to be the undisputed worst character in the game now
@@ardidsonriente2223 oh yeah, i only meant that, with the new sauce and 236 changes, she can get hits a lil better than before. But this is specifically only ferry now vs ferry before. When u take everyone into account, she lost
The change to headbutt's interaction with projectiles is actually a nerf. Before Ladiva's headbutt would outright delete multi-hit projectile. Now it blocks one hit, then the projectile will hit her. Most heavy projectiles, as well as some medium projectiles are multi-hit.
The changes to Testament are sweet. Full screen arbiter and teleport not using the succubus means you can keep them guessing with types of projectiles and actually teleport around to stay at a zoning range. Also, a good S grave combo into tele is basically safe and K and P beat out 3 frame normals. It's wild. So you basically have the options to layer projectiles and can teleport withought "wasting" the succubus. Against very "one direction" characters, it's amazing. Testament can just get behind Asuka, Slayer, Pot, and similar and attack a nice, wide open back.
For the record, I shared the last one but it's Badoor who found it, so proper credit should go to him. Another thing to note with that setup is that if they get hit by j.H crouching and you gatling into j.D, the j.D will whiff like normal but you land fast enough that you're actually +2.
Found a setup thats somewhat practical. 5k frame traps into 6k, and off of 6k counter hit you can do charged WA > j.c j.K > j.D > j.c j.S > j.H > deal. Also travels almost fullscreen. The only problem is that from midscreen the deal will wall stick and the opponent will be too high up for you to do anything to get the hard knockdown.
Another tech: An important thing to understand for high low out of jump characters, especially johnny: vault or enzenga into RC (air normal) mist finder works because mf slows down falling. Delaying mf might be necessary for some setups idk