Hi, I'm Vinnie and I make parody videos of varying quality. Aside from making cartoons, deep fake comedy and edits, I occasionally post some video game content from the games I like to play. If you have any questions or have cute photos of cats, you can always send them to my email, which is:
Ironically, what made me preorder the Nightmare bundle wasn't the exclusive promos but because I like to sort my cards by set in bundle boxes. I didn't realize that this particular bundle didn't have a proper bundle box when I ordered it. The tv screen design is very cool and certainly has its charm but I was so disappointed that there's no proper bundle box that comes with this bundle.
I just played against this with my mono white life gain deck and barely came out with a win. I had an okay starting hand, and didn't draw the best cards, so personally, I don't think it's a very good deck. But that player also mulliganed to two cards in hand to get leyline on the battlefield. I imagine that this would be an unfun deck to go against constantly. but not unfun in that it's OP, rather unfun in that it's just annoying. If I hadn't been playing lifegain though, they would've killed me on turn 3. Also, this was in historic. I don't play much standard because of the limited card pool. I'm making a historic version of this deck now, just to try it out. I feel like it's going to be about as effective as any other burn deck for most of the games. Also, if a deck is "a tool for players that aren't great at magic to rank up easily", doesn't that make it a good deck? Mind, I ask this knowing that a good deck does not necessarily make a good player. Personally, I think that a big part of what makes a player good at mtg is learning how to make decks on your own that stand up to meta decks. I love to play (and even lose) against powerful decks, but I can't stand when I see the exact same deck over and over and over again. To me, when a person uses a prebuilt deck like this, it just shows how inexperienced they are with the deck-building side of mtg, and frustrates me to the Nth degree when they win with it. I got a bit sidetracked with my comment, sorry about that. Great video, I'll check out your channel now and I'll subscribe if I like what I see.
The deck is fun at first and even feels versatile because of how many options you get compared to the regular burn decks in previous Standards. It gets awkward very fast though, when holding up one mana to protect your creature only prolongs the match in your opponent's favor or when you win the bluff and your attacker goes through but you don't cast the final spell they're waiting for before they bounce your creature. Yet, plays where you attack recklessly get awarded quite often. Let's put it this way, if there were two exactly same situations where a mythic rank player and a bronze rank player played Leyline monored against the same opponent with the same deck, there would be situations where the mythic player's awareness would become a liability when there's one open mana on your opponent's side. The bronze player would win because of playing without thought in this scenario. I think that this is what makes the deck so unwelcome and unfun to lose against.
Not sure if I calculated correctly but after subtracting the monored decks it's 55%. 67 matches total, 37 won and 30 lost without monored decks taken into account.
@@VinnieKielbasa Wow, you smoked these decks. 💀 I wonder if wizards are really gonna ban this strat cause I've been hearing more and more ppl complaining about it.
Keep in mind that a 65% winrate is about the percentage a deck needs for Wotc to consider it bannable. There is also another condition for it to be considered too strong; When it warps every deck in the meta to either play this deck, or be built SPECIFICALLY to counter it, in order to survive. Also, standard is officially intended to be a turn 4 format, so any deck that can end the game consistently before turn 4, is typically banned by wotc.
This is the actually annoying thing about the deck. How it forces other decks to adapt by making them run a lot of turn 1 removal because apparently you can lose to a 1/1 mouse now on turn 2 if you're on the draw.
Hi the main reason why i think ur win rate started taking a nosedive is: Alot of players are running 1 and 2 drop removal like u said, mono read has adapted i think by running the 2 drop haste prowess when u target this creature exile top card u can play this card untill the end of the turn. This gives them a very good turn 2 play vs removal since they can either shoot or bounce ur 1 drop or ur 2 drop. But rarely both. And even if they do if u have another creature odds of having a third answer is low. And if u got layline it feels worse to play against when oponent does 1 drop 2 drop both creatures. Since then u still get the second proc of layline. Very good vs blue that has very few destroy but bounce and tap down. But thats my take as Sultai reanimator.
Another thing I've noticed is a lot of monored players play defensively because of that. This is why I've lost some of the matches. One open mana meant that they waited for my pump spell and instead of just risking that they bluffed, I slowed down. Which is okay in itself, but considering how the key to winning with this deck is not making calls or guessing what the opponent might have, but just attacking with everything you have available as fast as possible is plain awful. This deck rewards bad play.
In the room right before the puzzle you have the note written down about which flower is located where, with letters corresponding to them. In the locations listed there are flowers in different colors. For example, in the laundry room the flower's color is blue.
I’ve hit a wall in this game. I’m level 44 with the most basic starting horse and the most basic 3 warriors. 2 vagrants and one I got from the closest copper mine. I try to tame a new horse and it is damn near impossible. Maybe it’s too high a level I don’t know. How do I get all my gear blue and purple and yellow quality? I feel like I’m just mining wood and ore for hours and not getting anywhere. I’m playing solo.
@@VinnieKielbasa I subbed to your channel because it looks like you have a lot of informative videos. I think one of my biggest problems is I have done almost no fighting and then I get upset when a level 30 kills me. I just went and cleared a low level stronghold and my combat stats went up quite a bit. Maybe I’ll try that a few more times then try to tame some horses in the level 20 zone. I just set up my new base right outside of the desert. I think I jumped the gun a bit.
@@iamradical the key to a proper setup is building a base next to a farm plot, the bigger the better. Watch the lvl 60 in 24 hours video I made, where you can see how much of a game changer it is.
@@iamradical you have to interact with the shed spot there and build your own. Then it's claimed as yours until someone destroys the shed or it decays down to zero.
Now explain this stuff now after the updates I can’t upgrade nothing I mean nothing new items with 2 tempers uniques with 5 tempers I don’t get it at all
thank you - I got the glyph, though it meant escape, had been to the basement but never farther than the stairs, at least II know it's at the back now 😁
Thank you for a direct, clear and concise explanation of what seems like a fairly unorthodox trading system. Thank you for not trying to make it flashy or short-attention span. We need to get back to basics to fight the slop.
Im, so pissed at this boss got him down to like 10% health and died now its almost got it got harder may have to find someone one PS5 to help me down the fucker
The fact you didn't mention helm of the host blows my mind. If you put helm of the host on Hazel, it gets out of hand really fast because the copies make 2 non legendary copies of Hazel and you just flood the board with copies of your commander in 3 turns. I've had 128 copies plus of Hazel on the board. It's bonkers
Aw yeah. I'm gonna pin your comment, cause this card is an amazing pick for the precon. Strangely Helm of the Host was reprinted in Bloomburrow Commander, but for a different precon. Thanks for the insight!
i used a flame and pioson build for this fight and switched between poison melee and flame ranged which also made it doable still the hardest fight in this game by far and i only needed 3 health packs because i use a maim perk card build which kept my health up by maiming regular zombies for Hp but damn was this fight a struggle took me around 8 tries before i finaly got it.
Why go all the way round to the flame sanc? If you go north across the bridge from the rec starter base, its a stragt shot S/E to the point you enter the shroud.
I actually got it first time on Hard difficulty with Aurora killing MC and Pasqal at turn 1... It was kinda crazy, but fun fight. I have uploaded video if someone's interested.
Duuude! Wish I'd seen this video earlier. I grinded and grinded to beat Milennis with Percival and Bjorn, not knowing I can just start a new campaign in order to unlock a new character. The developers should really make this clearer. Also many many thanks for the video on how to beat the final final battle, I couldn't have done it without you! Those glyphs just didn't make sense