Really simple actually. Just use a pathdeform on a plane and then link it to a spline. Then use UW xform to align your UW to the spline. Then via the pathdeform you can animate the position. For the texture I have used this animated water map that I made: www.cgtrader.com/3d-models/textures/natural-textures/displacement-animated-ocean-water. That’s the basic, but there is a bit more to it than I can write here
Make me laugh when people get crazy on mars or space or any other planets since they never made any serious research to see if space and planets are a real thing and if you search for it you will find that there is no space or planets since we are in a simulation and what we see up there is just an holographic projection. Prove me wrong by going to space and send me a picture and believe me even if you had trillions of dollars they will never let you do that because the lie would go down in a pinch!
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