No if akumas close enough it’s guaranteed. Usually when you jump in fighting games theres still a couple of frames of being grounded at the beginning. I dont know the exact data for sf6. But thats one of the main threats of raging demon. He can raw level three from a close threat range. Even players like diago practice block setupes to frametrap into it without canceling it and whiffing on blockstun. Pretty crazy stuff
I don't think so, that demon flip "felt" rushed like: "oh snap he's trying to power up, gotta hit him quick!" Because if it was a bait, theirs way better options to attack. since he's locked in the taunt, you could dash him into a corner and go nuts.
300 dmg difference. It is way better to microwalk and not DRC the third time to keep that sliver of drive and regenerate to 2.5 bars during cinematic instead of doing 300 extra damage unless it will kill.
@@tyrenace6597 1 frame really? Wow noted. The combo was extremely seamless I couldn't see that. I've had combos that have micro walks in them. I must have missed it somewhere here.
@@The_WIll_OF_D99 Yup, you should see Ed's double lvl 2 super combos that involve the micro walks. Pretty dang hard to get consistent. On the first lvl 2 super, it involves hitting a move at the exact same frame as the last hit of the super to make sure the opponent stays grounded. I'd say this video might be an easier version of the micro walk(you should use HK instead of HP on the micro walk) because you only need to do one as opposed to 2-3 for a double lvl 2 super combo.