Cardboard Bastards is a group of friends primarily headed by members Winkers and Funjello, who play all manner of games, but are particularly fond of those in the survival/sandbox/open world genres. From 7 Days, to Valheim, to Don't Starve, to Terraria, and just about everything outside and in-between, we aim to bring anything multiplayer to your screen with an uncanny ability to screw it up in style.
This is a great video! I'm definitely going to try it and you did a great job explaining everything. Can't wait to see more build guides in the future :) But listen, I gotta say something. Let me just say that I am NOT trying to be mean ok? You are genuinely a handsome guy. But PLEASE for the love of God, bite the bullet and shave your head completely. You would look literally 30-40x more attractive if you accepted your beautiful baldness and said goodbye to the hair you have left. This is NOTHING to be ashamed of, it's literally just genetics and the hand you were dealt. Thankfully it looks like you have a very well shaped head and you're going to pull it off fantastically. Again, my intention is NOT to disparage you in any way and I'm really sorry if this hurt your feelings.
Yeah I was thinking of this when they announced the changes to Champ and was like, something like Dom Blow is gonna be great. 35% less damage to your minion is huge, along with the melee dmg boosts. I think you should work in a flesh and stone for the allies have your fort, because that would go a LONG way to keeping them alive.
Why not use minion damage support? Im playing the vaal version no transfigured, so I guess its more for the damage you do yourself. I use the brutality and maim linked to zombies. Pretty cool too
No minion damage because minion survivability is a razor-wire balancing act from Hell, mostly. Obviously a strong support, if your minions aren't dying, but even with Enduring Cry / Ancestral Cry shoring up defenses, something like Esh throwing static ball lightnings all over the place (in a Breachstone, this is nothing to worry about in maps) can be murder on your minions if you nerf their HP by so much.
Especially if you Vaal Domination the mob and keep them up, you can basically maintain them for a whole map as long as you're not stuck looting/walking for too long.
Man, i wish I could stand playing builds with spectres. But that mechanic is so god awful I dont touch builds using them. Playstyle otherwise looks super fun.
Well the nice thing about this build and the spectres is that the spectres come back to life all on their own after they die. That's why I use them, because spectres SUCK.
Hey great DB build as always! 🙏 Around 10:10 , he quickly covers Multistrike which I personally hold higher than most other links. It is also enabled by default in the PoB as Awakened Multistrike. I want to warn newer players (since this is a great guide for them), Awakened Multistrike is one of the most expensive gems in the game and by a large margin. We are talking 140+ divs right now -- please aim for normal Multistrike 21/20 instead, it is just as fine. If you want to actually try and get one of these, you can buy Vivid Watcher beasts (about a div each) and use Beastcrafting to reroll an Awakened Support gem into another, with some decent margins on what you can hit. I am not advocating gambling, just explaining further in case somebody loads up the PoB and is like oh yeah let me copy his gems 😂
Yeah the Awakened Multistrike isn't even a main link, but you're right, it's very expensive. It's just for bossing because we want the exertions on our attacks while mapping where one and done hits are king; I should have clarified regular multistrike is fine as a substitute, but gems are gems and I have a lot of faith the average player would understand to downgrade in the meanwhile. **EDIT** - Additionally, it wasn't supposed to be set as default in the PoB, so I updated that. Actually a very good catch, that's not intended at all.
Honestly I forgot these gloves had been added to the game. This is really hard to say, because we need to be constantly hitting the boss. That means we need +1 strike target from the mastery, which would be at least 4 points investment on the free re-routed, plus the loss of a bunch of resistances, life, and armour, and the resistances are not a trivial thing to lose on this build because we're rather affix-starved in that regard. *If* you can figure all of that out, +3 melee skill gems is a tremendous gain. Maybe even 'too good' to not work in, but I'd lean towards it being better on a non-transfigured version of the build where your priorities are a little different. It's possible that with the rest of the gear solved and well-rolled, these actually fit quite easily and are a no-brainer. I didn't get that far, though...
I tryed your vall domination guide back in crucible league, it was a really fun build. Defnitly gonna level up a champion and give it a try , ty for the in deep guide.
A note on trauma support: Trauma is amazing if you can stand on top of things and dps for a solid 5-6 seconds without interruption (i.e long chain stuns, chain freezes, and a solid eHP pool and max hit + recovery. Since you're going mace and you've invested in stun + you went with ruthless, with a big enough avg. hit, it should be enough for trauma to feel decent). Otherwise you'd probably want to play with duration to keep up stacks for longer, but you won't average the maximum sustainable stacks.
Trauma is *nice*, and so much of the build already works around a 'find a damage window to commit to for a little bit', it's just hard to fully justify it because getting 100% chance to ignite is weirdly non-trivial. Also, I don't have enough attack speed for it to be clearly better yet, and may not ever go that way; weird build is weird.
enhance + veiled suffix for qual? also i like a lot spiritual command and spiritual aid, this opens a lot of options for making slow 2h actually fast attacking and generic damage (hit + dot) ... minion ring mods, abyss jewels, clusters etc. ....
The only issue with that is that we actually have a ton of generic %increased damage. Enhance might be good, but giving up supports that dont also help with hit-damage might make it so we dont get the stun we need on pinnacles and the like. Veiled suffix for quality I cant find, but there is a Delve suffix for it... that might be worth hunting with fracturing orbs. Nice idea!
Two days into 3.25 my phone bricked, which happened to be the same day I was expected to reverify my information on the trade site. I discovered there is a bit of a workaround... if you open the site fresh, you are forced to sign in and verify everything, but if you have a tab open from a point where you were signed in, you can continue to search however you want, including swapping between bulk and individual searches. The only feature you miss out on by doing this is that you need to copy paste the messages instead of using the direct message button. I am convinced a lot of the messages that I have always been suspicious of - like the one you got @ 0:50 - are just lazy people who refuse to reverify their account every thirty days. In other words: heroes. I haven't had as much time to play so I am quite far behind you - just hit 90 - and I am building a few things quite differently. I managed to replace clarity with determination, all it took is three points into mana wheel including mastery for reservation efficiency. I have Blood Rage in a cwdt setup, it provides frenzy charges during mapping basically for free with all the regen - I know lots of ppl hate Blood Rage though lol. I'm also using the phys as extra fire eldritch boot implicit instead of warcry speed, it's a decent dmg bump at the cost of a TINY amount of QoL, worth considering, 0.26 warcry cast time is fast enough for me. Lastly, your flasks are the furthest behind the rest of your character at this point, the potential upgrades are practically free. When you have almost 2k regen and 15% life on warcry, having a health flask feels wrong to me - obviously personal preference, but imo swapping health flask for basalt would provide more than enough armor to outperform your current setup, ESPECIALLY if you squeeze in determination. The suffixes on 3/4 of your flasks are focused on dealing with freeze/chill, you could easily swap two of these for two of increased armor, move speed, chance to ignite, remove curse, etc., lots of small but significant setups that would provide some amount of value at the opportunity cost of nothing at all. edit: I have always been someone who advocates for silver over quicksilver if you don't have access to onslaught elsewhere. You end up getting the majority of the ms and it also provides as. edit2: Are you replacing fire exposure from glove implicit somewhere? Thanks a bunch for all of your uploads they have been super helpful, I've had a great time building this.
Glad to see infernal blow be playable outside of stack stacking. I'm on my 2nd slammer but I will surely play the skill at some point this league. Maybe ssf restart. Cheers
Ok, so I have no idea who you are or anything, this video was just a random recommendation in my feed. Having that said, here are a few points for you: - Maybe get a small greenscreen or something to cover up the background on cam, I am a nerd that lives in chaos but my first thought was "dude you need to clean", which I apologize for. I just think some fewer might skip you because of it, which would be a shame. - You have an amazing voice and very pleasant talking style. I love it! - This kinda connects to the prior point but I really like how you did all of this in one take (I presume its from while you streamed?) and never seem to break fluidity of the conversation. You even made an effort to trade with the person (which I applaud you for) without leaving the viewer out in what would usually be a boring situation. - Bonus points for making the effort to edit in the Exarch Bullethell so the viewer can see what you were referring to. - I like the build (from a solely spectator standpoint since I havent tried it myself) very much, it's pleasant on the eyes and something very fresh compared to the same old, same old, many youtubers and streamers play. Especially this season. All in all, you got a new sub and I am looking forward to checking out your future and also past content. Thank you!
Very polite comment, thank you. As a matter of fact, I do keep my room a little messy as a sort 'set piece'. Most of the things in the background aren't dirty or out of place, just put there to make it look ridiculous (and interesting, at least until I genuinely get off my ass and get a green screen, lol). If it's off putting, maybe I need to rethink that a little bit.
I m kinda new at poe and playing this right now first time that I cleared T16 map it's fun af and I changed the phys tree at lvl 90 for more dps as well 😅
I have an Enduring Eternal Mana Flask, this causes the mana flask to run its full duration even if my mana fills up. I also have a low level clarity running. These help a lot with the mana sustain; you can also take the life mastery that converts some of your mana cost to life. Hope that helps!
i HATE how glacial hammer and this still have the default swing animation. I was hoping they switched it to how heavy strike and boneshatter feel, doh!
I had this drop on My IB warden, glad to know I was right that it looked amazing, now just to try to meet that beefy strength requirement starting as a Ranger XD
All of my livestreams are here on youtube and unlisted. As of now (because I'm greedy mostly) I'm still using the weapon even in T16s. I *really* need to replace it by this point, but it's functioning even then.
good little clip but i would really liked some showcase gameplay. some swings at least to show the trigger skill or how well it clears on equal level mobs etc...
All of my livestreams are here on youtube and unlisted. As of now (because I'm greedy mostly) I'm still using the weapon even in T16s. I *really* need to replace it by this point, but it's functioning even then.
Worth noting, if your slam of choice is Earthquake, you definitely do not want this - it's the wrong base type. EQ gets more damage from being slow. Other than that, you mentioned FoW doesn't work with it, but also the mirage's attacks aren't exerted, so you won't get most of Overexertion Support. Not a huge deal, but you might swap it out while you're using this and level it in your weapon swap until you need it again.
Correct on all accounts, although I would argue for 1c it's actually just dandy on pretty much any skill for immediate map start (I assume it's still 1c, no idea if it's changed since.). Definitely has to be something like IB/Boneshatter to hold out for longer and maximize the unique mod.
@@cardboardbastards Yeah, it's certainly not a terrible choice for 1c, but I think that 6L axes are also quite cheap because they're so plentiful in shipping. I picked up in ilvl 85 Ezomyte Axe for 8c yesterday, threw some Contempt essences at it, and then crafted IAS. It's about 650 pdps, and should go above 700 once I enchant it with a War Phys rune.
Generally speaking, hooking up Archmage to the skill you're casting (in this case, you cast Ice Nova to trigger the frostbolts) will push the mana cost to what you need. Archmage increases the mana cost by a percentage of your maximum mana, as well as by the multipliers on other support gems. A 4-link Ice Nova with Archmage and 2 other supports probably gets you to 100 mana cost by the time you can use the helm, assuming you've spent some of your level ups into %Increased Maximum Mana on your passive skill tree. Hope that helps.
Pillow is on floor because it's mostly for when I have to do up the bed, and I leave it there when my dog comes in so she has something to nap on. thank you
Good thing starting Chieftain is if everything fails, we have the good and old RF to save us. Hahahaha I'm doing some experimental stuff with Chieftain too. Good luck for everyone!
I think the alter version of infernal blow is better, since the defuff time is longer. I checked your POB, the debuff only last 0.825s, and three warcries will take longer than 0.8s. with that change the charge on melee stun could be replaced with the new overexertion support, you have 50% unreserved mana, maybe put seismic cry with autoexertion then u have 3 over exertion buff.
In the past, I found it easy to work in warcries between 'pops', so I'm not too worried about that. It's something like 2 full pops - > warcry (depending on attack speed, of course). Also yeah, the alter version *is* better, but it centers the explode on your character and not the enemy. That's something I want to test for myself before recommending even on an experimental level.
I wouldn't have even entertained this before because we already have so much physical added as extra element, but with Tincture mods being datamined it looks like there's going to be an 'all damage can ignite' mod that gives this weapon a bit more hope of consideration. As for Hinekora, the base skill already explodes corpses 100% of the time. If Hinekora doesn't take precedent over IB, it actually just won't work since only one explode can go off, but even if it does it's just very little bonus compared to other skills. I suppose if the build ends up feeling best as all-in for clearing it might be the way to go, but it's not hard to get more out of other ascendancy notables by virtue of Infernal Blow already kind of doing what it offers.
Absolutely love this, for a long time I'm looking into Infernal Blow after multiple times failing with it (I'm bad with making own builds). I have some questions If u want to answer...
@@cardboardbastards I'm curious about "ruthless support gem" and how can I make explosion to be ruthless. IB exceeds at clearing maps but in terms of bossing ... mastery "strike skills target 1 additional target" looks sus to me. Is there a way to hit boss 3 times and and stack 6 charges? I was thinking of hydrosphere+strike mastery but unfurtunatelly hydrosphere can be hit just 1 time per second. Do u know what else can help here? Maybe Penance Mark? What u think?
@@iswearisabear6513 You basically have to count hits to make ruthless line up, although it will be lined up until you 'miss' a cycle. Ruthless is per swing tho, so additional targets doesnt matter. What does matter is that the LAST hit is ruthless. The sixth hit applies to the explosion, HOWEVER, if you just let it run out and explode before hitting 6, the first hit counts for what affects the explosion. It's really weird that way, but it is what it is.
@@muhammedadel9673 true story. My assumption would be that he doesn't need that many extra strikes since things are going to blow up and clear well enough anyway. Save your fingers from the extra keys
I mean, I could... I despise conditional/temporary defensive buffs (guard skills are the exception) though. No real reason other than that I dont want to mix in another warcry to the rotation, but you're right that it's there if needed.
What I find interesting is that infernal blow lost its fire damage, so its no longer a fire skill. Perhaps rikiatas dance, inverting the res would make for huge freezes/shocks - no ignites
Unless I'm high, it still has the fire tag because it phys converts to fire inherently... unless you just mean no guaranteed fire damage, in which fair play.
You are not done with Kitava because Kitava is not done with you. Allow me to share my powerful comfy build and reinvigorate your interest. Witch. Necro. Corpse Pact. Desecrate. Bone Offering. LIGHTNING CONDUIT. full screen (+) 65% Shock. Doryani's Prototype. 40 million dmg +. Arn's Anguish (optional, but why not). "Everything dies!", off screen, all the time.. forever. I have made a true all-around 1 button build suited for all mechanics and content. A build able to continuously hit enemies wherever they are on screen as long as Desecrate is triggered. Spam Conduit, trigger Desecrate & Bone Offring (+ Conductivity +Enhance for improved block from Offering) over and over. Corpses shock all, Conduit kill all. Offering constantly consuming ramping cast speed. Enjoy. And thanks for the vids I learn a lot about Kitava's and how to manage cast rates and mana management.
Have you tested this? I don't doubt that it works even 1%, but I seem to remember there being some jank about how Lightning Conduit ate shocks when it came to shocks made via Corpse Pact, but I'm *assuming* creating a new corpse will re-up the shock, in which case... fuckin' nice! Do you have a PoB of it? This genuinely sounds like a great late-game transition option. I assume it has to be Bone Offering -> Desecrate in gem order to ensure that the sequence never results in corpses being consumed too quickly for the shock to be used up.
@@cardboardbastards I have tested it a bit at the end of league and some in standard. Unfortunately I'm not a PoB wizard and don't plan much in it other than importing the build I make during league and tweaking it later. The build I've been playing so far is LC with Arcanist Brand spitting out Desecrates/Offerings but I want to turn away from Brand and Corpsewalkers. The Arcanist build I have now is very strong and does endgame but I figured it can be pushed even more and have Kitavas trigger corpses over and over. I've been trying it in Standard Delve depth 400+ and it does work and shows much promise everything dies instantly around you on screen very fast and the corpses shock over and over. I just haven't mastered the cast rate to a comfy "goes brrrr" level. I even tried Scold's Bridle CWDT and Aukuna's Will raising Zombies as corpses but Desecrate/Unearth feels best to trigger from Kitavas. The biggest issue I feel is that I'm triggering it all with LC 103 mana cost 0.15 cast speed which I thought would be super quick but so far Kitavas trigger rate is fast but not insane. Maybe if I 4 link LC in the helmet and trigger with Unearth like you do but I feel it will lose way too much damage. So I'm triggering with my main skill while you trigger the main skill with Unearth. My 8 link LC is in a Shaper wand linked to Squire. Maybe triggering a 4 linked LC from the helmet will make up for the dmg loss with insane speed. Will do some more testing.
Inspiration seems like a dead link. Do we really need it? It doesn't provide any damage as its charges are being eaten up almost instantly so it's only for mana management.
Correct! But that mana management is extremely important. The difference between 100 mana cost and 110 mana cost is immense when you're at the late game stage of things, and the only thing we could really slot in for more utility is Arcane Surge, which would be a very small improvement for some very large mana-management headaches. I don't think the less mana cost of Inspiration can be filled in as efficiently (since we're already taking so much reduced mana cost as-is) as we could just get the stats from the Arcane Surge buff elsewhere (or the Arcane Surge buff it self in general).
Haven't made it through a lot of the vid yet, but want to at least say thanks for highlighting one of my fav uniques. I'll need to consider unearth as an option for my caster summoner of phantasm build.
Do you have an archmage version of this build? Havoc mentioned Kitava's Thirst in his Ice Nova of Frostbolts Archmage Hierophant guide and Jungroan recently showed a DD archmage Necro setup.
That would be a complete rebuild. I'd be looking at it this league for sure if I were playing it, but this was just a refresh for people who enjoyed it the last few leagues.
In archmage ice nova, they use the helmet to trigget frostbolts and utility spells. I use a setup with desecrate and triple curse. I then self cast VD or DD and have an unearth with faster casting+gwp to start the trigger. Once you can craft a 1h axe with shaper/elder mods and the runesmith enchant, you can follow this template: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-roKgJ-4Kbg8.html (You can use kitavas thirst instead of the bestrayel mod and go armour/ES + full block as necro)