this channel was created initially to post clips from cod and then rainbow 6 siege because i wanted to become an e-sports player however that never happened.
it's ok though because after becoming a big fan of game grumps this channel is now an inspiration from game grumps and you can join me as we play games and talk about them! i hope you enjoy!
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@@ody707 and that's a fact it's even more funny that I feel like they're aware of this that's why they made the more annoying version in elden ring that's just stronger
@@sakanonymous4969 yeah in the next 2 videos that are releasing I increased my mic volume the only issue is that I have an AC that can slightly be heard in the background so I might just end up turning it off during recording, it just becomes difficult because where I live it's been really hot, but thank you for the support
@@SJRcowley if it makes u feel better I'm currently playin ds3 in a city with avg 37-38°C this time of the year,and i don't even have an AC,only a cheap ahh fan hahaha
1:39 was kinda crazy not gonna lie other than that you just need to master your timing with assist combos and you will be optimizing max damage better in no time. I’ve played fighting games my entire life so I literally can see combos and master them in under a hour but find two or three routes you’ll be straight king
I haven't been playing this game for a while but I'll tell you the problems I can see from watching this. 1 - you need to hit the lab and lookup how to do block strings with your characters 2- you need to learn about neutral, when you're cornered you shouldn't always wake up and press buttons, I saw you got opened up by the same overhead over and over, try to adapt and learn to block. look up basic combos for each of your characters and practice them for as long as you can in lab, and not just same situation combos, you need mid screen combos, corner combos and all that hope that helps a bit
yo bro, I don't quite understand what you mean by the title? A well-intentioned tip: stop mashing your buttons when you're stuck in the blockstring and use other combos/combo starters that aren't just autocombos :D Anyway, have a great day and lots of bp gains
Before you start teaching him what to bring and what to do, remember this. Just because some situations or some loadouts CAN deal with the gunships, it doesn't mean they're balanced or fair. Ideally an enemy should have as many/strong weaknesses as strengths in order to be considered balanced. Gunships fly, shoot rockets and have medium armor+ and their only weakness being that they're weak to weapons with medium armor pen and high damage. (Like LAS-98) Gunships are literally flying hulk bruisers who are also immune to the arc thrower cause why not, and that's somehow "balanced"
Now, there are ways to fix this--I am completely aware of this, and I completely agree. There are definitely some things you can do to make these gunships and their buildings much easier to deal with. HAVING SAID THAT... it's all too easy to bring load for striders, or hulks and devastators, or to take out buildings, and for even two or three people to make ONE mistake when moving, or defending, or calling strategems, or to just not take one crucial item between us all and get endlessly cycled between a horde of these gunships and whatever ground enemies we're unable to stop from constantly surging towards us. Yes, a person specifically loaded for taking out these things is going to make it all go smoothly, but I shouldn't have to sacrifice my grenades and entire loadout just to be ready to take out one specific new enemy reliably--and still have THAT reliability fuck up if my Laser Cannon is on cooldown or whatever.
They biggest issue with this is that they nerfed the hellbomb so that it is one shot from anything. It used to take like 10-20 hits to destroy but now a single automaton blaster and poof gone.
You know, it's been 10 years since I created this channel (9) when I first started uploading and this is my first video to reach 1k+ views, thank you :) **edit** 2k!? Damn thanks again
The rockets are fairly easy to dodge if you understand their pattern and there’s a suppression mechanic in this game which means shooting at the gunships with any weapon should greatly decrease their accuracy. Also I don’t want to sound like the load out police, but I would recommend not using the quasar cannon for everything, because of instances like this. The auto-cannon is significantly more useful against bots and if you want a free backpack slot then the laser-cannon is also a lot better than the quasar I find. Having to charge up your weapon in order to fire a shot and then having to wait for it to cool down before you can fire again is not very optimal when playing against gunships.
@@Vinterspirit that makes virtually no sense. Rockets one shot gunships, auto-cannon 2 shots gunships, laser cannon can kill a gunship in a matter of seconds and even the AMR can down a gunship with several shots. How tf are support weapons invalid against gunships?
What I mean is that you can no longer dedicate your support weapon for crowd control if you're solo player. You can never, ever bring an arc thrower to a diff 5+ mission anymore, because you might encounter a gunship fabricator. It's a perfectly fine weapon but it's been made completely obsolete against bots simply by the fact that gunships exist.
@@Vinterspirit I get that, but there should always be someone on the team that has a weapon that can deal with gunships. I think the best solution would be for them to make it so that SAM sights have a guaranteed chance of spawning near gunship fabricators that way you have more options.
Genuinely recommend Shield Gen Relay, you can drop it over the hellbomb to give it cover while it detonates. That said, agreed. Caps on spawns for fliers, striders, hulks, chargers, and titans would be a welcome addition to the game.
Part of it is timing your hellbomb drop properly. You want to wait for the next dropship spawn and kill them first, then immediately drop the Hellbomb so it can go off before the next round of gunships spawn.
So I understand being upset on it, I've been there too. The 2 gunship spawns is absolutely the hardest objective in the game. And after a mess like that I'm sure unsolicited advice will probably just add to the frustration. That said, the biggest mistake generally made when fighting bots is not being willing to disengage them if a fight is sustained. A fight with bots should be fast and with you in control. You cleared the area perfectly, had your bomb attempt, and then backup started showing up. Once ground backup arrived, your time there was over. There's no way you'll keep up with patrols and fliers at the same time, eventually a mistake would be made and you'd go down. It was time to retreat to another objective (over 160m away from the dropships so they stop spawning) and loop back around after the ground support respawns. When returning take out fliers and the ground should be clear of anything. I'd also suggest from my own experience putting the bomb close to one of them. Harder to hit and ensures at least one is taken out. One facility is not bad, there being two is what makes it hard. If you can get one down and retreat the return would be cake. Again, I totally get the frustration and I know that feeling of "God damn it I almost have it, I'll stay and try again", but that's the trap to avoid. Hit and run with the bots.
Having to clear the gunship fabricators after every failed attempt is going to stack up very quickly, and sometimes there's nowhere to go. You might stumple across it while already running from another fight. The fact that dealing with gunships can be done in SOME scenarios with SOME loadouts doesn't make them balanced or fair to fight.
Getting pain sandwiched by 2 gunships as you frantically try to keep the nth hellbomb call alive while juggling ground zerkers, hulks, mines, and sometimes just the planet. i'd still dive back in.
I can identify a number of tactical errors made during this video but nonetheless agree with the sentiment that they are annoying. They are not impossible and when handled appropriately are actually somewhat easy (not including the random times when everythign just goes to shit). But yea, two people on a double guinship factory on 9 - you're jsut asking for trouble. Gotta keep them birds out of the sky at all costs, drop hellbombs in locations where it is extremely difficult for gunships to shoot (this sometimes mean you have to use two hellbombs on the duo factories), and make sure the land based adds don't stack up.
I do not understand why everyone insists on using quasar cannons. They do great damage but the charge up and cool down times are ridiculous. By the time you can charge and fire a quasar cannon, I already landed 3 shots with an autocannon to take the gun ship out, and what's more I've got enough rounds to do it again with out reloading meanwhile the quasar is gonna take 10 seconds to cool down. Auto cannon takes 5 seconds to load from empty, and 1 second to load 5 rounds. So I can knock out 5-6 gunships with an auto cannon in the time it takes a quasar to take out 2. I play quasar often, but it's hard to come to the conclusion that the auto cannon isn't better in nearly ever way. The only thing it lacks it the ability to take down a drop ship, and the fact that it takes up the backpack slot. It's also slightly harder to deal with hulks since you have to hit 2 shot in their head, versus one quasar blast near their head. End of the day the auto cannon is just a better pick for bots. Anyway, random rant. Gunship factories are super annoying. Especially when they're right between enemy mortar, a jammer, and a detector tower.
Im sick and tired of seeing people carrying around the quasar and running away from every fight after they shot it once into a random partrol, there are game with 3 of them carries quasar, and 5 chargers and 3 bile titans just rampaging, top player just rating the quasar top tier, and people just roll with it without knowing how to use it effectively
This is absolutely frustrating to watch. I love this game. I hate this game. I love to hate this game. I know it's a war simulator and is supposed to be challenging, but there are minor things involved with AI programming that just feel purposefully stacked against you in moments like this, which are unavoidable. It breaks immersion. Pinpoint instant accuracy by bots, regardless of distance, environment, and time is one of them. Another is patrols spawning out of nowhere after you're already engaging a different group and have taken precaution to set up the best defensive position before the engagement. Insta-spawning enemies invalidate any kind of position you may have set. And when they start to stack, it all just falls apart. Why try at that point when the game will just break reality to win? That's wholly unbelievable and takes me completely out of my immersion. Having two more guys on your team may alleviate the pressure, but it doesn't solve these issues.
Hate to be that guys but you were playing a level 9 with 2 people. they arent that hard if you have 2 people on standby to shoot them down the moment they spawn and have 2 to bomb and clear the base.
First problem, not running laser cannon against bots, makes lightwork of the gunships a single coil will kill 3 before burning out with decent aim, with pauses between you can easily clap 4, combo w stun grenades easy hulk kills, can kill anything with a vent on it (tanks, turrets, AA, Mortars) second problem, not making sure the air was clear before calling in the HB, 3rd problem, game boned you as it has me many times where they just forget you exist and clap the HB immediately, which, imo is absolutely stupid, i feel like if its active, it should become like one of those world spawn HB, where it just detonates shortly after being damaged.
Auto cannon is also S-tier for bots. 3 shots to kill a gunship, 10 rounds a clip. Kill 2 drop ships, reload 5 rounds for the quick reload, kill another 2, repeat. Stun grenade to 2 tap hulks in the face. I haven't played laser cannon recently, but I do think it's underrated. Might try it next time I want to run a shield gen or jetpack.
@@godoftsukuyomi7480 bad take. Honestly probably the easiest to use and most versatile support weapon for bots, i will say though it struggles on fac striders
@@godoftsukuyomi7480 autocannon is goated, but high recoil and chances of missing a moving target with its low ergo is honestly what makes me prefer laser cannon, combo that with the still reload, and just the fact you can run out of ammo vs the laser cannons near infinite. TTK on gunships is nearly the same, but more consistent with laser cannon, and if you stun a hulk auto may have faster TTK, but laser again, ease of use & no ammo constraint, my only issue with the laser cannon is it takes a LOT to drop a fac strider, it can destroy front turrets easy, but the strider itself eats roughly 1..5-.75 coils shooting the face plate, doable, but not recommended
Even the SEAF AA Sites dont 1 tap dropships which is kinda crazy since ya know.... its fuckin AA? The rocket size those things use is enough to drop a modern day C-17. Meanwhile it cant do shit to a tiny drop ship, meanwhile the EAT can knock it down in one hit to an engine. (With a rocket the size of an AT-4)