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Amalie Kae
Amalie Kae
Amalie Kae
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Hi! I'm Amalie. 👋 A Game Writer and Solo Inde Dev!
Currently attempting to establish an Indie Game Studio in just ONE YEAR, and documenting the process. #IndieGameLeap

The games you will see me make are guaranteed to feature dark themes and deep stories.
With that said: Prepare for highs and lows, my friend. It'll be a ride! ❤︎ ❤︎ ❤︎


I use Unity and code in C#. For art, I use Procreate and Photoshop.
The Indie Game Leap || Trailer
1:18
2 года назад
A look inside Indie Game Playtesting
17:13
3 года назад
6 Months of Making an Indie Game.
12:55
4 года назад
Комментарии
@victorscrossman8641
@victorscrossman8641 15 дней назад
Martinez Scott Jackson Donald Walker Eric
@RealityTrailers
@RealityTrailers 21 день назад
The majority of todays video game players are litterally dopamine junkies who demand immediate satisfaction reactions all during their game play. So if your new game idea doesn't offer almost instant mind candy and other "mind fast foods", then you probably won't make it as a game writer at this point.
@yipyipyipi
@yipyipyipi 22 дня назад
The biggest advice I have for people writing for games is this: What isn't said in a movie? It's a simple question with, I feel, broad implications. You don't need to say someone feels sad because you can show it. You dont say how fast someone is going unless you REALLY want to emphasize it. Instead, we see them zip by a camera with a doppler effect sound. In games, you don't need to say many things in a similar way, because we don't need to be told how fast an enemy is if they zip by us. But we have even more tools. We can control more things. In Hades, a certain someone will actually unpause the game if you try to pause it while fighting them, showing their mastery over time and reality. The classic "confusion" mechanic is to invert the controls, actually causing confusion in the player. Think about what you are stating, and figure out how to give that info another way. Think about the tools you have to make someone feel what you want instead of telling them to feel that way.
@snoop3318
@snoop3318 Месяц назад
I see I've found a hidden gem of a channel
@CuppaTeeh
@CuppaTeeh 2 месяца назад
Ms. Moller seems like an absolute GEM
@indago1
@indago1 2 месяца назад
I guess the project failed.. nothing released yet, no updates. Sometimes you just have accept it
@Asilhan
@Asilhan 2 месяца назад
Wow thank you for help! Btw where did you go? Did you finished your game?
@MonkayMakesGames
@MonkayMakesGames 2 месяца назад
Just binged watched the whole series. This was really informative and I hope you continue it. Thank you for the inspiration and information!
@v1oren
@v1oren 3 месяца назад
Thank yot!
@OneSievertOfJava
@OneSievertOfJava 3 месяца назад
great video, thanks!
@randomrandom450
@randomrandom450 3 месяца назад
Hum, radio silence. Her website now redirects to another page about "Mothworks" a 3 person game studio. A bit weird to give it up and not just make a quick video or even twitter post saying it's over... Failure is a valuable lesson, why pretend it didnt happen ?
@BassShoter
@BassShoter 3 месяца назад
A bit to dark but interesting
@zhulikkulik
@zhulikkulik 3 месяца назад
I think that one particular type of games where both sides just sort of agree to expect lots of text is RPG. Would you count that as interactive novel? I mean, I launch an RPG and I automatically expect there to be text to read. The quality of it can make or break the game tho. Large texts aren't a waste of time, IMHO. Meaningless texts are.
@adonaiemanuel4686
@adonaiemanuel4686 3 месяца назад
nice video
@WonderinPlays
@WonderinPlays 4 месяца назад
I am a writer as well, I am thinking about becoming writer for games <3
@TheRealJackArthur
@TheRealJackArthur 4 месяца назад
This is one of the cleanest, most in-depth dev logs I've seen. Fantastic work. Game looks rad. Good luck!
@bpdhoplite
@bpdhoplite 5 месяцев назад
Guessing there were some big money issues but you had a great YT channel hope to see you back someday
@Seriouslydave
@Seriouslydave 5 месяцев назад
We are humans we invent things that are needed, we will invent a way to have the perfect game in both story and in play. In real life what draws us to investigation more? For example: being told not to pry makes some of us want to know more. Or Being teased with something incredible that might benefit us, or simply social influence Like cult films or games. The human hive will decide what is worth the Time.
@martianmilktvofficial
@martianmilktvofficial 5 месяцев назад
I'm currently writing/narrative directing my first video game, and I'm understanding everything except literally just the script format. Writing cutscenes is easy, but like how do you write the dialogue for gameplay sections? Is that still in the style of a screenplay format, or does it become more of a spreadsheet? If I'm designing a large open level, how do I plan dialogue and events that the player may encounter if they choose to explore? Do you write out the action lines as if you're describing what the player is doing to get to that area? I can't seem to find anywhre a good template for how to structure a video game script - it's just people talking about how to write a good story.
@darrellwillis4871
@darrellwillis4871 6 месяцев назад
I agree about tip 5. I think one of the coolest things somewhat personally was when pokemon in Scarlet and Violet made the shop menu look like a receipt. Simple, but super effective (badumptiss)
@SaltedMallows
@SaltedMallows 6 месяцев назад
This is actually a very good video that was personally right on time for me. I’m working on a solo project and I’m reading books on how to write screen plays and character arcs and while they’re good the more I read the more I realize the gap of writing a novel vs writing for games and this has given me a good jumping off point for some of my questions
@joshuashepard583
@joshuashepard583 6 месяцев назад
I have a close friend who will put in a new video game and immediately skip all the scenes and act frustrated until the gameplay starts as I look at him in COMPLETE FUCKING DISGUST.
@brandonbell3133
@brandonbell3133 6 месяцев назад
Hope you keep going
@brandonbell3133
@brandonbell3133 6 месяцев назад
GREAT VIDEO AND BREAKDOWN🎉
@milkyywayyyy259
@milkyywayyyy259 6 месяцев назад
The Indie Game Failure
@GoodguyGastly
@GoodguyGastly 6 месяцев назад
This video and your channel is so good. I've been struggling with UI because my game is two teams fighting each other as RTS units on Twitch. So like... everyone shares a screen and I've got a whole camera system and everything... like live sports XD Anyways. Its hard to really know what's most important to the players and you saying to tie it in with the game world really made a flip switch in my head. So yeah. Thank you!!!!
@jezefelto333
@jezefelto333 6 месяцев назад
Hey! Recently found your channel! How is it going? Can we excpect a new video at some point in the near future? Hopefully your development goes great you're doing fine....
@Oouri.0.2.0
@Oouri.0.2.0 6 месяцев назад
i've been always deep immersive diver to story in game!!! i love detail and really feel like i'm living in that world. i'm dreaming to script a game one day. thanks for sharing
@ikarizadeh5032
@ikarizadeh5032 7 месяцев назад
Best documentary 🎉🎉🎉🎉🎉
@GUNRIR
@GUNRIR 7 месяцев назад
04:41 TRUE MOST DONT READ IT THIS IS WHY IT NEEDS TO BE HEARD
@GUNRIR
@GUNRIR 7 месяцев назад
Oh caps my bad xD
@gqueirogabr
@gqueirogabr 7 месяцев назад
I can understand where shes coming from but has she never played a FromSoftware game? Collecting the notes and piecing together the story is literally a game within a game lol
@alexanderkartashov8776
@alexanderkartashov8776 8 месяцев назад
Great tips, thanks!
@Markus8237
@Markus8237 8 месяцев назад
Your video titles are too long to find the episode number, since YT cuts its down (...). Put the episode number in the beginning maybe?
@StorytellerDan
@StorytellerDan 8 месяцев назад
Can someone recommend a good course for learning Twine & Unity?
@takashy87
@takashy87 8 месяцев назад
How are things going ? 👀 Seems like this is the last video from you in a while (as of today), so I'm just wondering. Checking your Steam page it looks like the game's still not out yet, so I hope things are going well on your end 😅
@jackpaice
@jackpaice 8 месяцев назад
helpful stuff!
@johnm.7621
@johnm.7621 9 месяцев назад
For me the most important part of most of the games are the writing, if the story is not written well i quit the game. The main reason why gamers rush through the story is because they can't always concentrate on the story but by the same token wanna play and progress and to enjoy the flow of the game. So best are games where you can choose by yourself when progressing further through the story and when they don't feel like it just have the option to grind or farm the map instead. Best example are mmorpg's where you can progress through the story or just fight bosses or sell stuff in town and so on..... most important is that one is not FORCED to progress through the story, that's all i think. At least this is my perspective, i am an older gamer, maybe i can't speak for the vast majority, but the contingent i am in feels along the lines what i said. Nice channel btw, good girl!
@AegixDrakan
@AegixDrakan 9 месяцев назад
Keeping my writing and button press count short is the hardest part to me. I have a tendency to overwrite so that the player gets everything they need to know. Also, as some who was actually TOLD "We need 3 separate story arcs that all intermingle" and "lots of characters" and "Actual consequences"... When you're the only writer on the team, that's a LOOOOOOOOOOOT of work. I never had the time or knowledge to set up a proper working methodology, and it's been kind of messy as a result. x_x
@BramLastname
@BramLastname Месяц назад
Well for story arcs the important part is the boundary requirements: - What is the point of the arc? - Where does it start? - How does it end? - How often can the player interfere?
@aank8335
@aank8335 9 месяцев назад
This helped me out a lot. Thanks!
@johnsavage3586
@johnsavage3586 9 месяцев назад
Great video, thank you!
@AbacusAxolotyl
@AbacusAxolotyl 10 месяцев назад
For optimal readability use any of the Sans Serif fonts. I usually use Monserrat.
@ryansenger408
@ryansenger408 10 месяцев назад
25 year veteran of the industry here, (doing a solo game myself) - I agree with everything she said (coming from a AAA studio background). Nice work! And notice how concisely she explained each section.
@DanielSalgadu
@DanielSalgadu 10 месяцев назад
Video game writing is like the bass in a music. Everyone can tell when its bad, but when it is good nobody notices.
@Ed-jk1mg
@Ed-jk1mg 10 месяцев назад
I really hope everythings all right, even if this project didn't succeed there's always next time
@yonderboygames
@yonderboygames 10 месяцев назад
Any new updates? We believe in you!!
@KRG30001
@KRG30001 10 месяцев назад
Agreed