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Using the RTX3070 with an i9 processor and 64GB of RAM... and it is so slow. I'm in the process of speaking with both Adobe and Nvidia to find a solution. As mentioned, the CPU is being thrashed and the GPU is flatlined at 0%. Even timeline playback is painfully slow. I'm only editing a screen recording with a few images and a AfterEffect intro/exit composit.
I seem to have found a GOAT I have questions, 1) why turn use OpenGL on Normal map and make DirectX false? Also how did you make the Uniform node disappear into the generator? What is this magic? Thank you in advance and thank you for these tutorials I am just getting going with it all
What would also be incredible would be to see a tech company take this model and use it as a base to create a functioning helmet with (insert Apple Vision or equivalent AR), HVAC, Lights, actual armour plating and D30 for the softer bits, and build in A.I. to top it off.
in code there should be =, not =*, i recomend check entagma tut to dive more dip into this. also i return it back without mops plus by using lerp function in geometry weangle
lol, to follow along youd need Houdini itself along with a mops plus subscription and redshift subscription, there can’t be many guys who are able to follow along haha
I think we can all agree that 3D graphics will be a thing of the past soon and AI will generate everything based on the options you choose in the video details of a game. You will tell AI which style and design you want it to be and each player will play the same game but with a different theme. The future sounds great
Feel like I'm the only one who can follow along and don't fall asleep. Better name this playlist " [Blender] geometry nodes lullaby" Like if he made it all the way here sitting at the table
No matter how hard you idiots try and frame it Paris is no longer Paris. France is no longer France. I am so glad a got to visit there a very long time ago now kick rocks!