Тёмный
NVIDIA Studio
NVIDIA Studio
NVIDIA Studio
Подписаться
Your destination for creation. Discover exclusive step-by-step tutorials from industry leading artists, inspiring community showcases, and more, powered by NVIDIA Studio hardware and software technology.
Комментарии
@jonescd76
@jonescd76 4 дня назад
Using the RTX3070 with an i9 processor and 64GB of RAM... and it is so slow. I'm in the process of speaking with both Adobe and Nvidia to find a solution. As mentioned, the CPU is being thrashed and the GPU is flatlined at 0%. Even timeline playback is painfully slow. I'm only editing a screen recording with a few images and a AfterEffect intro/exit composit.
@shantifawkes7060
@shantifawkes7060 5 дней назад
pasquale, can you please share the setup for the groudfog ? it just looks to good and i would love to recreat it.
@Capskyy
@Capskyy 6 дней назад
when it work on nvidia now?
@tomasansell4759
@tomasansell4759 6 дней назад
Unreal. Incredible stuff.
@Sfn86sfn
@Sfn86sfn 6 дней назад
Can Nvidia Studio help raising creators to produce more professional material? Thank you!
@RoyBurkhalter
@RoyBurkhalter 8 дней назад
I seem to have found a GOAT I have questions, 1) why turn use OpenGL on Normal map and make DirectX false? Also how did you make the Uniform node disappear into the generator? What is this magic? Thank you in advance and thank you for these tutorials I am just getting going with it all
@mylesmackey2430
@mylesmackey2430 9 дней назад
What would also be incredible would be to see a tech company take this model and use it as a base to create a functioning helmet with (insert Apple Vision or equivalent AR), HVAC, Lights, actual armour plating and D30 for the softer bits, and build in A.I. to top it off.
@maksymkyiv1111
@maksymkyiv1111 9 дней назад
OK
@spiderbrr
@spiderbrr 9 дней назад
When I put the Inflate code and try to play the vellum solver each box and faces appear crazy if I turn off inflate it works normally.
@Hardnine9
@Hardnine9 8 дней назад
The same for me!
@user-ys8fe5ch9t
@user-ys8fe5ch9t 7 дней назад
in code there should be =, not =*, i recomend check entagma tut to dive more dip into this. also i return it back without mops plus by using lerp function in geometry weangle
@itayogev4472
@itayogev4472 12 дней назад
you didnt show exactly how to select baking with gpu also, you need to compare with with cpu times if you actually showing times bad demo
@0Tweaky0
@0Tweaky0 12 дней назад
Really think Bethesda gonna let you have this for free?
@Sinbad1999
@Sinbad1999 13 дней назад
Watching this with RTX Video enhancement on and the 1080p section looks terrible lol
@thegoopie1
@thegoopie1 14 дней назад
Is anybody else having trouble with the cavity map?
@Janoshx
@Janoshx 15 дней назад
how much zbrush is using those 2x titan rtx gpu mentioned in the beginning of the video?
@zurasaur
@zurasaur 15 дней назад
lol, to follow along youd need Houdini itself along with a mops plus subscription and redshift subscription, there can’t be many guys who are able to follow along haha
@mightydeathlash2867
@mightydeathlash2867 16 дней назад
In the end it was hard to see the ripples or splashing of the rain tho. Still, amazing work 😮👍👍!!
@mightydeathlash2867
@mightydeathlash2867 16 дней назад
I'm looking to start Nvidia and join the exiting world of AI. This is great 😃🤗!! Ty 😊👍
@phorias
@phorias 16 дней назад
I think we can all agree that 3D graphics will be a thing of the past soon and AI will generate everything based on the options you choose in the video details of a game. You will tell AI which style and design you want it to be and each player will play the same game but with a different theme. The future sounds great
@bUildYT
@bUildYT 17 дней назад
Insane!!!
@user-il9vr9oe7b
@user-il9vr9oe7b 17 дней назад
so nvidia micro enabiling nvidia in everything small.
@PandaJerk007
@PandaJerk007 17 дней назад
Very helpful!
@QuizFood
@QuizFood 18 дней назад
BLENDER
@miguelr5386
@miguelr5386 18 дней назад
there should be a method to not have to buy MOPS
@user-il9vr9oe7b
@user-il9vr9oe7b 19 дней назад
Omniverse on the fly search for robots where the robots can receive an update for the new task or an unknown task can be simulated on the fly.
@namikazewassim7442
@namikazewassim7442 19 дней назад
this is the best thing ever , hdr was usless to me before this , but now i watch every thing in hdr , its amazing tnx
@bharat5194
@bharat5194 19 дней назад
Amazing stuff
@josemiguelrojas500
@josemiguelrojas500 21 день назад
Great job
@elliejohnson2786
@elliejohnson2786 22 дня назад
This information is now outdated. The addon mentioned does not exist anymore.
@igdeputra
@igdeputra 22 дня назад
is it coding or modeling 😹
@edenassos
@edenassos 16 дней назад
3D modeling is built with code, so code is the father of 3d modeling.
@metalTbag
@metalTbag 23 дня назад
wow! genuinely learned so much from this. thank you so much for this demonstration / tutorial!
@miguelr5386
@miguelr5386 23 дня назад
I have to pay for MOPS 😤😤😤😤😤😤😤😤😤😤😤😤
@yurtero13
@yurtero13 23 дня назад
Is there part 3?
@miguelr5386
@miguelr5386 23 дня назад
this is the code: float t; float speed = chf('speed'); t = @Time; t *= speed; int randaxis = int(rand(floor(t),123)*3); int randslice = int(rand(floor(t),458)*6); float randdir = sign(fit(rand(floor(t),789),0,1,0,1)); f@randdir = randdir; vector axis = {0,0,0}; if (randaxis==0) axis = {1,0,0}; if (randaxis==1) axis = {0,1,0}; if (randaxis==2) axis = {0,0,1}; float slice = 0; if (randslice==0) slice = -0.5; if (randslice==1) slice = 0; if (randslice==2) slice = 0.5; matrix3 m = ident(); float angle; angle = randdir*$PI/2*@TimeInc*speed; f@ang = angle; @foo = @TimeInc; rotate(m, angle, axis); if (abs(sum(@P*axis) - slice) <= 0.001) { @P *= m; @orient = qmultiply(quaternion(m), @orient); }
@spatheitspatheit8846
@spatheitspatheit8846 13 дней назад
thank you a lot! ❤
@improp3d632
@improp3d632 24 дня назад
u really need to explain the next steps after sculpting, it was too fast and so on :(
@Gatexwayy
@Gatexwayy 24 дня назад
why is the tracker shrinking my video so much?
@Nileina
@Nileina 25 дней назад
incredible 😍🥰
@yurtero13
@yurtero13 28 дней назад
Hi, Could you share the code inside the solver? Thank you very much
@desocrate
@desocrate 28 дней назад
Why are some many expert Houdini users South African?
@sergeyrybkin1331
@sergeyrybkin1331 29 дней назад
where is the code of solver?
@KefuP
@KefuP 29 дней назад
Thanks
@philippwelsing9108
@philippwelsing9108 29 дней назад
The best.
@syno3608
@syno3608 29 дней назад
Where is part 2 ?
@NVIDIA-Studio
@NVIDIA-Studio 29 дней назад
Coming soon! :)
@liliao1123
@liliao1123 29 дней назад
@@NVIDIA-Studio please tell me,where is the code of solver
@liliao1123
@liliao1123 29 дней назад
@@NVIDIA-Studio thanks
@NVIDIA-Studio
@NVIDIA-Studio 27 дней назад
Part 2 is live: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lle3vxpINN4.htmlsi=uSLniZsUEteYMoTh
@syno3608
@syno3608 27 дней назад
@@NVIDIA-Studio thanks
@wid0w12
@wid0w12 29 дней назад
Paul you are the best ❤
@maksymkyiv1111
@maksymkyiv1111 29 дней назад
Я також подивився це відео. Було дуже цікаво і корисно для мого професійного зростання.
@blauseer
@blauseer Месяц назад
Feel like I'm the only one who can follow along and don't fall asleep. Better name this playlist " [Blender] geometry nodes lullaby" Like if he made it all the way here sitting at the table
@CohenHicks-cg5lw
@CohenHicks-cg5lw Месяц назад
You poopoo
@maargenbx1454
@maargenbx1454 Месяц назад
This de Bruin is my favorite. The lines, the textures, the chiaroscuro…makes me feel like I’m there.
@charliekill88
@charliekill88 Месяц назад
i dont know this is kinda sus, if this were real then where are all the morrowind remakes?
@kevintate768
@kevintate768 Месяц назад
No matter how hard you idiots try and frame it Paris is no longer Paris. France is no longer France. I am so glad a got to visit there a very long time ago now kick rocks!
@jbb2441
@jbb2441 Месяц назад
Oh no, it's the french