THIS! This must be the version where some of the aliens had that old, stock creature scream when they died rather than the muted sorta whine they had in most other versions. All the gameplay I can find never has the right alien death sounds I remember!
I remember as a kid the battlescape music making searches in tight corridors and corners on night missions that much more tense and unnerving. Sometimes walking past or opening a door and an alien takes a reaction shot at my aquanauts being absolute jump scares for me.
I wanna try this out but i kinda don wanna redownload the game, start a new character, find my way to blighttown, try not to rest at any bonfires, and get to the great hollow without dying just to get the dragon headstone. Hell i might aswell get the dragon greatsword from the tail
Hi, I used another Microprose game, Transport Tycoon, that has a player that can play the file format XCOM uses. It's not necessary but makes it faster to rip all the tracks. The CT1747 soundcard has digital audio headers on the board which you can connect to another card to bypass an unnecessary digital to analog conversion. Then you can just use software like Audacity to record the digital input.
I started the series with TFTD, so I had no previous experience with Chrysalids. Imagine my dread when I finally understood what the tentaculat had done to my soldier, and then when ANOTHER FRIGGIN TENTACULAT emerges from the zombie as I kill it. My first encounter with tentaculats ENDED my campaign, because I couldn't bring myself to go on...
It sounds like electronic farts compared to the PSX version, but it's still creepy when you get into it. This will probably always be the best and most frightening Lovecraftian game.
Hi, can you share how you "decat" the adlib.cat file, and subsequently how the extracted files (format?) were played? I understand programming, so feel free to use technical terms. Thanks!
Hi Ted, I used a program called decat to do it. It was originally made for Transport Tycoon, but the XCOM games share the same file format so you can use it here too. You might even be able to find the source code for decat because I had to build it from source back in the day. Now it seems a compiled exe is available. However only the tracklist was extracted with decat, the music is stored as OPL2 datastreams IIRC, I don't know if there is a player that can play them. However since Transport Tycoon shares the same format you can actually replace the CAT files of that game with the ones from XCOM. This is important because Transport Tycoon has a "jukebox" feature that acts as a CAT file player.
Hi, can you show me which one that is? This should have all soundtracks from the ADLIB.CAT file from the DOS version. Later versions like the Windows version or the PSX version might have added more music, I can't remember for sure though.
a while back i got Jumpscared by 19:44, I sent my Aquanaut into the Ufo and at the same time that part of the Battlescape played and my unit died to Reaction fire
Olen ikuisesti kiitollinen Fredille siitä, että poikani ei kuollut syliini, vaan sairaalaan. Yhdessä koulutuksessa sain ohjeen antaa painantaelvytystä Fredin Ra-ta-ta --kappalleen tahdissa. Näin teinkin löytäessäni 10 minuuttia aikaisemmin nähneeni poikani elottomana, kunnes ensivasteyksikkö jatkoi Defan avulla. Ensihoitolääkäri totesikin, ilman elvyytstäni heidän ei olisi kannattanut yrittää puolta tuntia. RIP, Fredi <3
Not bad, but really, $10 Yamaha /w OPL-3, the best. Too bad I can't find of those anymore, simlpe soundcard for older games, and yet simplicity leading to exceptional.