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KawaMood
KawaMood
KawaMood
Подписаться
🌍 Planet Minecraft : www.planetminecraft.com/member/kawamood/
🌍 Modrinth (only most recent data packs): modrinth.com/user/KawaMood
🗨️ Discord (EN | FR) : discord.gg/w8s9XWgN6v

🇬🇧 If you have an issue or want to make your feedback about any KawaMood data packs, don't hesitate to join our discord server! (Link just above).
🇫🇷 Si vous avez un soucis ou souhaitez partager vos retours ou idées sur un data pack KawaMood, n'hésitez pas à rejoindre notre serveur discord ! (Lien juste au dessus).
Комментарии
@vikingchief8868
@vikingchief8868 День назад
does it work on 1.21.1?
@KawaMood
@KawaMood 23 часа назад
@@vikingchief8868 Yes
@endertoto
@endertoto 2 дня назад
You are the best datapack maker!
@armishi
@armishi 3 дня назад
thank you<33 best datapack ever!!!
@luzgamesstudios
@luzgamesstudios 3 дня назад
Haha, the idea of this datapack is so funny 😂 I remember myself trying to do this in vanilla Minecraft (My English is WIP)
@xiao_meong
@xiao_meong 14 дней назад
Nice thing to add on my server
@katow
@katow 20 дней назад
amazing datapack
@theblackswitch5304
@theblackswitch5304 21 день назад
bro stole my idea
@theblackswitch5304
@theblackswitch5304 21 день назад
still looks quite nice and polished tho
@Abrakadabro666
@Abrakadabro666 Месяц назад
The campfire blew my mind.
@DarkblooM_IO
@DarkblooM_IO Месяц назад
Is this viable on a server? I need to know people can't abuse it to get creative mode or smuggle items in the main world
@KawaMood
@KawaMood Месяц назад
@@DarkblooM_IO They can't unless you use plugins that allow things like /home or mods that add new slots to the game for example
@user-bc1dk5uz7z
@user-bc1dk5uz7z Месяц назад
Hey, maybe you could implement a new potion to go back, because especially redstone whise maybe someone actually needs a potion of slow falling for their contraption.
@creeperman1284
@creeperman1284 Месяц назад
Apakah ini berfungsi di MCPE
@Stidar
@Stidar Месяц назад
I was using the old version on 1.20.1 if i update it does will it work? or do I have to update my world to 1.20.5
@KawaMood
@KawaMood Месяц назад
Hi, yes, you just need to manually start the upgrading process. Take a look at the "Update from V.2" section on the Modrinth page: modrinth.com/datapack/painting-table
@isabelleward7858
@isabelleward7858 Месяц назад
Eyyy, the new recipe was a great call
@bigpapigaming1126
@bigpapigaming1126 Месяц назад
Awesome work as always! I'm always impressed by what you manage without resource packs
@sommerswerd1
@sommerswerd1 Месяц назад
I am first
@n0ok
@n0ok Месяц назад
lmao it’s so easy to get items from this dimension into the survival world
@KawaMood
@KawaMood Месяц назад
Hi, if you encounter any issue or a potential export with the data pack, you can join the Discord server and report it in #datapack-issues ( discord.com/invite/w8s9XWgN6v ). Note that, of course, the data pack can't reach modded slots like bagpacks, custom equipments slots, etc. If you're using such mods, I would rather advice you to check for a modded alternative, potentially Multiverse. Some plugins may also alter the way the data pack is working, and then, prevents it to restore players' inventories correctly.
@n0ok
@n0ok Месяц назад
@@KawaMood well you can just get an autoclicker, drop e chests, pick them up while autoclicking, which places and opens them, and you can put stuff inside which gives you them in survival im banned from that one server anyway so i might as well tell you
@n0ok
@n0ok Месяц назад
@@KawaMood combined with saved hot bars you can get really broken items into the server
@KawaMood
@KawaMood Месяц назад
Hi, what do you mean e-chest? Ender chest? If it the case you're probably referring to an older version of the data pack. On V.3 you're allowed to use ender chest in the Creative Dimension, as the inventory (including ender chests one) are independent in this dimension.
@n0ok
@n0ok Месяц назад
@@KawaMood oh. guess that server was running an older version then since it didn't let you hold ender chests
@amthystxx
@amthystxx Месяц назад
This is really cool! How did you store the player's inventory? I was thinking about making a datapack to allow players to transfer their inventory between worlds, and knowing how to store the inventory would be really nice.
@datdeerdude5139
@datdeerdude5139 Месяц назад
This is incredible and i NEEEEED IT
@parazit_dvunogiy
@parazit_dvunogiy Месяц назад
pls make i for 1.20.1 too
@WesYarber
@WesYarber Месяц назад
Is it hard to make this play well with a paper 1.21 server? I know the world formatting is different.
@bencraft1883
@bencraft1883 Месяц назад
i was thinking about this earlier lol youtube is in my head
@LowTechSolutions20
@LowTechSolutions20 Месяц назад
Should call it the “dream dimension” since nothing from there can ever be taken to the real world. It would be cool if you could randomly be sent there when using a bed
@grizs_
@grizs_ Месяц назад
Very nice datapack! I'll need to check this out for sure One question though: How does this affect the stats, like placed blocks, etc?
@KawaMood
@KawaMood Месяц назад
@@grizs_ It does affect stats, there is nothing you can do for this. Maybe with a mod or a plugin, but not a data pack
@mokahtgs
@mokahtgs Месяц назад
does this work with modpacks, curios inventories, etc??
@KawaMood
@KawaMood Месяц назад
@@mokahtgs Hi, unfortunately no, not with modded slots
@chtrzang
@chtrzang Месяц назад
okay this is legit amazing
@Dranguinidae_Opalux
@Dranguinidae_Opalux Месяц назад
What would elevate this to new levels of exciting would be if once the builds existed, if phantom block versions of them could be visualized in the other dimensions, so that you could then follow your template. Pretty out of scope for this, but that would be the ultimate take on this sort of thing I think.
@_PixelVoid
@_PixelVoid Месяц назад
I spent so long looking for something like this I felt like I was going to have to make it myself 😂 Thank you for saving me the time!
@balt.
@balt. Месяц назад
ender chests?
@KawaMood
@KawaMood Месяц назад
If you mean what happens to ender chests in the creative dimension, they're independent too.
@callyral
@callyral Месяц назад
I will be using this is my modded survival world! I would use it on my server but I don't think it'd work with Bedrock clients on Geyser
@kauecavalcante5261
@kauecavalcante5261 Месяц назад
I hope you see this comment and answer me, so I have to "uninstall" every time i am going to play with no mods?
@KawaMood
@KawaMood Месяц назад
@@kauecavalcante5261 Mods and data packs are two different things. Data packs don't require any exotic launcher like Forge or so. They are inherent to the game, like resources packs. You don't need to uninstall the data pack, only thing that can happen is if a breaking change concerning worldgen happens between two Minecraft versions, I would need to update it, but it would be done before release (during snapshots).
@christhelucario7607
@christhelucario7607 Месяц назад
Any chance for compatibility with 1.20.1?
@KawaMood
@KawaMood Месяц назад
There is a comment just a bit below where you can see all info about that
@christhelucario7607
@christhelucario7607 Месяц назад
@@KawaMood Appreciated
@TrulyAustralian
@TrulyAustralian Месяц назад
Yeah, I need this. Me and my friends are gonna love this so much!
@zombirk9927
@zombirk9927 Месяц назад
This is reaaally cool! Wish 1.20.1 would be supported by the current version
@drderp04
@drderp04 2 месяца назад
Can you update PK more paintings for 1.21?
@Nocommentsuwu
@Nocommentsuwu 2 месяца назад
Looks shit
@benjaminsipe9217
@benjaminsipe9217 2 месяца назад
Really cool
@tycho25
@tycho25 2 месяца назад
I've been wanting something just like this for so long, thank you!
@Diceof20sides
@Diceof20sides 2 месяца назад
Any chance this is available for fabric? Any chance of it being ported to 1.19.2?
@KawaMood
@KawaMood 2 месяца назад
@@Diceof20sides Data packs work on vanilla, they are part of the game. They don't require any exotic launcher. So unless you're using a mod that alter commands, it should work on any modified version (Paper, Fabric, Neoforge, etc.). But note that it is impossible to reach modded slots such as backpacks or so in data packs. So it won't be safely usable with mods like this. Concerning the second question, no it won't be ported to older versions. For the same reasons as above, I encourage people to not mix heavy mods with data packs.
@Diceof20sides
@Diceof20sides 2 месяца назад
@@KawaMood ah I see, thanks
@expertfaun11492
@expertfaun11492 2 месяца назад
Fine. Now make it timeless and classic zero compatible.
@spencersine2723
@spencersine2723 2 месяца назад
This rules!!! Thank you!!
@ElectraNova99
@ElectraNova99 2 месяца назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-smxIhKcZon4.htmlsi=G0e0li6xJheA0Myl
@Axel_500
@Axel_500 2 месяца назад
hey, i am using this on 1.21 in my survival world (atleast im trying to) and i cant get it to work, i have the waystone and everything and i named it but when i place it down i is there for half a second and then despawns and drops the item. how can i fix this?
@KawaMood
@KawaMood 2 месяца назад
@@Axel_500 Hi, I can't really help with exotic setup TBH. It sounds like the barrel is broken automatically or maybe the marker is moved outside, or so. It can be due to another data pack / plugin / mod or sometime even due to an unofficial client.
@Axel_500
@Axel_500 2 месяца назад
@@KawaMoodi can try to remove some other datapacks, thanks! Anyway its a great datapack
@noragombos5285
@noragombos5285 2 месяца назад
Ohh Myy GOD! THANK YOU SOOO MUCHH! YOU JUST EARNED A NEW FAN AND SUBSCRIBEER
@kaviscorea8302
@kaviscorea8302 2 месяца назад
This is awesome! Do you think there's any possibility of a back port to 1.20.1? It's where most of the mods are at currently
@KawaMood
@KawaMood 2 месяца назад
@@kaviscorea8302 Hi, I don't recommend to mix data packs with mods in general. There is probably a better mod/plugin-based alternative to this data pack with exotic environment, like Multiverse. Data packs are especially great for people wanting to play with a vanilla setup, or with a very few plugins only. 😉
@kaviscorea8302
@kaviscorea8302 2 месяца назад
@@KawaMood Ah gotcha; yeah I've had some messy experiences mixing datapacks and mods but was just hoping this could work Regardless thanks for letting me know about Multiverse!
@jayman1462
@jayman1462 2 месяца назад
this is crazy! as a (novice) datapack developer myself, i'm going to have to open this up and see how the heck this was made
@kattack8200
@kattack8200 2 месяца назад
Can't you use an ender chest to smuggle items from the creative world to survival lol
@KawaMood
@KawaMood 2 месяца назад
@@kattack8200 Hi, of course no, I made it so ender chest inventories are separated as well!
@kattack8200
@kattack8200 2 месяца назад
@@KawaMood good thinking
@chexo3
@chexo3 2 месяца назад
This is extremely cool that you’re able to do this in vanilla now. I am concerned about the robustness of the inventory swapping and other things I’m worried someone might find a way to smuggle items back into the over world. Right now I can already think of using this to earn advancements without having to do them the normal way. Or using an ender chest, but I imagine you thought of ender chests at least?
@KawaMood
@KawaMood 2 месяца назад
Ender chests in this dimension are separated as well as the regular inventory. Nether and End portals can't be created in the creative dimension. I don't think I missed anything that can be exploited, unless you use mods or data packs that add other kind of content (portals or other way to teleport). In case you wonder, it is also compatible with my other data pack, Waystones. The creative dimension is blacklisted by default in this data pack, so you can't place a waystone in it. Advancements are indeed the only thing I can't touch, unless I edit them all to add a location condition in each of them. But I'm not likely to do that as it might create conflict with other data packs, or with an optional add-on only maybe.
@fauxhuman0
@fauxhuman0 2 месяца назад
ohh this is a great idea for trying to get a build *jusst* right, alas i only really play on a realm w my bsf or a creative world of my own so no use to me :c
@lukasschriefer799
@lukasschriefer799 2 месяца назад
Love it! like it! destroy it. maybe not the last one!
@zaleshomeowner3493
@zaleshomeowner3493 2 месяца назад
I feel like having the exit mechanic tied to a potion effect is a really bad idea. While obviously a fairly niche effect, you still run the risk of someone in the future wanting to test a build or a contraption in the dimension that involves using the slowfall effect. You've already gone out of your way to create a new item and a new dimension, so why not make a new way to leave? I don't know how previous versions handled this or if it was even handled differently at all, but wouldn't doing something similar to a Nether portal where a copy of the portal is generated in the creative dimension work better than using a slowfall potion? Or even just making a new potion specifically for leaving the dimension?
@KawaMood
@KawaMood 2 месяца назад
From the "lore" of the first versions, I made it like the player is actually dreaming being in the Creative Dimension. The slow falling effect mimics a gentle awakening. Someone already suggested another way, but I find this way more vanilla-friendly than using a /trigger command. Assuming someone can create an "auto-slow-falling-effect-spreader" at the landing point you previously leaved the dimension is like saying someone can surround your spawn point with lava and let a single block in the middle in the overworld, so you can't do anything either. There is no reason someone would do that, and if it happens, it would clearly be a bad intention, so this is more a moderation concern. What I can do if you're really afraid about that is to prevent players who enter the dimension to get this effect for the first 10 seconds. So they have the time to escape the trap if ever it happens. Note that if you're stuck on a specific location, as an operator, you can also teleport yourself further from the overworld (like /execute in pk_cr_di:creative_superflat run tp @s 100 64 100) so you can go in and break the malicious system.
@zaleshomeowner3493
@zaleshomeowner3493 2 месяца назад
@@KawaMood I think you might be conflating my comment with another, because I never mentioned the possibility of someone setting up a system near the landing point that constantly splashes you with slow fall potions. The issue is simply that you're tying leaving the dimension with a mechanic that is already in the game. However, the issue isn't solely because of that. Rather, it's because the very nature of the dimension is to be a creative world, so you don't want to 1) limit creativity by limiting a specific feature to only being usable as a method of exiting the dimension, and 2) allowing for accidental instances where the player lobs a slowfall potion on themselves when they don't want to exit the dimension. Choosing to make exiting the dimension tied to this mechanic limit a small but still significant feature while opening up more opportunities for user error. I'm a CS student, and in all of my CS courses, the professors have always hammered one thing into our minds: the user is stupid. The user will find a way to accidentally mess up if you provide them the opportunity. When writing a program, you might understand that you shouldn't do X because you wrote the program, but the user might not understand that, or they might be more prone to doing X by mistake because they aren't familiar with the program. It's a similar situation here. As the creator, you have an intricate understanding of the data pack's design, so you inherently know that the slowfall effect is used to exit and are biased towards that choice. After all, it is pretty straightforward, and your explanation of why you made that choice makes a lot of sense. However, the user is stupid. You have essentially provided a way for them to screw themselves over on accident without realizing it. While it is a niche scenario, this is something that must be considered, especially given the circumstances. If this were a dimension akin to the Aether with sky islands and you made it so that to escape you could use a slowfall potion and jump into the void, that would be cool as fuck. But since this is a dimension specifically made to essentially be a creative world in a survival world, you have to consider the possibility that someone is going to accidentally throw the potion on themselves, or they're going to build a machine that requires it and forget that they can't use the potion that they need. As I suggested, maybe adding a new potion to the dimension would work better, or even having a prompt in chat that comes up if you use the slowfall potion that essentially asks "are you sure." It's the difference between providing a way for the user to screw up and making sure they don't screw up, and from my perspective, the way you have things set up now with the exit mechanic adds too many opportunities for user error with no checks in place to prevent such error.
@SamS-zu8up
@SamS-zu8up Месяц назад
@@KawaMood I feel like you could just make the portal spawn like normal. There's no limit on space
@christophermarsh1580
@christophermarsh1580 Месяц назад
@@SamS-zu8up The catch is getting back. Having been on a server that had a creative space like this, walking back may be inconvenient if you have a designated workspace that is some distance away... but then one can also just set a teleport back to the "origin" point easily enough to walk back through the gate.