It was removed because like all perks that we have get removed because killers have to use skills and they don't like it especially if they have there handicaps to help them
"Hey, here's a situation for you: if you're up against a Gen Rush SWF that's focused solely on Gen rushing, you need to choose 4 perks for the match that can prevent them from doing gens or regress their progress as much as possible. Which 4 Gen regress perks would you use? And remember, the perks shouldn't interfere with each other. For example, if you have Hex: Ruin, then Pop Goes the Weasel is useless as long as the totem is up. So, they shouldn't overlap like that. The perks should work in combination, for example, Pop Goes the Weasel with Call of Brine. What would those 4 perk combinations be?"