Looks great in both! Also, before any haters even start, but KOF 15 is genuinely a great fighter. I highly recommend it. People already love SF6 enough, but as usual KOF is sadly underrated 🙂↕️
This comparison makes clear why I don't like the style Street Fighter adopted lately. The Terry of KOF looks a bit more "cartoonish", but you can always see the character and his movements. Street Fighter, instead, uses too many effects (blur, lights, smoke, etc.) and the character looks a bit too shiny. . I used to love *Capcom'* s style, but now we reached the point where *King of Fighters* looks more alike a Capcom game than *Street Fighter.*
Not yet bruva. I don't think we're going to have either SF6 or KoF XV on Android, due to the heavy graphics each game has (not to mention the training room)
You not using the same moves 's strength equivalent is pretty annoying to see. It comes off as disingenuous and not accurate. If you're gonna do multi hitting rising tackle from 15 then you should also do the same for street fighter 6 and likewise with using ex power charge in 6 but not the ex equivalent from 15.
It lacks personality, samsho looks better and was made a while ago. Effects, hair and face models, animation, everything has a downgrade for some reason
I think using heavy version of special attacks in SF6 will make the comaprison more comparable, don't you think? since the light attack special moves only hit once.
As a keypose artist , I think Street Fighter 6 is better overall in terms of animation & Character propotion \gesture but King of Fighters 15 is just average, not bad.
0:31 terry kick animation more hit than sf6 just one hit but missing hit 0:39 this one animation more hit than sf6 animation actually more short animation and just one hit, it's kinda missing multiple hit
I like terry from fatal fury and KOF but in sf6 dlc, look face so uncanny and terry body looks too much bulky and heavier move than previous one much better normal move and average muscles And terry special movement in SF6 is not good effect and missing hit animation and Terry in snk much more good effect special movement and more Hit animation than SF6
And it's not just Terry. The proportions of KOFXV characters are insane. Shermie and Ryo especially. The most normal-looking I'd say is Iori. Capcom did good by doing almost 100% realism.
@@Mikhael366 Terry with a flat chest and skinny legs? KOF XV isn't the best visual fighting game, but at least Terry looks proportional there than SF6
@@koferk.a.b.kabby.0403 I understand your point, but for SF6 they took Terry's model from the 90s' KOF/FF games and made him semi-realistic. And I think it works for the game SF6 is. His KOF15 model works for the game KOF15 is. I personally prefer his SF6 iteration.
@@Mikhael366 90's KOF Sprites? Yeah, it looks similar, FF games? Not at all, I like how COTW shows him what he is: " A big and muscular guy " and I feel that SF6 just looks like " a big arms guy " but that's how I see it after all. Everyone can like whichever they want, I'm just saying what i think about
once u go realistic creatively where do u go after that, is it more realism? seriously I'm more curious about that for sf7 and 8 hope I'm alive to see.
Bro check you SEO for this video... I have been looking all over the internet including youtube for a video that display the effects. Your video only came out when I looked unbound drive samples..... Thank you so much for posting tho, I am using as reference for a drawing!
Wow......el iori no deja de impresionarme.......mi personaje favorito.........me agrada que aqui le ayan cambiado algunos movimientos....ya le hacian falta........un saludo...exelente video.....