3d Modelling and Design Tutorials. Hard surface 3d modelling. Many years in games industry, working for Ubisoft, Codemasters, and Vivendi Games. Objective of this channel is for training and education in 3d software.
I got a little lost around 1:57 - when all of those lines and stuff came in ; I think that was spline's and lofts - gonna search your channel if you have some resources around that
Thanks for this great tutorial, please, we need more automotive design tutorials. I noticed that you have lots of matcaps, how can install them, i tried to do it before by copying the new matcaps in certain folder, but i didn't work.
Hi David, thanks for your comment. For a slower playback speed change the settings to half speed. The original video would be to long for youtube, and quite boring at original speed. If you need absolute beginners tutorials i recommend @Pixelfondue, he has some great learning videos. Thanks.
The latest Beta of Plasticity supports this feature, draw curve on mesh or scan. I prefer 3dsmax, the spline can be moved on the scan for more accuracy. I usually adjust the curve for smoother results with Xnurbs.
I cannot find how to close curve eg elipse. None of hundreds tutorials doesn't show the process. Also, after exporting to the OBJ files has many holes, and patching them is a tedious work.
I just bought the course. Is it possible to add a video into the course where you can show how to draw the curves of the mouse by using reference pictures of it. Without a scan I mean. Because most of the time there won't be scans available of the products that 3d artists need to model. Most of the time the only option will be reference pictures of the model itself. It would be really helpful to have a video there this is explained and shown. Is it also possible to get a little deeper concerning what the different options in xnurbs do and why you are using them. For instance sometimes you use normal and sometimes neutral to generate a shape. Is it possible to go deeper in explaining the xnurbs commands. Thank you for your work.
Hi Karts n crafts, yes will add a video explaining curves in some more details. Hopefully within the next few days. Used the scan data because its more accurate than blue prints, which are never accurate from different views and can be very confusing to work with. Experiment with the settings when using Xnurbs, check the zebra stripes and flow of CV's, and most important the splines must be smooth to create a clean surface. Will send you an email when the course has benn updated.
I like plasticity for its simplicity, but I don't know if you have complicated, but what you have done in 10 or more operations and 9 min. A fast camera, Rhino does it in a single operation and not much more than 1 min. in real time.
I have used Rhino, incredible surface tools!!.. In my opinion Plasticity is better for concepting, ideas can be expressed quickly. Rhino is pro class a.
This is a new technique of reverse engineering. The combination of 3ds max and plasticity is very good and we can use this technique with 3d scanned objects. Thanks for sharing your knowledge.
Hello< thanks for the tutorial. I m trying surface modeling with just patch and loft and i am watching videos about xnurbs. And it seams that patch/loft gives me some completely unpredictable resault. G2 continuity works reaaly bad with this algorthms. So is it really feels much better to use Xnurbs? And do you know if cad profesionals use only xnurbs or they also struggling with patch and loft ?
Depends on the software, Xnurbs with Plasticity improves the ability to create smooth surfaces. For serious class a surfacing i would recommend Alias by Autodesk.
At 1:17, how did you show the CV points on the surface without raising the degree of the surface? It's difficult to understand without seeing the keystrokes. I'm only able to see the CVs once raising the degree, but then the surface has more CVs than your surface.
Thankyou @Kuechmeister , you are the master of Nurbs modelling, your technical perfection is true inspiration!!. Xnurbs is certainly a huge leap forward for Plasticity, which was struggling in the surfacing tool department.👍
Yes, basically the same code. Not quite class A surfacing, but ideal for concepting 3d models, game and film models. Plasticity is so easy to learn!!!.